Jump to content

feneur

Administrators
  • Posts

    9.649
  • Joined

  • Last visited

  • Days Won

    102

Everything posted by feneur

  1. Unless we add some other choice to make it will not be included as the sub-civilizations now have been made into full civilizations.
  2. Something like those would be nice, but it would be great to try and do something at least a bit differently. The sword in the ground seems to be what almost every game does As this is not just a game of fighting battles it would be nice to have something that includes the destruction of a city rather than just a battle-field imho
  3. As for the speed (of the gameplay, the performance is another thing, that will be fixed for sure): I can see how you get that feeling from a singleplayer match, try a multiplayer match though, and I'm sure you'll get another impression (Especially if you play against quantumstate =) ) You have to remember that since we have military-capable units available from the start you can raid pretty quickly. Either way it should be possible to add a few different match types where things like build speed and unit creation speed is increased, and we will most definitely add the possibility to increase/decrease the overall speed. Territories will definitely stay in, it should be possible to add a non-territory match type though. Have you played Empire Earth 2 (the expansion version, the default is certainly a pain ) or Rise of Nations by the way? Imho territories work well in both those game (they are of course not limited to the ancienct world, but still), though they're done differently in both of them.
  4. We always require more of them We require more people with most talents most of the time, some things like programming certainly are better done by fewer people doing more/staying with the project longer as it may take a lot of previous knowledge to be able to do more than the most basic things, but art is different after all As long as you have decent skills you should be able to get something worth including in the game done pretty soon And welcome to the forums of course
  5. I'm personally against that, partly because it adds complexity to the implementation, but mostly because it would kind of ruin part of the purpose of battle music: to make sure you're aware that a battle is going on. On the other hand it would add to the other purpose: making battles "feel" differently from the rest of the game. But still, most of the time you're in the middle of a battle you'll want to either focus on the battle, or just quickly switching back and forth between economic duties elsewhere/bringing new troops to the fight, so I really don't think having the music fading back and forth would add very much.
  6. Also: Are you changing where to install the game? If you install it in the default location it should not ask for Admin access, so something is not working as supposed somewhere.
  7. The current treasures in the game doesn't need to be brought back to a dropsite no.
  8. Yes, we'll have to see exactly what the final result will be, but the idea is to include both more (non-game related) history info and a proper in-game manual
  9. Yeah, I understood Michael's idea to be dependent on the wonder. The "tech" would just be to determine which effect the wonder would have.
  10. For any later version of 3DS Max Collada (.dae) support should be built in iirc. I don't have Max installed so I don't know the exact menu commands etc, but look for Collada/.dae in the export.About the requirements: For buildings you can go higher than that, especially for rarer buildings. Generally speaking I think the things to be cautious about are: gradual transparency, how detailed animated objects are, and to a lesser degree model resolution/texture resolution. And of course, units/buildings/objects which there will be fewer of on the screen at the same time/are big enough to take up a lot of the screen can be more detailed.
  11. It's not in the game folder, see http://trac.wildfiregames.com/wiki/GameDataPaths for where to find it.
  12. No worries, the more information the better, so there's no reason to scold people for not doing it earlier
  13. Statistics are already collected for technical information (and opt-in, so only those who agree to submit the information have their information submitted), so it should just be to add more things you want to track to include more information.
  14. You do have one, otherwise the game would not run However you might not have a dedicated graphics card but rather one that is integrated with the motherboard, that doesn't mean it isn't there/doesn't support 3D though
  15. To some extent you've already begun your application process since you're already creating things, so I don't think this thread will get a lot of replies (just keep up working on things and if you keep having a good attitude towards constructive criticism of your work and the quality is high you will be asked to join in a more official capacity later ). Thank you for posting this thread though to make it more official. As a general comment: It's generally not a good idea to include everything you've ever done when you're applying for something, but rather just the very best things you have done. It doesn't matter much in this case since we know you and have seen some of these before and know that they don't necessarily show what you can do right now, but if someone would just see these things without any previous information he or she might even doubt it's the same person who has created them all. Some of them are ok, some of them are good, some of them are great, and some of them are bad. If you just show the great ones (and maybe one good one if it shows you've got other skills than the great one shows) you will give people a much better impression of your skills. (Especially since it's easier to remember bad stuff than good stuff, so even one bad image might make you think the good ones are not as good as they actually are.)
  16. C was for configure unless I'm incredibly mistaken But I guess this is one more "vote" to change it to something else =)
  17. It already does that to some extent, and we hope to make the detection better (and eventually set just the settings a player's graphics card can handle) as the development moves along. You will definitely always need a graphics card with 3D capabilities though
  18. I think he meant that he wanted to be an official team member (and if he keeps up like this that seems like a good idea ), but thanks for keeping the credits up to date
  19. Imho we should do things the above way (one CC always buildable, town phase technology unlocks unlimited), but if nothing else we need a building limit technology to do this, so someone needs to implement that. I talked about it in IRC with quantumstate and Mythos_Ruler once, but they didn't seem to care too much either way either of them. It would be nice to have someone else give their opinion
  20. Sure, try recording a couple of sentences. Just remember that you need a pretty good microphone for the quality of the files to be good enough to be possible to be used in the game (another reason to just record a few to test at first, and then we can see if they are good enough to be used in the game ).
  21. What's the source for wooden/other textures? It's important that we are allowed to use them and distribute them under CC-BY-SA.
  22. Ok, I thought you were just using Facebook as an example since I can't recall anyone mentioning just using one social media provider Either way, that's not going to happen, if we do something like this we're definitely going to make it possible to use whichever you want (unless it's too obscure, then it depends on how easy it is to add of course ).
  23. (Actually one can make money with it, as long as it's also available for free and to be reused by others =) ) As for how much you can do with it: It depends on how much time and effort you are willing to put into it A lot of things can be accomplished just with XML files, and if you are willing to learn/know JavaScript you can do a lot more (and if you know/learn C++ you can do just about anything if you have enough time ).
  24. A suggestion for exactly how to do something is one thing, wanting to change the entire way something is done this late in development is another. It's simply not an option in more or less all cases. But, and this is the main reason someone might mention that "you can do it yourself": unlike most games where you're forced to have things the way the developers decided in this case it is actually possible to change things to be the way you like them
  25. My argument was not specifically against you, but rather against the money point, so perhaps I shouldn't have quoted you. If we include something I think we should include something generic, not "just Facebook" or "just Twitter" etc, but some generic solution that allows you to interact with more than one social network. I don't know how much is possible to do with the different APIs though, and perhaps the best solution is to have an optional online 0 A.D. profile on servers of our control from which you can e.g. post the results of your latest game or whatever you want. That should be a lot easier to implement and would lower the risk that people would be annoyed at seeing "social media in the game". Also, I don't know about the different licences for the different APIs, but it could be problematic to include anything using them in an open source game, so it would be a way to avoid any possible such issues as well.
×
×
  • Create New...