
GK_Daniel
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This did the trick. Thank you! Atlas should be able to give us the player colors.
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Well, I did assign the material> player_trans_spec.xml And even desaturating did not work at all...
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Hey guys, From my current understanding, Atlas and the actor viewer dont actually show up entities with the player color, right? But again, I'm having issues that I cant somehow find out why. The actor is showing with blue-ish color, although my texture has the alpha channel in place, with the blue parts erased( as far as I can tell, I even manually erased lots of stuff ... Maybe I'm missing something? Thanks again for all your help!
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Thanks. That was the issue.
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Sure thing. There you go @stanislas69 processing_plant.zip
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Hey @stanislas69 the meshes are not animated yet. I did change the default.cfg to gpuskinning = true But no change at all... Maybe it is a problem with the custom material? I copied the material from player_trans_ao_parallax_spec
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Hey guys! It's me again. I'm having trouble making my normal maps show up ingame. Blender rendering shows me that the maps are okay - and even a little bit too strong. But even though after messing, reading the documentation, and creating new materials, I cant get the engine to show them ingame properly. Any ideas? Here is my material code: <?xml version="1.0" encoding="utf-8"?> <material> <alternative material="player_trans_ao_spec.xml" quality="8"/> <define name="USE_PLAYERCOLOR" value="1"/> <define name="USE_PARALLAX" value="1"/> <
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Really interesting mate! Keep it up! You could add some ambient occlusion maps to the buildings to make them look nicer!
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Any idea why the rock_norm_spec_ao.xml didnt work? Thank you so much mate. There are a few tricks that I completely forgot.
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Hey guys, thanks for the reply! So yeah, I had two problems: First it was all about not "building" the mod into a .zip file to test. (I cant remember that being required, but after I did it, it worked). Other thing it was that I was not saving the configuration as you mentioned @coworotel. So now I get the actor to show up on the list, but the game is crashing, when I try to see the model ingame... already tried everything I remember (I helped out very long ago with the Rise of the East mod and at the official WFG Team - I was/still am hahaha @Gen.Kenobi ) But all I get is cras
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Hey guys, I have been trying to add a new actor into a mod that I'm creating, but it is not showing up on Atlas at alll... I'm unsure what to do.. I tried everything so far...Mod shows up in the menu, but when I open the scenario editor it is not there... Can someone help me, please?