Jump to content

Boudica

Community Members
  • Posts

    287
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Boudica

  1. You do have control over this. Just put your Bitcoin where your mouth is and let me make a lobby for you! A small financial motivation could make the players of your choice join your lobby regularly. I'll even write a script to mute any hate speech about you as a bonus. Don't be one of those who only have a lot of money till it comes to spending some. All my offers are serious and I accept any kind of payment.
  2. For $100,000, I offer to help explain to your Instagram followers why you are getting repeatedly banned. For $10,000, I offer to set up your own lobby server no one can ban you from. For $1,000, I offer to send you my replay files, so that you know what you are missing. For $100, I offer to play one 1-vs.-1 game with you to help you deal with your addiction (IP hosting fee subject to negotiation). Contact me for further details if interested.
  3. I also wish I got some every time I log in.
  4. It's not very hard to do. It's harder to do it in a way so that the map doesn't look unnatural.
  5. The lag can be made bearable by avoiding some match setting options: High population limit. I remember times when the population cap of 150 was the norm for 4 vs. 4 games. Lower population games teach players how to cooperate better and they aren't any less fun. What isn't fun is when the game starts running at a third of its normal pace. Maps with a big amount of trees. Too many trees are hard for both the pathfinder algorithm and the renderer. When you select from Random maps, which are popular among advanced players, you can typically select a biome that is easier for the CPU. At least avoid the Tropical biome, or try going for Savanna and Desert options to be sure. Large map sizes. Again, I can remember times when we used Medium map size for eight player games. Yes, the strategy is a bit different, but it still isn't unfair to anyone and it isn't any less fun. You avoid situations when an ally dies too fast and you are unable to come help because of the huge distance. When you consider how much fun even a tiny map 4 vs. 4 game can be (those are called pizzas and the real pros love those), I don't see a reason to consider the smaller map size as limiting. Maps with many obstacles and impassable areas. Units can get stuck on the choke points and it's not generally easy for the pathfinder when there are too many units at one place. Thinking about it, there are quite a few known ways to reduce the lag, which makes me ask why we play with lag settings so often. I guess having a fast game isn't a real priority for quite a lot of hosts. It's similar to the typical lobby waiting time. People don't care that 20 minutes pass and the game hasn't yet started. I don't really know who introduced these norms.
  6. This feels exactly like the value you wanted to know if you're a pro. And like one that should probably stay hidden from you if you aren't. I mean, those numbers seem as high and arbitrary as they seem useful. Not sure what could be done about it. Anyway, great job!
  7. Oh right, I've found the thread. Thanks for writing it down, I honestly think there isn't more than like 5 players who know what the numbers really mean. On a side note, I've been with this game for so long that I even remember when this OP armor system got introduced.
  8. I don't know what thread this should have been in but thanks for making this table anyway. I've done these computations many times in my head. Also I doubt that there are many people that have an idea what the armor levels means. Even the basic explanation that an extra armor level blocks 10% of the damage could help. This system is much better than simple subtraction, which forces you to make a minimum damage of 1 (I think that's how it was in AoE). However, it's harder to present it clearly to the player.
  9. I think that adding a simple dislike icon could prevent all the confusion regarding the confused or sad reactions. Sometimes you read a post so stupid that there isn't really even much to talk about. And it's not exactly making me sad; it's not preferable to let something your read on the Internet affect you happiness after all. I wouldn't say it makes me confused either. Could that be that I didn't understand that post? No, I don't think so. I see exactly what was being said and it's something I didn't like. Just let me express myself briefly and precisely.
  10. Yes, please, make a Q&A livestream. I'm signing up as the troll.
  11. I've noticed that @ValihrAnt cast and commented the first of the 50-pop game replays! You see what happens when you don't keep your replays hidden on your hard drive.
  12. Two classic 4-vs.-4 games of today for reference, but these were GGs. classic-4v4.zip
  13. I've been thinking we could try uploading more of the replays. There have been many good games that are about to be forgotten. Sometimes it's hard to decide why a game should be considered special to upload, but it results in uploading none. If it goes on like this, ValihrAnt might run out of good games to comment on YouTube, and he might switch to some mediocre games, which would be sad. I'm not trying to claim that these two games are somewhat very special, but we don't play with original game settings much anymore. These two games are very low-pop games, which has the advantage of both little lag and highlighting of the team coordination. The player named TDB might not be the best experienced, but he showed a great intention to coordinate. Cesar did pretty well too, which he explained by the lack of lag, preventing extra brain lag. It doesn't happen often to be satisfied with the team coordination and not go all face palm about it. The second game ends a bit earlier because a player dropped, but we concluded that it was over at that point. 50-pop-3v3.zip
  14. A new 0 A.D. video from Raptor (no, it's a different Raptor) has got 160 thousand views so far:
  15. I might link the Road to Expert thread again, which might now be slightly outdated, but it still sums up many little things new players get wrong. On the other hand, learning to play a RTS is a lot like learning to play an instrument or drive a car. Someone can tell you what to do or not, but at the end of the day, you just really only need to practice for hours to get the intuitive feel of the timing. And even if you become a really good driver, you never know when a truck hits you and the driver runs away without giving you insurance details. I mean, sometimes the game crashes or someone leaves without resigning, but it's probably time to leave my metaphor now.
  16. I know we should refrain from applying modern criteria to past housing standards, but to me it looks highly impractical having such a huge hole spreading all over the building.
  17. How do we know that that object isn't actually just a verdigris-covered copper palm statue, which could logically be mined for metal? Let's just agree on that and there is no need to search for the ticket anymore.
  18. I am for the the option to already include borg's changes in A24. Let's be realistic about when that release is going to take place – it won't be anytime soon. I also offer help with making / reviewing patches and testing. On a different note, we could probably get more people interested in the mod by making a tournament in it. When there was a Hyrule Conquest tournament, it was the first time I found out about that mod and there were suddenly many people giving it a try. I don't feel like organizing this, but I don't strongly refuse to if none of the experienced organizers is interested. Maybe @HMS-Surprise, @Unknown_Player or @Stockfish? Right, there is currently one tournament going on, but for now we could at least find some players that could possibly be interested. Let's make it the #4 goal of this thread to find out if there is interest. I would myself sign up for the Borg Expansion Pack tournament to help it gain more popularity.
  19. ValihrAnt's patch looks useful to improve the gameplay fast and relatively easily, but now i'm more worried about borg's changes. If there is an intention to eventually let them into the game, it can become harder the longer it's postponed. I believe rebasing those changes onto the new alpha wouldn't be comparably hard to making and testing them, especially for someone used to working with patches. How strict is the requirement of separating the changes into several patches? This is something that could be really hard to do. There has been a lot of testing of the mod as a whole. Trying to split it into several patches could be as hard as making several balanced mods out of the borg's original one. I think an exception should be considered in this case. If we agree to allow submitting borg's mod in a single patch, I'd consider volunteering in rebasing those changes onto the current game version. Is it possible to get a any of guarantee that making the rebase won't come to a waste?
  20. The assumption that some other aspects of the game would now be better if there were fewer civs might be incorrect. There were some people interested in making models and it wasn't that hard to include those and make a new civ. There are currently more civs than planned but people generally don't dislike that. (Edit: Stan was faster on this one by a minute.) There have been several 1-vs.-1 tournaments and I don't remember any game ending prematurely because it became unplayable. I could watch all the replays on my years old laptop with an integrated graphics card. What do you mean by that smaller maps don't work?
  21. Is this just something you wanted to share, or are you expecting an answer? Because the only thing I see you possibly ask is how it is possible that the development is slow (provided that that question wasn't rhetorical). Maybe you for some reason expected things to go faster, but you didn't state any reason why it should be that way. Imagine I decide to build my own house. But I'll only use bricks that I made myself and materials I could gather around. A few friends on mine promise to help me in their free time but most of them have a job or a family, so it's only a few hours at weekends. Are you gonna expect me to have a modern habitable house in a year, based on how much time a construction company with dozens of full-time professionals and modern tools would require? Or is it a success that I can somewhat use the house after only five years of work, while it is still slowly getting better and better? The beta version is just a sticker. The game already brings a lot of fun to many players who don't mind avoiding large maps with lots of trees or high pop games, which make the lag worse. Instead of losing hope, we just enjoy what the game offers right now, knowing that somewhere far, there is a cool developer testing out his patch to again make it all a bit better next year or so.
  22. Or maybe you can just go into the settings and re-enable the public mod again? First make sure that it gets to the list in the lower part of the screen, then click Save and only then Start. Saving should keep the settings for next time.
×
×
  • Create New...