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feneur

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Everything posted by feneur

  1. Could you please go to the logs folder, see http://trac.wildfiregames.com/wiki/GameDataPaths for where to find it, and see if there is any error in the interestinglog.html file found there (if so please attach that file to a post here).
  2. Hmm, that image file doesn't seem to work. Either way it would be nice if you could attach the log files (see http://trac.wildfire...i/GameDataPaths for where on your computer you can find them) to a post in this topic. (To attach the files click on "More Reply Options" below, then attach them there.)
  3. Could you please provide more info? I just tried to press the pause button multiple times and nothing happened (apart from pausing/unpausing of course). What operating system do you use? Do you get any error message?
  4. The old thread is an application thread, and has been archived, but as is said in the first post this is a new discussion, so there's no need to read that thread
  5. (Actually there is a spoiler button But it seems there is no spoiler button graphic It is right next to the quote button, or you can just copy the BBcode below: [spoiler][/spoiler] )
  6. Are you sure the file is downloaded properly? It works fine for me both using the default Windows zip viewing in the Explorer, and using the 7-zip file manager to view the contents of the file.
  7. See the last item in the "In Game" section here: http://trac.wildfiregames.com/wiki/HotKeys?version=27#InGame (About what they do: when you have a building active that can train units, press these hotkeys to be able to train the units quicker than having to press the mouse button )
  8. But if you zoom out you would hear wood chopping sounds etc from all over the place. Are you saying you wouldn't want to have any limit to at least the volume of these sounds at maximum zoom?
  9. Click the edit button, then "Use Full Editor", and then you should be able to edit the title (if not there's something wrong with the settings, please let me know and I'll fix it.)
  10. That's usually a problem with overzealous email providers blocking email from us, or perhaps autogenerated emails in general. I've had issues with my WFG email account, so I haven't received the notices lately, but perhaps Aviv has. In either case, it is definitely worth trying to change the email address associated with your Trac account. (Especially if you have an @gmx.de/*.net email account as that seems to be one of the most troublesome email providers.)
  11. Ok, next time it happens, could you please provide more information about it Which exact version of the game are you using? Which map? Which settings did you have? Did you modify anything or was it straight from download/SVN? etc.
  12. It means it's not accessible to the public, for various reasons, but someone with access to it can zip it up and give you the files. However, as Ben said, there's been work on a new horse model, which might be more appropriate, especially if there are new animations made (And especially since horses doesn't need that many animations overall, so it should be relatively easy to have them done )
  13. Yeah, please explain what it is you think you can contribute to the development
  14. Hello and thank you for your offer. As said before the programmers can probably be of more help, but it would be nice if you could give us some basic idea of how much time you have available You do say a small task though, so I'm assuming you don't have time for any larger tasks?
  15. I'll have to check whether the .dae extension is allowed to attach (am too tired now ), but in either case a ZIP/7-zip file is probably a better choice as that means a smaller file To attach a file click "More Reply Option" below the reply box and there you can "Attach Files" to the post
  16. The current Diplomacy system is just a basic one, we do hope to implement a more detailed later (hopefully already for Alpha 13).
  17. What operating system do you use? Maybe the one you're using is using Alt+F for something else?
  18. The WFG forums/web site was moved from one server to another the other day, that's most likely the cause of the current issues with attachments.
  19. Imho we'd have to remove cavalry from the units you can build at the start if we are to force citizen soldiers to have to go somewhere to pick up weapons etc before they can defend themselves. There's no way anyone can have both enough units to defend and gather resources in the same time someone can get enough resources to build a couple of cavalry units to raid with, and I don't think it would be a good thing to either make the infantry units a lot cheaper or the cavalry a lot more expensive (to either make it take less time to get enough units to defend or longer to create a raiding force).
  20. The "active part" of the unit (aka the entity in Pyrogenesis-speak) is stored in: binaries\data\mods\public\simulation emplates (and they inherit from each other, so in your case you might have one template for all tanks, and then individual templates for the different tanks). To make a unit buildable from a building you need to add it to the building, see the following example from the Athenian barracks: <ProductionQueue> <Entities datatype="tokens"> units/athen_infantry_spearman_b units/athen_infantry_javelinist_b units/athen_infantry_slinger_b units/athen_cavalry_swordsman_b units/athen_cavalry_javelinist_b </Entities> </ProductionQueue> To have the unit do moving/shooting independently from each other there probably needs to be changes to the C++ code of the engine as that essentially requires two entities in one.
  21. Afaik it was a scan from a book, and thus content we would make available. And while it might not be a huge difference I'd still say there's a difference in linking to copyrighted material and hosting it ourselves. I have no idea about exactly what's allowed and not allowed in this case though, especially since it should be clear it's just for reference purposes.
  22. Have you tried lowering the resolution? Not sure how much difference that makes, but 1920x1080 sounds like enough that lowering it could make some difference
  23. Could all these models share the same animations? Or will there have to be different animations made for each model?
  24. Sounds great! Thanks for letting us know As we get closer to a finished game we will most certainly look into this.
  25. We hope to include more indepth history articles with the game, but for the civ description pages a few lines like above should be enough.
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