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feneur

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Everything posted by feneur

  1. Another thing to remember is that with our citizen soldiers we have units who can fight and can be trained from the Civic Centre, so you can always use that for a forward base (still needs to be at a set distance from your enemy's Civic Centre, but still, you can place it away from your own territory ).
  2. Cool And as the rest say, the game has come a long way since then
  3. Well, the only difference in triggers or not is that triggers wouldn't be included in the first "complete" version of the game, so it's not really a big difference in either direction.The main reason why I think we should wait with including triggers is a technical one though. FeXoR has been talking about how nice it would be to do all kinds of things with triggers (search through his posts for a more indepth explanation of what he wants), and while I don't know all the technical details to be able to fully evaluate that idea I'm sure it would both be very valuable and require a lot of code to be rewritten/edited. And while some changes might be important enough to warrant a code rewrite even at this stage of development (the sound code rewrite for example was important as the old code didn't work at all on Macs), I don't think now is a good time to do something that could potentially require rewriting most of the game code. Of course we could implement some quick and basic triggers in much shorter time, but then we'd probably have to redo that when we do a more indepth trigger implementation later, so to me it's better to wait and have it properly implemented when it's first implemented. I might be wrong, but I believe that will mean that we will have a better trigger system sooner than if we'd have a more basic system now and then implement something more indepth later. I guess one of the less important reasons, but still a big influence, is that if we implement triggers we'll want to implement story-based scenarios/campaigns as well, and I think that would add several years overall to the development (in addition to the time it would take to implement the gameplay features, which could mean something like 5-7 years or something in total before we get a full version). And all in all I think having a full version out/working towards a full version is both a big accomplishment (partly nice as a personal accomplishment - to have been part of a finished game rather than a perpetual WIP, and partly nice as a testament to the strength of the community and open source development), and an important step forward (there's less incentive to work on performance if we know we're going to add a lot of new features, having a more clearly defined goal makes it easier to see progress - which in turn can help encourage progress as people are motivated when they see progress, and having a full version out is likely to give the game more credibility - which in turn might have positive effects such as Linux distributions adding 0 A.D. in their main repository, other distribution channels opening up which would mean more publicity for the game, and hopefully attracting skilled contributors who can help improving the game, so I think that might be argument enough to not include something as major as triggers in the first version. A long post, but the main point is: The first "full version" is just the beginning of what 0 A.D. can become (A minor additional argument to leave triggers/story-based scenarios/campaigns to the future is that they can work well with other features which are very much up for consideration to be included then. Like morale for units, supply/attrition, etc etc.)
  4. Just out of curiosity, why do you want to download an older version?
  5. Above the "Profile" on the summary page there is the option to "Edit game details" if you hover over the symbols to the right of the word profile (+ I've made sure you have the necessary permissions )
  6. I personally think it's a matter of what we/the game is trying to do, are we trying to be all kinds of things or are we trying to create a game? And more specifically, what should be the focus of the game? Should it be gameplay/fun or should it be historical accurateness or being able to show everything (both literally and figuratively ), or what? In other words, is showing swastikas/nakedness important enough to risk turning people away from the game? I'm not saying I necessarily think this means that we can't have these specific things in the game, but I am saying that I think we should evaluate whether showing some specific symbol or nudity is important enough. I mean it's one thing that there is violence in the game, it's a game of warfare (and economy of course), but it's not primarily a showcase of ancient symbols, or clothing (or the human body for that matter), in which case including these things would have been an easy choice.
  7. No. And it's probably going to take a while before we have that functionality unless there is a new AI developer as the current one is too busy to do much for about six months or so.
  8. Could you please add some more information about what you were doing when you got this error? Loading up a map? Saving a map? Changing some settings? Trying to defend your civic center? Etc? Also, please post the log files, see http://trac.wildfiregames.com/wiki/GameDataPaths for where to find them.
  9. It should work more or less everywhere. To clarify I meant in the "Program Files" folder, apart from that I think just about any folder should work (though I would most certainly not recommend installing anything into the Windows folder (don't know if this one works, but in either case I don't think it's something to try ) or the top Users folder for example, but in theory I mean).
  10. The first part (first full release) of 0 A.D. will feature the years 500 B.C. to 1 B.C. so the Colosseum is out of the time frame. For the Imperial Romans in part two (1 A.D. to 500 A.D.) it's another thing though
  11. Hmm, are you somehow choosing to install it "as a 64-bit application"? It should most definitely be possible to install on a 64-bit system, I have it installed on one myself. Perhaps you're changing the installation directory from the default though?
  12. As far as I can tell most of that is due to different map settings between the two screen shots, the waviness seems to be set a lot higher in the lower one (though there seems to be something a bit weird with the colors of the waves, so depending on how long ago that screenshot is taken it might have been a bit different. You should see something very much like the lower one if the map settings are similar in either case though ).
  13. It, as well as everything else we do is worked on when we have time as we do this in our free time Don't worry though, the new web site should be done before Christmas
  14. Try deleting just that folder and then updating again, that sometimes can fix things like this.
  15. Take a look through the Hotkeys page in the manual: http://trac.wildfiregames.com/wiki/HotKeys It's all revealed there
  16. I don't think we should ask people to allow reuse of everything they post on the forums though, so we need to be clear about what we're talking about. Maybe you're talking specifically about the Development forum though which would be a lot clearer? (Might still be a bit ambiguous as people might post e.g. reference images which they have no right to give any rights to us etc, but should be clearer than having something for the entire forums or something )
  17. Running is not yet implemented. See http://www.wildfiregames.com/0ad/page.php?p=10066 for a basic overview of how we think it should work (exact implementation might change, especially since that article was written such a long time ago, but the general idea is still relevant). Units advance to the next "level" automatically when they fight (or for Healers, when they heal), see the Experience bar to the left of the unit portrait when you have a single unit selected. The symbol in the upper left corner tells which rank the unit currently is. We do intend to add the option to change the overall speed of the game. As for the sense of urgency we do intend to implement things like attack notifications so you are aware when some of your units are being attacked. And of course individual speeds are likely to be tweaked before a final release. Just press the Alt-key to left-click-select or banding box drag select. I've added that info to the Atlas manual ( http://trac.wildfiregames.com/wiki/Atlas_Manual ) though since it was missing there (there's still some info which needs to be added there, but it's a good starting resource anyway I hope ) This should definitely be added, I've added a ticket to our bug/feature tracker here: http://trac.wildfiregames.com/ticket/1735
  18. I don't think we have anything explicitly stated no, but yeah CC-BY-SA should probably be the best, especially since we already use it so it's not yet another license to remember
  19. I'll have to talk to Matt (server admin) again since it was some time since I last talked to him, but in the mean time a good alternative is to set up an account at Gravatar.com which works, and which also enables you to have the same avatar on multiple sites without having to upload it separately every time etc
  20. +Some on ModDB/IndieDB, and those provided by various Linux distributions, so it's probably somewhere between 20-30,000 downloads per month if you take all sources into account
  21. That probably explains this whole issue I'm assuming you're not using GLSL but rather the ARB shaders? Leper found out the other day that there are no ARB shaders for those water effects, which was causing crashes when loading maps with the wonder and using ARB shaders, so until those shaders are written he's now made those water effects not render at all for the time being. So in case you are using ARB rather than GLSL shaders what you are seeing right now is intended, and hopefully explains the original issue as well
  22. To make it easier for us to help you find the cause of this error, please post the game's log files (see http://trac.wildfiregames.com/wiki/GameDataPaths for where to find them on your system).
  23. (Don't blame him, I moved it to the bug reports forum I guess the SDL forums is the best option though )
  24. Nice is probably a few compared to all the possible resolutions Especially if we take into account things like smartphones and tablets which adds even more sizes (and I would assume quite a few of them are non-standard ratios ). I don't say we have to offer wallpapers in all possible resolutions, but the more the merrier
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