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feneur

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Everything posted by feneur

  1. Only problem is that we will become spoiled Nah, don't worry. It's really nice (and educative) to watch your streams, so more is certainly better than less, even if it's not going to continue forever
  2. I'd say the answer is the same, discuss strategy enough (though in that case please don't use this topic ) and then there can be a new forum It's certainly a good thing to mention it though as that means it will be at the back of my (and others) heads when we see new topics and can evaluate the need for a new forum or not
  3. If I remember correctly votes from logged in users are worth more though At least it has been that way previous years.
  4. Click on the follow button on his channel and you should get a popup asking you if you want to be notified (you do need to have Twitch account for that to work).
  5. It might be an option that is only available for the more established hosts. I only remember seeing it on the bigger channels. And in either case it's just temporary, so if it's something to keep it's better to record yourself and post to YouTube.
  6. http://trac.wildfiregames.com/wiki/GameDataPaths should hopefully help you find the correct directory.
  7. I agree. It's an easy thing to set up, but if there is no need for such a forum it would just be confusing to split things up.
  8. There's also the fact that we are not finished yet.
  9. Thank you very much, but still, I think we will wait until we reach Beta If nothing else it's one more place to monitor and keep up-to-date/reply to questions etc. But most importantly we want to make sure that 0 A.D. gives the best impression it can when/if it's on Steam. We certainly want to have a tutorial etc, and generally speaking a feature complete game, so that people will not just see it and dismiss it, even if they'd end up liking it once it's more polished.
  10. We will look into possibly getting the game on Steam once we reach Beta, but either way I'm not 100% sure it would be all that much more convenient. I've just taken a quick look, but as far as I can tell you have to use the Steam SDK to make use of things like auto-updating etc, and I'm not sure using that would be compatible with our licenses.
  11. http://trac.wildfiregames.com/wiki/TortoiseSVN_Guide offers an explanation (as well as tells you how to get it, if you are on Windows you don't even have to compile the code into an application yourself as there is a .exe that is updated regularly, so you just have double-click on that to run the game ), but in short it's the development version of the game Most of the time it's at least as stable as the released versions, but sometimes it can of course not be when new things are added. If you want to work on the game, whether for the main game or modding, it's recommended that you use the SVN version as it's a lot more convenient.
  12. Formations were disabled in this version for the reasons you mention, they are at least not currently working as they should.
  13. As far as I know they are working on it and will release a new version soon that will work with Alpha 19.
  14. The server was down for a while, so I'd say retry now
  15. Wildfire Games, an international group of volunteer game developers, proudly announces the release of "0 A.D. Alpha 19 Syllepsis", the nineteenth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features building and siege engine capture, a new pathfinder, visual replay and more! Easy Download and InstallDownload and installation instructions are available for Windows, Linux and Mac OS X. 0 A.D. is free of charge and always will be. Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. completely gratis, directly from the developers. Moreover, you can redistribute the game and modify it freely as long as you abide by the GPL. You can even use parts of the art and sound for your own projects as long as you abide by CC BY-SA. No "freemium" model, no in-game advertising, no catch. New Gameplay Features in This ReleaseBuilding and Siege Engine Capture: Non-siege units can now capture buildings and siege engines. When you hover your mouse over an entity that can be captured, two crossed flags appear so you can issue a "capture" order. If you do, you will start gaining some of that entity's "capture points" at a certain rate. (On screen, you will see your color taking up a greater proportion of the width of the entity's capture bar.) Once you gain all of these points, you capture the entity, and it is yours! (Note: You can still specify a regular attack on buildings and siege engines by holding CTRL when right-clicking on a target.) There is currently no animation for the units which are capturing, that will be added in a later version.New Victory Modes: "Conquest Structures" (destroy or capture all enemy structures to win) and "Conquest Units" (destroy all enemy units to win).Ceasefire Game Mode: The game can be set so that all players are completely unable to attack their enemies for a predetermined time at the start of a game.Attack Coordination: Players can request allies (including bots) to attack a specific enemy by clicking a button next to the player name in the diplomacy window. Also, Petra AI now supports attack coordination.Petra AI now warns its allies when it needs a tribute and lets them know when it advances to a new phase.The Ptolemaic lighthouse now has its special feature implemented: It reveals the shore on the entire map.New Skirmish Maps: Tuscan Acropolis (for 4 players; map preview), Northern Island (for 2 players; map preview), and Alpine Mountains (for 3 players; map preview). Graphics and User InterfaceIncreased Maximum Map Height: The engine now supports an eight times greater range of terrain heights, allowing for the creation of maps with more diverse and impressive landscapes.Visual Replay: Re-run a game and understand what took place in real time.Aura Visualization: Units affected by an aura are now marked with an icon when the aura giver is selected.New animals: New mastiff and wolfhound units have been added as well as a new rhinoceros.The Roman units now have voices in Latin. Voice actors and people with knowledge in ancient languages are invited to contribute more voices to the game! Under the HoodNew Pathfinder: The pathfinder is the component of the game engine that picks a route for a unit to move along from its current location to its target location, so that it does not collide with other units or with structures or with impassable terrain. The new pathfinder improves performance, but at the same time, it also introduces some new bugs. We have done as much as we could to ensure it was bug-free, but please report anything unusual!XML Validation: In 0 A.D., the behavior of units, buildings and other world objects is defined by their components, such as cost, health and more. All of these are described in XML files. The "grammar" of the XML files is now checked for correctness before being used by the game engine, which helps prevent technical problems.The generic Hellenic and Celtic factions have been removed.Linux users, please be advised that SDL2 is now enabled by default on Linux. Getting SupportPlease see the "Get Support" page on our website to find ways to get help from the active and friendly 0 A.D. community. We are well aware there is some room for improvement in 0 A.D. Some known issues are: Lag, visual glitches or textures not loaded, missing animations and more. When you provide feedback, we would ask you to focus on some of the other points that could be improved. Thanks. Please Contribute!We are seeking volunteer contributors in programming, art, sound, documentation and more. Programmers are especially welcome and can get started immediately. Interested? Log onto #0ad-dev on QuakeNet on IRC and meet the developers. Also, you are invited to register on our forums and start participating! Why "Syllepsis"?We name our releases according to development status ("Alpha" or "Beta"), successive release number (1, 2, 3, ...) and a word relating to the ancient world, in alphabetical order ("Argonaut" for A, "Bellerophon" for B, ...). "Syllepsis" relates to 0 A.D. as it means "capture" in Greek, and refers to the building and siege engine capture feature implemented in this version (Thanks, bouke!). For the next alpha, we welcome fan suggestions for words relating to the ancient world beginning with the letter T. Keep it original and related to the time frame portrayed in 0 A.D. (appx. 500 BC - 1 BC)! Subscribe to 0 A.D. Development NewsContact info for press, bloggers, etc.: aviv@wildfireATHENSgames.com without the capitalized name of a Greek city.
  16. The best way to support the development is to help out if you are able to. Even if you are not a programmer or 3D modeler there are still things you can do. Everything from helping out with translating the game, to improve the documentation, to telling people about the game. And most importantly to play the game If you want to support in a financial way, please see http://play0ad.com/community/donate/ for more information on ways to do so.
  17. Could you please show the exact path to the png file?
  18. feneur

    Can't open rc

    Well, there must be some information that is missing. I'm at a loss as for what it is though You did choose to uninstall any previous version during the installation, right? And you do have a couple of GBs free on your main hard drive? (Even if 0 A.D. is installed somewhere else the installation process uses the main disk.) Have you tried rebooting your computer and trying again? (I'm getting desperate if you can't tell ) Maybe one of the programmers have got a better idea where to look for the solution to this issue.
  19. feneur

    Can't open rc

    What version of Windows are you using? Did you get any error message during the installation?
  20. Already posted So I'm locking this, if you have something to add, please do it here: http://wildfiregames.com/forum/index.php?showtopic=20100
  21. It's just spam, so please ignore if it happens in the future. We try and take care of it as soon as we can, but it's not always we are able to take care of it right away
  22. http://trac.wildfiregames.com/wiki/Manual_Settings is where to find that information. And lion, please don't post just to say that you will post later (it just means that one will have to look at the topic an extra time, without getting any new information). If you don't have the ability to reply fully, then it's better to wait until you have
  23. Fixed is a big word, but the new pathfinder has a lot less lag than before.
  24. Not really, it's more that we are tired of making false promises =) There are always small things (and often big things like release blocker bugs), which makes it take longer before we are able to release the next Alpha
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