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coworotel

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Everything posted by coworotel

  1. I am not sure which license I should put, all the maps are shared here in the forums.
  2. I created a github repository for this package. https://github.com/cwrtl/community_maps Feel free to fork/modify etc.
  3. Where can I find the files for this map? I'm a noob about the source code workings...
  4. All the other maps are at least generating, many of them with some JS errors or warnings. @nani grand_canyon only generated a map without units
  5. Just tested these, all of them throw an error and don't generate. I think the main error is: Reference error: RMS not defined
  6. Credits fixed. Maps removed. community_maps.zip
  7. There you go. Maps included: Skirmish: Italian Peninsula (6) - @Bigtiger Country Side (2) - @Bigtiger City VS City (2) - @Imperator Ferrum Princeps I Jungle Valley (2) - @Bigtiger Coastline (2) - @Bigtiger Lesvos Castle (2) - @Bigtiger The Duel (2) - @Bigtiger Battle of Vikingland - @woodpecker Fahrenheit (8) - @phoenixdesk Euboea Harvest (4) - @Bigtiger Alpine Rivers - @z4k Random: dune - @nani fert - @nani fert_mountain - @nani grand_canyon - @nani plague_swamp - @nani riverway - @nani test - @nani test2 - @nani forest_nothing - coworotel Scenarios: Paradise valley - @Nevar Olimpus 4 - @Juli51 First Battle of Numantia - @Lankusnav Siege of Numantia - @Lankusnav Brigantium (2) - @Lankusnav invasion_of_britain_by_KzoneDD - @KzoneDD At World's End - @shieldwolf23 FirthandFourth - @AgamemnonPhlemnon If your map is included but you want me to remove it, please contact me here or by private message. If you want to submit a map to be included, let me know. community_maps.zip
  8. Thou shalt not take screenshots without ALT+G lol
  9. The system already comes with some shortcuts involving ALT, but some of the game shortcuts with ALT work: for example, ALT+G to hide the UI... Who knows haha... But thank you very much!
  10. Just found out: SHIFT + ALT, then select. That's great, I can delete them. Moving does not work but that's not a problem.
  11. No effect for me. If I do this, the cursor drags the screen.
  12. Is it possible to select/delete actors? I saw somebody mentioning to hold ALT and select but it does not work for me.
  13. Hi, I see that some mods have added/changed some screens for the UI of the game (for example fgod mod). Is it possible to add, via modding, a new screen? Let's say it would be accessible from the currently disabled button "campaign" in the main menu > Single Player. Then, this screen could have an image where some parts are clickable and lead to a scenario game? (More or less like the campaign screen in AoE2.) If these things are possible, then it seems that campaigns are mostly implementable already as mods, or am I missing something? I am asking because I have seen that the trigger mechanics seem quite powerful already, so maybe I would try to experiment on that. Thanks!
  14. My option would be: it's a bug, but since it's there, I don't mind if people exploit it.
  15. Imagine how cool it would be when some kid is learning at school about ecology, environment etc. and their teacher says that ecology comes from Greek oikos, and then it suddenly realises "WOW, true, just like I saw in 0 A.D. oikos=house" Just like for me when I hear any terms in English like sword, wood, lumberjack, resource, etc. it immediately reminds me of AoE lol...
  16. An easier and cheaper way would be to make cavalry slower when they are turning.
  17. Addition of specific voices to the factions I think would make a huge impact in the game. It's really cool that now we have the new Persian voices and you are making the Kushites. One addition for fauna: flocks of birds flying (like ducks or something). About the biomes, some possible improvements: Autumn: the colors look a bit saturated, maybe the grass is too yellow. Savannah: more flora variations would be nice. Snowy: snow on top of buildings (I imagine that this would be a lot of work). Tropic: also the colors, not sure if saturated is the correct word, or too colorful... Also, since I've seen that GIF with the bonfire from @vladislavbelov (if I'm correct) I'm dreaming about that... would really be great for some night scenarios. Apart from that, thanks for all these contributions!
  18. I wasn't sure, but if you are saying... I'll take a look at how you have done it.
  19. Maybe you wanna take a look at /gui/reference/structree/draw.js. I was trying to make a mod to increase the size of the icons in the techtree screen and it was surprisingly hard to do. There's a lot of things hard-coded there. If I recall correctly the number of phases there is hard-coded to 3 as well. Good luck!
  20. Disabled my mods, still not working... I remember this used to work sometime ago, maybe before the re-release or in A22... (Sorry for the off-topic comment.)
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