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Everything posted by coworotel
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fgod-mod (for 0 A. D. A23) fully compatible with 0 A. D. players
coworotel replied to ffffffff's topic in Game Modification
You guys could merge autociv + fgod = autogod -
Thanks @stanislas69, now everything works!
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Hey, I think it's a similar problem that I had. Did you enable the mod, then save the configuration, then clicked on "start mods"? Might be that. Also, if you are on Linux, you can try to launch Atlas with your mod directly from the command line: pyrogenesis -mod=public -mod=yourmod -editor
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Some other random questions, is it possible in Atlas to: control units when simulating inside Atlas? show health bars of the units? place the starting positions of the civs in a skirmish map, without using specific structures (for example, I can put a Athenian and a Persian CC, but how to just say "the civs start here" and then let the players choose?)
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Wildfire Games is participating in FOSDEM!
coworotel replied to Itms's topic in Announcements / News
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Possible Mod Idea: Nabataeans/Lihyanites
coworotel replied to Atenmeses52's topic in Rise of the East
I think would be perfect for the main game, as they controlled good part of the Arabian peninsula between 400 BC and 100 AD., with a nomad style gameplay like the Xiongnu. Looking at this map it seems that that area is empty in 0 A.D. vanilla at the moment. -
Wildfire Games is participating in FOSDEM!
coworotel replied to Itms's topic in Announcements / News
Replying to myself: -
Ratings Disputes and Offence Reporting (Discussion)
coworotel replied to gator303's topic in General Discussion
I'm not sure but that seems to be more than what is actually necessary. One thing is to trust people to not leave when there's basically no punishment and they know nothing will happen. Another thing is to expect people not to make fake reports to earn points - that would require too much effort, certainly less people would exploit that than the number of quitters nowadays. No system is 100% safe, the current system is just 100% easy to circumvent. Let's say - ignoring the possibility of hackers - that the host automatically sends a report of winning after the other player left for some time. In these cases, the server could wait for a confirmation from the other player. If the player is not online (the server knows who is online), he loses, because it indicates that he is gone for good. If the host somehow sent a fake report and both players are actually still playing, he will send a report that contradicts the host's report - in this case nobody gets points. Normally though, the game would be programmed for, after this quitter re-connects, send a report confirming the host's report. Then the points are given accordingly. I don't think this would become a dystopia where everybody is making fake reports... -
Empire's of Glory and Honor Mod Discussion
coworotel replied to MythyCool's topic in Game Modification
Good to know it's still alive- 33 replies
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- civs
- development
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(and 1 more)
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That was it! I didn't know the mods affected Atlas. I disabled the mod, launched Atlas, the problem was still happening... I had to disable the mod, save configuration, then launch Atlas - then it worked! Thanks!
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Hi, thanks for the answer. I tried closing it and doing it again, but the same problem happens. Here is what I did: Open Atlas, maximize the window, placed some brit slingers for player 1 and player 2, set number of players to 2, set both players to britons, clicked in play on simulation test. That's all.
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So cool!
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Hi, I'm a bit new to Atlas, never used it before. I'm trying to put some units and simulate the map. For some reason, some kind of panel appears in front of the screen and I can't see what's happening. Also some errors. Can anyone help me?
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Just curious, is there any 0 A.D. youtube channel in Dutch?
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I'm trying to make a mod where I delete the background image on /art/textures/ui/pregame/backgrounds/carthage1_1.png.cached.dds. I tried to put in my mod the files: /art/textures/ui/pregame/backgrounds/carthage1_1.png.cached.dds.DELETE /art/textures/ui/pregame/backgrounds/carthage1_1.png.DELETE None of those worked, the picture is still loaded. Am I doing something wrong?
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in the terminal you can just use: cd .local or in the interface usually you can use CTRL+H to show hidden directories.
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Is this project alive? (Please say yes.)
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Empire's of Glory and Honor Mod Discussion
coworotel replied to MythyCool's topic in Game Modification
@MythyCool any updates?- 33 replies
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- civs
- development
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(and 1 more)
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@Bigtiger How is it going? We are all eager to see how this mod is progressing
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Wildfire Games is participating in FOSDEM!
coworotel replied to Itms's topic in Announcements / News
Is the video going to be posted on the 0 A.D. Youtube channel? I think it is a very good presentation of the game for those who don't know it. (The FOSDEM website is very slow for video streaming.) How many people were there attending the presentation? -
Installing Development Version - Ubuntu
coworotel replied to coworotel's topic in General Discussion
@stanislas69 Thanks! If I compile it, will it affect my default installation of the game, or can I ran it from the folder where it is compiled? -
I am Brazilian, so, Portuguese. That is pretty cool. I hope in the future I can help to do the same with some other peoples, maybe the Tupis. What is also cool is that they seem to have some pretty ancient stuff. If I remember the Kerma period was something before 500 b.C.? So it could be a faction in Aristeia maybe?
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Hi, I was trying to install the dev version according to the info in the website (add ppa 0ad.dev) but the packages there seem to be the same as the current release of the game. Can anyone help me? What is the easiest way to install the dev version on Ubuntu?