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KazPaz

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  1. Looking good! How did you get the sky to show? I can't seem to find a skybox or anything in the editor. Also how did ya get the camera so low to take the camel screenshot?
  2. Before I start I just wanted to say this entire project is such an awesome community effort and 0 A.D is impressively put together, especially considering it's still in Alpha. Just fantastic. I also understand that it still needs a lot of time and work to be improved upon so I hope I don't come off as too harsh or misunderstanding with my following comments. I certainly don't mean to. Questions first: 1. Is there a way to make units run and not walk everywhere? 2. In the editor there are different levels of troops. It seems like your troops are supposed to advance and look visually more impressive as you upgrade them. When I try to upgrade troops in-game though they never seem to advance, for example my Persian archers always look raggedy and never progress to wearing gold armour as I've seen them do in the editor. Have I interpreted this wrongly? Just a little feedback: The killer so far for me is the PAINSTAKINGLY slow pace. I am by no means some A.D.D gamer, but the pacing does need work. There's no real sense of urgency particularly when all your units are casually strolling along the battlefield. There's no way I would play anything bigger than a 1v1. Of course, going back to my 1st question, if there is a toggle for units to run then that would be nice to know. Even so, this is the main barrier to enjoyment for me. The battering rams look silly, historically accurate or not they look more like heavily fortified classical era sweeping mechanisms than anything that could bring a building down Metal deposits often don't look striking or stand out enough. The gold sparking effect is barely noticeable when zoomed out. They just need to look more golden I suppose. Editor Related: Doesn't seem possible to move anything that comes under the "Actors(all)" tab in the editor once I place it in a map. It's just stuck there forever unless I Ctrl+Z Not possible to select a bunch of objects and change their allegiance all at once... or rotate them all at once etc. They each have to be selected one by one in order to do so. Some large rock or cliff face assets would be nice to have, just to add some visual flair to maps here and there and to help block off units from places when designing maps. Anyway hope the devs appreciate this in some way and feel free to prove me wrong on anything I've brought up! Having a lot of fun with the scenario editor atm
  3. Ah you were right Pureon, I totally missed the setting underneath the preview window that lets me set players. That should do the trick!
  4. Both players have civ centres. I also wasn't aware that I could place Gaia units besides animals...Could it be that I've been placing objects under the "entities" tab rather than the "Actors (all)" Tab?
  5. Just heard about 0 A.D today and have spent all day in the map editor. Great job people! One problem though I can't troubleshoot: I made a custom scenario but every time I try to play it I receive an immediate "DEFEATED" prompt and can't play. As far as I can tell I've set everything I need to up within Atlas. The fix seems like it would be easy, anyone care to enlighten me?
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