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feneur

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Everything posted by feneur

  1. Could you please post the full name of the files which doesn't work? Would be a lot easier to try and track down the issue then
  2. Ok, cool. Then as a trial task I'd like you to update the http://trac.wildfiregames.com/wiki/Manual_SettingUpAGame page. It's up to you if you want to just update it for the new release, or organize it differently etc. The layout of the GUI has changed quite a bit, but apart from that I don't recall any too big things, so it should be a good task to start with. It's also relatively self-contained, and there will always be need for a page describing these options, so regardless if the rest of the player manual will be reorganized etc or not this is likely to stay more or less as it is, i.e. no wasted time on your part I hope you are able to create the kind of simple graphics required, it should be easy enough in e.g. Gimp or Photoshop
  3. Thank you for your application. Would you say you would be more comfortable with user documentation or developer documentation? Not saying you have to have a preference, if you join the team it will be apparent over time where your strength lies after all, just asking to get an idea of what you want to work on and what I should give you as a trial task (Also, since we hope to encourage people to mod the game the border between user and developer is a bit fuzzy ) In either case I recommend that you register at Trac ( http://trac.wildfiregames.com/ ) and start to take a look at the existing documentation to get a good idea of where we are right now in terms of documentation. There is also documentation to some extent on the web site and in-game (rudimentary at the moment as we haven't included a more advanced documentation system), but since it's easier to keep updated and collaborate on the main source for our documentation is the wiki. (Generally speaking information is added there first/more indepth, and then more basic versions are added to the game/web site.)
  4. Hmm, not sure why this topic is in the Mods forum? (I'm assuming the first poster might have suggested the civs for the "For Honour and Glory" mod, but since that the discussion seems to have been about the main game.)
  5. I do seem to recall giving all team user groups the ability to use tags and to use them in titles yesterday (I don't think everyone had that ability previously, but perhaps it was just a case of confusing forum permissions, now everyone should be able to do it in any case )
  6. I think this probably should be called unit/building reference or something rather than a manual. It would still be nice to have it available both offline/online and be generated from the same source of course though, so I'm not disagreeing with you Just saying there is place for something humanly created as well
  7. First one we definitely need to try and do something about. Second, not sure how much we can do about that unfortunately
  8. Hmm, I'm thinking it would be enough to only have the status bar for the garrisonable siege engines/ships/buildings show up when you e.g. press the Ctrl key to garrison (or for that matter press the GUI button). You don't need to know it otherwise (at least generally speaking, and in either case it's an easy thing to press the Ctrl button to check whether your buildings etc are filled up), and that way it will not crowd up the GUI the rest of the time.
  9. I might be wrong, but I understood the poster to mean "please wait until you have enough good new features before releasing a new alpha rather than release one too soon with few new things"
  10. Mauryans are not yet officially added to the game As soon as they are (or preferably just before ) they will be included in the list
  11. Thank you for your application Pureon who's currently in charge of sound will contact you soon, he's busy until the end of the week though, so please be patient until he's got time to reply
  12. The developer got too busy to keep working on it. That's unfortunately the sad reality of a volunteer project
  13. How many players on the map? What size of the map? Those are probably the most important "settings" to get the game to run decently for now.
  14. The expanding of the categories haven't always worked for me either (i.e. I clicked on the RTS category in unreleased games, then clicked RTS in released and it didn't expand properly), so that might explain them being hard to miss as well.
  15. There are two more games in the RTS category: Gnomoria and Towns. Seeing as the latter was featured in the genre awards it's probably got a reasonable amount of votes. Still, we're three games sharing about 2000 votes, and in all the other genres it's more like 5-10 games at least in each genre, so unless an individual game has gotten a huge percentage of the votes we still have a decent chance at a good result. Also, the players choice award winners will not be revealed until the 24th/25th according to the schedule they sent us before the IOTY started
  16. Not sure a casual guy would have more than one partition, but either way that's not the main thing, if we can have the installation application throw a clearer error message that would be great (Not sure how much we can do about this specifically as we're using some other software to create the setup application, but one of the programmers should know better what we can/can't do.)
  17. Always nice to see a fellow Swede around the forums Welcome!
  18. If you know you want to install the game in a non-default directory you should know what the permissions are for said directory, so I don't really see the issue in this case. As long as you install the game using the default options it should install without any issues, anything custom and you should be prepared to take responsibility for what you're doing.
  19. Please see http://trac.wildfiregames.com/wiki/Manual_Terminology#CitizenSoldiers
  20. What do you want to change in terms of camera behaviour? If it's just changing the angle and similar things it can be done in the config files. The player behaviour should be mostly possible to do in JavaScript, it's hard to tell for sure unless you tell us a bit more about what exactly it is that you want to do though
  21. Could you please give us more information? What map does this happen on? If it was a random map, did you set the max population limit in the pre-game setup? Doesn't it increase at all (i.e. in the beginning of the game)? Or does it happen after you have played for a while? What was the starting population limit? What is the population limit listed when it doesn't increase? Also, which version of the game are you using?
  22. Just as an FYI few, if any, of those resources are useful for 0 A.D. development due to their content or licensing. It looks like a good resource for other purposes though
  23. Agree with Jonathan, best of luck, and yeah, ask questions, and if you have time feel free to add the information you gain to the wiki to improve it. It's easier for someone who isn't a long-time contributor to see good ways to describe things for new people wanting to contribute/make content
  24. Will you post about it on G+ as well or do you want me to?
  25. The trouble with things like bitcoin is what can we buy for it? I'm sure it would be relatively easy to set up some way for us to receive bitcoin, but if we can't use it there's not much value in having that option.
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