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coworotel

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Everything posted by coworotel

  1. but is there a fixed number of matches, or will it go on indefinitely?
  2. I don't understand exactly how this will work, is it a tournament like Christmas' or you can just play a lot of games and then... something happens?
  3. Can you share where you got this information?
  4. naked fanatic would be a good candidate for zerg style trash unit: weak but very cheap and fast.
  5. I'm interested XD I think this is a problem because it kills the purpose of walls, but it is very easy to fix: just set a minimum space between buildings (more or less like is already done for towers but for all buildings). I guess he meant that instead of, e.g. implementing 50 different resources in the game, make it possible for a mod to do so if they wish.
  6. That said, I'm surprised nobody so far made a fork/mod of 0AD focused on city building. An open-source ancient historical sim city. There are a lot of people in the community that enjoy more this aspect than the military part.
  7. I have been thinking about this lately, because it is also something that bothers me, but my question is: is there a way for an RTS not to have this "problem"? I think the only way that efficient and fast clicking/acting won't decide games is if you remove time completely, but then it becomes a turn-based strategy game (like Civilization) not a real-time strategy game. The options and economy can be simpler or more complex, but in the end it is the player who can efficiently execute an algorithm who wins. Real strategy requires time to sit down, contemplate a situation and think. What RTS games really test is your reaction time, attention and speed of thinking - not only clicking, if you think fast you click fast. So maybe we shouldn't expect an amazing strategic depth from typical RTS games. I don't know...
  8. Through mod.io you mean via the 0 A.D. mod settings screen?
  9. @ChronA maybe check if @wowgetoffyourcellphone need a hand with Delenda Est? This mod has some massive gameplay modifications and I'm not sure if he's planning to ditch phases, but probably he has some ideas on this.
  10. I experienced something similar in Polar Sea. I built a palissade, but the white wolves could attack my villagers inside if they were close to the wall.
  11. I cannot help but imagine some kind of Starcraft like mod with some zergs walking in this swamp Good job! It's looking great!
  12. Have you or the opponent resigned or were completely destroyed? Because if one just quits it doesn't count. Rating is working, last rated game was 18:51 as seen in chat.
  13. Maybe 1 month after this championship ends we could organize one of Delenda Est, and after one of Millennium A.D. to promote the mods? @wowgetoffyourcellphone @Lion.Kanzen
  14. @HirnWolf it already started, two games done
  15. That's what the people want! borg- not signed up yet? Any chance of announcing the matches like 30 min before in the forum?
  16. A lot of people actually. Finding players that are in a similar skill level is hard, and if we could do that it would make matches much more enjoyable. It's boring when you are building your first house and your colleague just floods your base with cavalry, or the opposite. The current stats of players would do this job though, if it weren't for the quitters (I would say 60% of games I win the other quits).
  17. That map asks for footsteps in the sand. I tried the map in size giant, really nice!
  18. Considering that we can now play with Kushites in Polar Sea and Brittons in Fields of Meroe, I don't see a problem in having Rome Republic vs Empire. It's impossible to have total realism. Also a fourth phase puts the game even closer to AoE2. If Imperial Rome was just the fourth phase we wouldn't see them a lot in the game since most games (at least 1v1) would finish in P3. (Discussion has gone off topic.)
  19. It would be cool to have some random sandstorms
  20. Just in case somebody want to test it, here it is as a mod zip. forest_nothing_map.zip
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