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Dakara

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Everything posted by Dakara

  1. Already in the list (Français) but eow is not me , my other old account is azerkeydovic but I don't play in team game only nomad and mod without economy
  2. not really what you means but immortel persians have 2 attacks differents by a easy trick : a technology
  3. smurf it very little issue compare orther issue like ddos or noob bashing. this topic deserve a delete and she is false for half of name in the list. -- I assume that I have already used other accounts out of simple desire or simple madness, I have never pretended to be a beginner. In addition, I don't particularly shine in team games and if I come with an account at 1800 odds I can be certain in hours of uncrowded play to play 1 vs 3 in a 4 vs 4 game. So with a smurf at 1500 point I make games much more balanced for everyone. I also made a second account for a cousin (account shared with him) because we find it funny, we have an almost similar level. And if you don't like it, I piss you all off. Give us lessons and we will not forget your 4th dose of vaccine and complete your application for the los golemos energy pass
  4. - In game name: Dakara- Interested for the following schedules: weekly or lighning- BO1 or BO3?: BO1 pref for fast game and ofc bo3 for final (not for me ofc :p ) random bracket
  5. sorry i don't understand the goal you want women have again the buff of collect ???
  6. I also sometimes feel like the fight is way too fast. it the result to a race for technologies that are too powerful in relation to the health of the units. Of course we must reward the boom of a player, the fact that he is advantaged on the technologies obtained. But maybe we can do better than that. It's a very simplistic view of just increasing damage and armor. My idea would be to completely reform the technologies of the forge. Leave the facility improvements found in all the str (armor / life / attack) Of course we keep in the castle the +25% damage tech. Interesting to me is to link technologies to unit classes. We have sevaral classes : Spear, Pique, Archers, Swordmen, Slingers, Skirmish, Axe men, Cavalerie and more generalist : Infantery Basic technlogie : we can adapt for each civ if neccesary. Phase 2 : Range javelin (insert roleplay name of technlogie for improve javelin) Skirmish : +3 range Shild of skirmish : +1 piercing armor (because skirmish have little shield we can imagine we improve with some part of metal their shield) Bow (insert roleplay name ): +5 portée insert name : better gear of cavalerie : +5% speed Sword : +10rate attack speed We can imagine 2 or 3 more tech in P2 Phase 3 : Pique : best efficient of armor, same armor for same speed as spear unit( it 9 i guess) Axe and sword men : deal 30% dammage to area unit of target (buff melee unit without up imbeatable in little army) crossbow : ignore all percing armor choice techlogie : Low cost. 100 Metal, give advantage and disaventage. 30 seconds Reversible click. choice of bow: Long range bow +20 meters but attack time +50% pike armor choice: +50% armor and 50% reduced speed spear cavalry armor choice: +50% armor and 30% reduced speed Orther choice of spear cav armor : -70% armor but +20% speed and 30% damage. Metal balls for slingers with little piques: damage +5% and causes the target to bleed 1 damage per second for 10 seconds but slinger cost +10 metal. We can imagine 2 tech more tech in P3, and maybe some tech for champ of each civilisation. If not enought maybe reduce power of phase 2 tech for give level 2 tech in phase 3? To conclude : In P3 full technology a player would have at his disposal slightly stronger units in terms of armor and damage inflicted without this creating a snowball effect but thanks to technological progress he would have notable improvements in his movement speed, its reach, utilitarian things. But it also makes it possible to implement real player choices, which will certainly be little used because of the penalties they confer, but as it is situational, some players will have fun using its so-called "choice" technologies.
  7. Host is the leader no rule ! If you want you can mute with mod if someone disturb you
  8. Ok lets go delete monk for have a lot of money, after we can go escort latina girl
  9. Full love for you, no problem about balance in game
  10. This guy is very crazy but very
  11. Hi, How test this mod? plz
  12. we can imagine a unit no playable are in tower and she do his job lol outpost alpha 24 was very conception
  13. Big no for the outpost. also, it make outpost useless and free to capture.
  14. -about the website and 0.AD site. Play on SEA in the main languagues (English, Spanish) on simple keywords. like rts, open source, open source game, str, stategy, rome, strategy, history. 0AD should be more easyly to be founded. I remember I found it by linux games..but im not using linux so im very lucky. Not a lot of TOP STR GAME have 0AD in their list.. it sad -Establish a standard presentation of the game that players can copy and paste as a presentation on forum or discord widely used in their country. Or twich in stream of similar games. -Also have 1 or 2 officials trailer (it not easy i guess..) -interesting aspect attract creators. you may need to take screenshots or videos of the creation of units, buildings to target this audience -Make new features for this site https://play0ad.com/ like the top 20 players of lobby in first page. And the top player of tournament official. The number of joueurs connected the last 7 days -> it has to be eye-catching that we feel that the game is alive (if too low dont make this feature) Tournament official :
  15. I would love to see the functionality of the bell changed. This is not an urgent feature to change. But I think it is possible to give more choice. For the woman we can diversify the bell a bit. For example 2 buttons : 1 button for bell for food woman production and second bell for woman wood production. But the issue is what about idle woman??? Second option : 2 bell, 1 little and 1 big -> the first for the area of civic center and the second for a big area like the P1 zone of CC. for avoid woman run very far for house with the little bell After for the troops we can imagine a new button directly on troop. Not in building. "Training Time" -> units move towards production buildings + fort + cc. 30 second cooldown to avoid boring micro/teleport battles. Do not create anything op. If a player chooses to defend themselves by taking a losing fight, that's the game. But it allows you to create a panic button to give a second wind to the defender.
  16. Autofil was before a mod but now it's in the vanilla version, good game to you
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