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Everything posted by hyperion
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Most of all can be done if someone does the coding. Well, this suggestion doesn't seem well defined in the first place. For instance what happens when shuttling resources? Does patrolling give a bonus? There are plenty states to think through. Then the premise is questionable. Harassing does most of it's damage by forcing a reaction or even overreaction. How does slightly increased vision range of woman change anything here? DE has some outposts around the CC at start, so vision is guaranteed anyway. Something I actually wouldn't mind in vanilla. If added increased vision range for woman wouldn't change anything. Last but not least, this is a rather complex feature just to make it a tad easier to snipe a woman or two between minute 3-6. Reducing the default arrow count would be more effective.
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Dropping number limits (for both in the same patch) and one for increasing minimum distance. Beside the two changes not being more linked than most other separate commits, the two commit subject can actually describe all changes.
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As dogs and sheep don't count against the global pop cap a local one is fine. However 50 for sheep isn't enough. In a 300 pop cap game you may need over 40 corals to keep up with food production. So make it at least 100 if you really want to cap sheep unless you actually intend to nerf corral use. Beside those with hard distance limit like towers, there are also those with soft distance limit like lighthouse or Ashoka's pillars where a number limit is pointless. Add to that number limits for entities that are trivial to balance like embassies or juggernaut. Also your habit of adding in unrelated changes kicked in again . Please split such patches.
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The feature as-is is intuitive, there is no learning or reading up involved to understand what it is about. So -1 for flags from me. Fixed: woman are depicted short-sighted ...
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What happens when the archer stops firing? Does the revealed region get unexplored? Well, as long as it doesn't result in vision ranges getting reduced I don't mind this feature, otherwise I rather don't have it.
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Seconded. Any number limits except for heroes and wonder, which could be labelled natural, I'd rather see removed entirely.
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So for recent (as in 5-7 years) hardware things are different? Besides better performance new features could be made available with a separate back-end? For old hardware a (semi-)auto-generated mod dropping props/variants from actors and similar stuff could do wonders. I mean if you can't have shadows or decent water why care about premium art for models. I agree with the sentiment of there should be guidelines for art, not for the sake of old hardware but reasonably recent low spec one. As in the game should be playable on a laptop with integrated graphics card.
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Spice, a homage to Dune, one of the oldest memorable games in this genre. Spice certainly was worth a lot in the 0ad time frame and I suspect used as a currency to some degree. Unless massively improved I'd like to see this in vanilla too
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The release of Alpha 24 and the recent announcements about AOE 4.
hyperion replied to mysticjim's topic in General Discussion
Well, most users are happy if they see the message when the join the lobby and see there is a new version or simply get a new version through their package manager. I'm not sure there is a check for updates function in the windows version though. with that you cover 99% of users. Anyway what I meant is, for any power user interested in doing hyping all the info is readily available. -
In A24 sieges are still far to strong from a realism point of view, but to frail from gameplay perspective. Obviously you can't have both. As for the mod, I like that it has a more or less coherent direction and not "there are some nobs we haven't touched in a while, so we surly need to do some tweaking".
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The release of Alpha 24 and the recent announcements about AOE 4.
hyperion replied to mysticjim's topic in General Discussion
Seriously, anyone with just a tad of experience of how the development process / open source works had a relatively easy time to follow. As one of the external viewers myself, the release felt like there was a lack of experience with the process which isn't surprising given the circumstances, nonetheless there were no real blunders. As for PR / communication, there is a certain obligation. The easiest way to take care of that would be a mailing list wfg-releases. Besides the canonical release announcements there is a need to properly communicate the end of merge window as early as possible. Everything else is extra and you guys did clearly more than required. @mysticjim , portraying your enthusiasm longterm as you currently do I think is worth more than hyping a release. If you want there is https://trac.wildfiregames.com/wiki/Alpha25 which shows roughly the release date (start of July) and what is already confirmed to be part of the changes. About the claim that "social media work" would reduce complaints, well most of what I saw was healthy and what went beyond you won't be able to curb anyway and there is no need either. -
The release of Alpha 24 and the recent announcements about AOE 4.
hyperion replied to mysticjim's topic in General Discussion
And here I thought the alpha was part of the brand instead of the version -
I always find those randomly placed props rather odd. A basket in front of a regular house is still ok, but shields and weapons everywhere certainly not. Either you had them close by or they were stored more or less securely.
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I really wish there was a rule of max 1 gameplay change per month.
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What is talked about here is some tweaking, reworking could be being able to buy info about techs researched, how many troops there are, how many resources are stocked. The issue with the current setup is, it's much cheaper and more reliable to just send a horse into the enemy base. The advantage of being able to bribe any unit to share vision is mostly if your opponent plays hide and seek with his last one or two units.
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Sorry for the late reply but had to browse some code first. Found an old thread and there people were rather willing to drop old hardware if it makes sense going forward. We also learn that widelands started to require opengl 2.1 in 2014. I'd say the move was fair game back then if you had a decent argument in favour of it. Today just because is already a reasonable argument. Requiring 2.1 for 0ad would allow for a major cleanup. First get rid of the reminder of FFP, then ARB/pre GL21, maybe gles (of the 17% you mentioned how many use gl4es). Then split render into include and opengl21 impl. Next improve split of render and graphics which seems quite messy currently. Once all api specific stuff is hidden behind the renderer interface you can add other implementations like vulkan or bring back gles if it still has value and someone is keen on working on it. The current situation is subpar. There are vestiges of a partial rewrite long ago. Renderer has knowledge of some shaders while the intention was to have them independent(over-engineering?). There is even if GLES in if !GLES blocks (indicating it's even to complex for committers). Bluntly, a cluster@#$% that is hard to fix without making some cuts first. Not saying you have to take the route I just outlined but there would be ample justification if you wanted to. --- 4K percentage should be slightly higher me thinks if properly supported, anyway automatically setting a reasonable value for gui.scale would already improve 4K support a lot.
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gameplay Wonders seem unfocused and unnecessary
hyperion replied to wowgetoffyourcellphone's topic in Gameplay Discussion
The issue with with wonders becoming to important is footprint. Some civs might get screwed here. -
[POLL] Corpse Removal Option
hyperion replied to Stan`'s topic in Game Development & Technical Discussion
A variant that wasn't discussed so far is to make the time of disappearance configurable. For instance corpses stay for 5 seconds (use slider for slider sake!). This way the the information corpses provide remain reliable while avoiding the visual oddity of the corpse limit approach. The performance gain would also be similar in most cases. -
Which isn't open for posting ... At least it's better then all private as in the past.
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A quick search says likely in /var/snap/ and ~/snap/ , this may well be distribution/installation specific. You can also try to run "find ~/ -name user.cfg" in a terminal to get a list of possible candidates.
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@BoredRusher isn't wrong, maybe the wording is. There was a huge amount of gameplay changes late in the development cycle. Lot of changes in a single release are bound to cause some displeasure. I understand the eagerness to get everything in last minute when the last release was long ago so hard to blame the "balancers" for this. But less could well be more and something to keep in mind for a25. Another point is most of those changes seem to be based on gut feeling. As the involved people are pro or at least knowledgable players gut feeling produces on average decent results. Let's say 80% good 20% bad for arguments sake. Out of the 20% one or two brain farts will inevitably mix in. Bad changes are always a lot easier to notice and are what agitates people. Getting hostile towards people pointing out what they do not like is similarly toxic. A poll won't work. My impression is the effects of some of those gameplay changes aren't even well understood by the "balancers". Having people with even less of a clue vote will make things only worse. Well, you could at least blame the community at large instead of the few where things go wrong. @BreakfastBurrito_007, the "stable system" is partially intended, no more bonus for advancing civ, no exponential growth of economy techs, the changes to techs in forge etc. There are even plans to reduce the territory influence of city phase. To use your analogy, it's not yet a valley, more like flat ground, instead of a hill as in a23. I agree that those changes brings it's own slew of issues.
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Hypothetical Question
hyperion replied to Thorfinn the Shallow Minded's topic in Introductions & Off-Topic Discussion
Miles, pounds, gallons have been eliminated, what does it mean for the US? -
It runs ( ... out of memory) on pi pi has Vulkan support https://www.cnx-software.com/2020/12/04/mesa-20-3-released-with-raspberry-pi-4-v3dk-driver-panfrost-bifrost-support/ opengl 2 is like 15 years old. Text isn't readable on 4k, so in my book close enough to unplayable, but yeah still better than the pi example I linked above Well, there is indeed an undocumented/inaccessible gui.scale parameter which sort of works good enough but 99% of potential users will have dropped the game at that point. Also rtx isn't relevant here as this is about the gui, the viewport is plenty good enough if we ignore some old ugly maps.
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[POLL] Corpse Removal Option
hyperion replied to Stan`'s topic in Game Development & Technical Discussion
Setting it to 0 in autociv prevents death animation as well. -
What even constitutes a toaster? Pentium II MMX? The problem with the must support toasters mentality is it discourages people from actually working on a new GUI or working on the renderer. As for 4k, if the GUI is optimized for FullHD and font scaling is implemented the experience would already be much better than currently. You could also say that to support a couple toasters you loose users of better hardware.