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feneur

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Everything posted by feneur

  1. Fixed I did lock them though, it's probably more relevant to create new topics if there's something specific one wants to discuss, and Trac tickets to create tasks. Feel free to try to convince me otherwise though
  2. I seem to recall it hasn't been readded since the rewrite of the sound code, but ambient sounds were in the engine previously at least. See binaries\data\mods\public\audio\ambient for the existing ones. I don't seem to recall it being related to music though, so that would most likely have to be a completely new feature.
  3. Welcome to the forums Mathew What does your online name mean?
  4. Thanks for your application. And yeah, as Stan says, the best way is to start contributing. If you have programming knowledge you can help out documenting the code or the more programming related things on the wiki. If not, then there are certainly other things which needs to be documented as well. How to play the game and how to use the scenario editor (which is about to see changes soon, so that part of the documentation certainly needs to be updated). Is there something in particular that you are interested in?
  5. http://trac.wildfiregames.com/ Though honestly, I don't really see the need for this change. Sure, it might be confusing the first couple of times you play, but after that I don't really think one reads the names anyway. I mean to me at least it feels more natural to think like this: "Now I need a house, I click on the house icon. Now I need an archer, I will click on the archer icon." Or for that matter, "Now I need to know the stats of this unit, I'll check the numbers."
  6. It's a bit of both actually. Quite early we realized that creating a game that covers the entire period from 500 B.C. to A.D. 500 would be a massive undertaking (and might never be finished), so we decided to split it up into two parts. One covering 500 B.C.-1B.C. and another covering A.D. 1 - A.D. 500. This also means that we know that we can add all the cool things which are too difficult to add to the first part to the second instead.
  7. Well, if you take that to its extreme you would only have one resource (and I'd find that a bit boring, but there are certainly other games just using one or two resources). Or on the other hand you could probably argue that there are reasons to split the existing resources up in a ton of different ones. But for 0 A.D. it was chosen to have wood, food, metal (which includes both currency and raw material), and stone, and at this point I really don't see why we should change that (especially since there are always going to be people who want fewer/more resources and arguments as to why). Four is a middle ground between having so few resources that there's no variety and so many that it's impossible to balance the game (or for the players to keep track of them for that matter).
  8. Changed the title as 0 A.D. is not on Steam, but the Open Source community is. Thanks for giving the project this attention
  9. I can't help but question the logic of that sentence Usually having strange humour means you find things funny that others don't. And if they don't they might rather be insulted. So, especially in an indirect way of communication like in text chat, it's usually best to hold back and think about how others might interpret what you write. A suggestion might be to try and understand others rather than to be sorry that others don't understand you. If nothing else it's usually easier to make sure others understand what you mean if you understand a bit about how they think and see things.
  10. It seems to work fine now, at least as far as I can tell.
  11. It's not really a bug, but rather something that has not yet been done The AI is made primarily for ordinary games where you have to gather and build before you can make things. Hopefully it will be (relatively) easy to change it to be able to work well with Death Matches and other types of games as well, but it's not what it has been made for so far.
  12. In the desktop version of Facebook you can report ads, is there a way to do the same in the mobile app? And if so, could you please do that the next time you see something like this? I don't think there's anything we can do, at least not unless we see it ourselves, but if people report it there's at least a chance that it will be removed.
  13. Thanks for all the work on this so far Philip and Nicolas (I added a link to the "testing the game" part of the announcement in case someone who isn't already using the SVN version wants to help out test the game )
  14. Click on More Reply Options, then use the "Choose file" button (the text is most likely going to be something in another language unless you're using an English language for your operating system, but the meaning should be something like choose file) to find the file on your computer. After that's done, click "Attach this file", and then it's just to post your reply
  15. If you don't know where to find that file, please take a look at: http://trac.wildfiregames.com/wiki/GameDataPaths
  16. http://trac.wildfiregames.com/wiki/GameDataPaths should help you find the log files
  17. A fair amount of the unit concept art was created by Brendan Keough, including the piece of Marcellus you commented on. The best way to contact him is probably via Twitter: https://twitter.com/beekeo As for the other ones/to know which ones are by which artist I think Wijitmaker is probably the one who's best able to answer that.
  18. Rar is not allowed, and there really shouldn't be any reason to add that format as all applications that are able to save as rar should be able to save as ZIP/7Zip/gz which are all allowed I have moved JustZeus up to the Member group though as the Newbie group has got a limit on the size of the attachments.
  19. Wow, that looks really impressive.
  20. What did you do to arrive at that page? What URL did you enter/link did you click?
  21. He means the Match setup window, where you choose what map you want to play on, what settings to use etc. As you mention the "Very Easy" AI I assume you're already aware of the gear icon and changing AI settings and rather are looking for changes to be made to the AI itself to make it less aggressive/allowing you to build up more before it attacks?
  22. Now you have PM permissions, you certainly doesn't seem to be a spam bot Welcome to the forums btw
  23. Mention it to the moderators and they should be banned if your report is confirmed. More advanced host tools will most likely come at a later point.
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