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Sundiata

WFG Retired
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Posts posted by Sundiata

  1. Permanently turned on health bars would be an assault on the beautiful aesthetics of the game (should be optional though, isn't it? I think it is), but health-bars in player colour seem like a really good idea.

    What I really like about that mini-map is that the unused sides are transparent, which makes it a whole lot less intrusive.

    Why is our mini-map in the middle, as opposed to the lower left corner? There's a really good reason most RTS games go for that corner, because it's perfectly non-intrusive, yet clear.

    I love how little space that GUI takes up.

    • Like 1
  2. Just my opinion: I actually love all the variation in colour, and I'm personally not the biggest fan of reducing too much variation for the sake of readability. Historicity is one of the biggest selling points of this game (as well as detail in the art and variation in units). There are many ways of finding out which units belong to who, and I hardly have difficulties differentiating between them. There are 13 civs and 8 player is the max number of players, so you should be differentiating units based on which civilisation they belong to. Alternatively, the mini-map clearly shows colour, and simply clicking a unit will also give you all of the info you need. Also epic battles were often quite chaotic, ending in all out brawls with fighters from all sides running all over the place, which is also a big part of the fun and immersion. You never really know for sure who has the upper hand until the very end, which also adds to the excitement :) 

     

    • Like 1
  3. I don't know exactly how wide-spread the Corinthian helmet was during our time-frame, but it was still widely used at the close of the 6th century BC and continued use in to the 5th century BC, which is definitely in our time-frame. 

    These are all specifically 5th century BC examples as far as the descriptions were correct:

    Spoiler

    0a0a3acef60b79b4e50eb1829466aef7.thumb.jpg.82bb14e1d54b75047ef70208519ad297.jpg

    6db5bbc1ba84bf1a6a264641db373a0f.jpg.595c6270b7e814580d7984be8275588a.jpg

    7f8460e2792f6db39f2a3e7661ce2c2c.jpg.09b730d543b22077f493db52ffef29cb.jpg

    750a9c6159045c41f9a1badfcf23d61c.jpg.7dcbc08f916aac55678897229db140cb.jpg

    ae47d050fd383ef374175951b313782f.jpg.6dba32d802117e6364326d0852d8ddba.jpg

    fc247cbb870495e899730cf0929caf39.jpg.94900b1c4ee5d2df014298fbc29e63a3.jpg

    Greek-Persian_duel.thumb.jpg.5e75936b9eb068a4ad4e8fec2d2ef664.jpg

    Helmed_Hoplite_Sparta.thumb.JPG.f05014a3ac058b8afc84587e612eae69.JPG

     

     

  4. @causative, I agree that they're not glass cannons, and destroying it isn't done with a few stabs from a sword, true. I'm just saying that they had no business in an open battlefield. Also, when defenders try to brake out and rams are overrun/caught in the open, they would simply be abandoned by their crews because they offer very little intrinsic protection from units on the ground. 

    Just now, causative said:

    I think that rams should be captured more often than they are destroyed. 

    That's what I want to see.

    Also, oil and fire will definitely stop a ram in it's tracks. Pouring oil on anything that's wet, and then setting it alight is a disaster for anyone nearby. Oily fire splatter is not a joke, and the the now burning ground around it is most unpleasant for anyone forced to push through it. The wet animal skins are mostly against flaming arrows, I believe.

    Also tanks (still don't agree with the analogy :P) are often taken out by ground troop placing explosives on, or near them (IED's and sticky bombs for example). 

  5. But what is half an hour in an engagement that can last days or even longer?

    6 minutes ago, causative said:

    in real life, it takes just a second to stab a soldier in the face,

    Battering rams were operated by soldiers...

     

    7 minutes ago, causative said:

    They were the ancient equivalent of tanks

    Not really though... That title would go to war-elephants. And battering rams have a much more limited use... Taking down gates, and sometimes city-walls, but not other structures or units. 

     

    9 minutes ago, causative said:

    to render its garrison invulnerable against arrows and boulders thrown down on it as it advances.

    Yeah, but oil and fire does the trick very well. Also, this scenario depends on a ram being attacked from above from garrisoned walls. A ram in the middle of a battlefield would be abandoned by its crew faster than you could say "Ave Caesar".

  6. Historically speaking, battering rams were used almost exclusively to bring down gates (sometimes walls). They are now used to bring down pretty much any structure in game which makes them very unrealistic. Yes, I get it, gameplay... I'm just clarifying something about how compromises in historicity for gameplay's sake can actually negatively affect gameplay in some respects (rampaging rams).

    Buildings were brought down by infantry units, not battering rams. Infantry units would set buildings on fire, or pull down supporting columns with ropes or hack through supporting walls, or even disassemble structures block by block, by hand, using only simple tools. 

    Rams are actually very easy to destroy or capture outright... Any unaccompanied ram caught out in the open by enemy infantry should realistically be captured or destroyed with relative ease. Rams were never used in melee combat, and rams killing units or horses is super-awkward and annoying. Rams were not hermetically sealed from the outside world, making the people operating it invulnerable or something. Quite the opposite... You would NOT want to be one of the dudes they assign to the ram (on account of the high chance of death). Rams were normally built on the spot, and usually only 1, or just a few at the time, accompanied by a battalion, but not armies of battering rams going in solo. This is obviously not how ancient warfare worked.

    7 hours ago, causative said:

    You can't just chop up a massive tree trunk or its heavy wooden frame with swords in the middle of a battle.  If you've ever tried to cut down even a small tree with an axe - it takes a few minutes!

    Ancient battles can easily last several hours or even days, and sieges can last weeks/months/years... If you translate those times to in-game time, where battles can last a few minutes, battering rams should go down in a matter of seconds if not properly protected.

    I'm not saying that everything about battering rams in game needs to change, I'm just saying that history can't be used as a justification for current battering ram-mechanics, because it's so far off from how they were actually used. 

    • Like 2
  7. @TheFortold, right-click on the 0AD icon, and choose "show package content"

    contents → resources → data → mods  (to place a mod)

    Most of the interesting stuff is in: mods → public → public

    There are a lot of hidden files on a macbook, and sometimes you'll have to use the ~/Library (which itself is also hidden...) to follow certain file-paths.

    MacBook makes finding specific files aggravatingly difficult/annoying if you're unfamiliar with this kind of stuff, like I am.. Finding save-games or user-created maps becomes a whole hullabaloo because of it.

    • Like 1
  8. @balduin, So there are two main types of cavalry depicted in those images. Javelin cavalry and lancers. The javelineers usually carry a few spears/javelins which would be thrown at the enemy from a short distance, after which the rider would pull back, and circle round to find another opening to throw another spear. Especially heavy cavalry is usually restricted to nobility and maintaining horses is expensive. Most individuals with horses also owned servants (also depicted in some of the images) who would carry much of the equipment, and when javelins are finished can provide "reloads" during battles. I don't know exactly what distance they were thrown from. Definitely varies in different places and depends on equipment, training and experience. 

    I'm not familiar with textual references of African cavalry traditions detailing your questions. Not that they don't exist, I'm just not familiar with them, and I think a lot of the primary references would be in Arabic (the script that was used throughout much of the Sahel and beyond in the medieval period e.g. libraries of Timbuktu) and Ge'ez, ancient Ethiopic script, both of which I don't understand :unsure: There are also descriptions by European travelers which mention some cavalry traditions, like the repetitive but fake massed cavalry charges against visitors to impress them, as an "official welcome" (can be seen in this image)

    I should share the following video of Queen Elizabeth's visit to Northern Nigeria in 1956, and the royal durbar in her name. Lots of cavalry (mostly Hausa and Fulani) including the fake massed cavalry charge on the Queen seen towards the end of the video. There are offensive colonial undertones in the narration of the video, but considering it's from 1956, it's not as terrible as one might expect.

     

    • Like 1
  9. Ooooh, cool, I think that looks way better!

    I like the way the blanket makes the tower look less large, but maybe the blanket itself is a tad too large/wide? 

    By the way, here's an idea for the Ptolemaic tower (wood frame), although this one seems to be used for parades. I can still imagine some leather spun over it for actual battle:

    5aa533c65b399_PtolemiesPtolemaicEgyptwarelephantparadeinalexandriaAngusMcBride.thumb.jpg.1a461648cfa98d5d315239a89cf8fc93.jpg

     

    • Like 1
  10. @stanislas69 Very cool indeed! @wowgetoffyourcellphone

     

    I think it's important to emphasize the fact that these towers are very lightweight. Some of the artists' reference images of a Carthaginian war-elephant shows towers made of stitched leather, (probably hardened, and spun over a light wooden frame). I think that would do good to add to the authenticity of the look. Also, maybe the tower is still a little too tall?

    Spoiler

    5aa4fb7a10486_carthageptolemieswarelephants.thumb.jpg.07df83898af54b2a547e86e893304ba4.jpg

    59fec13796146_Carthagewarelephantmodel.jpg.dae7114f7a330f5e608a4a993f5a8969.thumb.jpg.c2fa6be79f3a6c9458a1ce32bf52b8e5.jpg

    pt_el_04.thumb.jpg.e0d21c4d3ae186dbc6654e49565cf9f7.jpg

    68618a3262e21a299fa9d2112e108e7f.jpg.thumb.gif.feafbfe7821b5df9e6653aa57c261b64.gif

    ele3.thumb.jpg.9a186bcf4900abc1b38276e97bdc479e.jpg

     

    I made a stitched leather texture that I think would be more appropriate for the tower?

    5aa4fe2cc71c8_Finalwarelephanttowertexture.png.6c71b4d5be5043c0db9544fde0ee668d.png

     

    Secondly, I think there needs to be a thick blanket (3D) underneath the tower, to cushion the tower for the elephant and evenly distribute the weight.

    This image shows very beautifully, how the tower is cushioned by a thick blanket:

    Spoiler

    SG-S18-05.jpg.e2b86862f758f6897c2fc825102d671c.jpg

     

    If you look at all the references, the towers are usually fastened to the elephant with three straps: one across it's chest, one across it's belly, and one across it's butt. Most appropriate IMO would be a thick leather strap in the middle across it's belly, and metal chains across it's chest and butt. The leather strap in the middle holds the tower down (anchors it) and the the two metal chains across it's front and back prevent it from moving back and forth. Maybe @Alexandermb could help us here?

    • Like 1
  11. @wowgetoffyourcellphone

    So I finally watched Black Panther... I enjoyed it though it's not really my genre... Totally worth the watch!

    "Don't scare me like that, colonizer!"... I died...  

    I saw dem Azande shields! The pattern is almost the same as one of our own, lol!

    5a9fd26550166_BlackpantherAzandeshields.thumb.jpg.c3173e270174cb3b28ab9a111790a37b.jpg

     

    Of course, as an Africanist, I have my pet peeves. As a huge mashup of everything African, from North, South, East to West, they still managed to underrepresent African art and culture... lol. For example in the museum:

    The "Edo Mask" from Nigeria looks absolutely hideous compared to the real Edo Mask it was modeled after:

    5a9fd26cbd78a_Blackpantheredomasknigeriavsrealone.thumb.jpg.16935b85bb79a66a7aeedb57c98a43d6.jpg

     

    There is no such thing as the "Bobo Ashanti tribe" from Ghana. "Bobo Ashanti" is an order, or mansion in the Rastafarian movement. The Ghanaian tribe is simply known as "Ashanti" or "Asante". They're not known for their mask-making either, but of course there are exceptions, and the golden mask of the Asantehene (King/Emperor of Ashanti) Kofi Karikari is the most well known metal mask from Ashanti. Note the striking difference between the rather hideous Ashanti metal mask in Black Panther:

    5a9fd2730e582_blackpantherAshantimaskvsrealone.thumb.jpg.9a46ff3474209e83d73124b014bfac8c.jpg

    Many more examples like that, but what can you expect from Hollywood :P 

    Anyway, good movie!

     

     

    • Like 1
    • Haha 1
  12. @Alexandermb Cool :) 

    The horses from Ballana (post-Meroitic) are by far the most complete Kushite-style horse-accoutrements ever found/reassembled, with direct parallels to earlier Kushite horse-trappings and 100% perfect as reference. Note the the bells... These are the actual accoutrements! From the Nubian museum in Aswan:

    5a9ef0507c920_HorsesfromBallana.thumb.jpg.766454fbcc064aa0f1f66b1d6a12e0f8.jpg

     

    The only difference is that the older Kushite variants are more complicated, with the strings of circular silver discs often replaced with squarish or rectangular silver or bronze plaques with figures of gods or lions attached to leather bands (this obviously won't be visible in game), and extensive use of faience:

    Spoiler

    5a9ef19094079_KingdomofKushKushitehorsewithfeathercrown.jpg.92e57aa243fc3d61b111fefd22d176a5.jpg

    5a9ef1c054f1c_kingdomofkushkushitereliefsmeroitictempleM250meroesuntemplelowerpodiumhorseshorsemenkingkiosk1stcenturyBC.thumb.jpg.f5fc4871cb7465d38907f1bc441478e9.jpg

     

    Early medieval Nubian stuff, probably exactly the same as the earlier Kushite examples.

    5a9ef210f145b_Horsemeninfarascathedralchristiannubiamedievalperiod.thumb.png.f87b134758e6ce2ec62d22fccba0f874.png

    5a9ef376b0d22_NubianKingsilkonobatia.thumb.jpg.a9121c2b1ff33fbc266bc458b6150251.jpg

    imageproxy-2_php.thumb.jpeg.3a245bd71d32194ba10ccf9986f16d5e.jpeg

     

     

    Primary references for Kushite Napatan and Meroitic horse accoutrements:

    5a9ef1ee6cd35_KingdomofKushKushitehorsetrappingsfaienceandcowryshellsfromElKurru.thumb.jpg.724c1bbeb6fba758de728e5e0bf2db00.jpg

    5a9ef24212414_Stringof27jasmineflowerpendantsandringbeadsfromtheneckofahorse.thumb.jpg.5bebb54cc1e1cf2136aafbe484f1df60.jpg5a9ef24727975_Blue-greenfaiencehorsetrappingscomposedofHathorheadsjasminependantsballbeadsandcartouchesstrunginanet.thumb.jpg.17921c012f02616a93fe7c2335ea77ad.jpg5a9ef24b6db75_Stringof11cartouchesInoriginalorderFromneckofhorse.thumb.jpg.b6b8129a97835cc76b77a0244a808b4f.jpg

    5a9ef24727975_Blue-greenfaiencehorsetrappingscomposedofHathorheadsjasminependantsballbeadsandcartouchesstrunginanet.thumb.jpg.17921c012f02616a93fe7c2335ea77ad.jpg

    5a9ef251175c4_Faiencehorsetrappingshathorheads.thumb.jpg.3309bb2ff0b1b8cde4319decef7f2384.jpg

    5a9ef2572ecba_TwelvedecayedsilveramluetbeadsplusfragmentshathorheadPendantsfromhorsetrapping.thumb.jpg.0bb6ee5b837bbb0757660eaf5863832d.jpg

    Bronze_horse_trappings_Meroitic_Kush.thumb.jpg.dab52ec216d8b0fb6f06a2eb44d019cf.jpg

    5a9ef31f1f5ac_Oncepartofanelaboratelydecoratedhorseharnessthisisoneofagroupofplaquesshowingabounding-nraisedrelief.AllwereoriginallygildedMeroepyramid16II.thumb.jpg.78d06c1d47841513b1b175e1015b6425.jpg

    5a9ef326eb146_SilverhorsetrappingslionreliefmeroiticKush.thumb.jpg.475a37c9df66c9c43fc890874cc04803.jpg

    5a9ef32d1bf70_SilverhorsetrappingsoflionsinreliefmeroiticKush2.thumb.jpg.71eb107189f06e9be6cc3b1d3ba39e41.jpg

    5a9ef4b5531ac_Bronzebellsmeroitickush.thumb.jpg.5c1f747ea3c8b340af2d3dbb66f2982c.jpg

     

     

  13. 5 hours ago, (-_-) said:

    I have actually suggested this idea before. Imo, it might be better to restrict 1 temple based on a choice that have to be taken. For example, a paired tech that unlocks the temple.

    However,  it might not be a good idea considering the history?

    Indeed, the suggestion came up before. Wowgetoffyourcellphone also suggested it if I'm not wrong. I've flirted with the idea of a paired tech for the temples myself. I personally think it's really nice to have both structures be buildable, but perhaps it does brake too much with the other civs... It's not totally unhistorical because there were towns with both an Amun temple and an Apedemak temple, but there were also towns which only had one of the two temples.  

    One issue is that the temples have different build-costs (which they should have), and should have different techs.. Amun temple should have an important civic tech. Lion-temple could have a modest military tech (Apedemak is a war-god, among other things). But that might actually make the choice more interesting.

    I leave it up to you guys..

  14. On another note, it would actually be quite appropriate to have a build limit of max 1 Amun temple. They were built with the frequency of about 1 every 100 years or so... 

    Am I the only one who thinks "upgrading" someone's grave/tomb is really weird? 

    • Like 1
  15. @Hannibal_Barca & @Grugnas

    You don't really need my agreement on anything. I'm just here to provide the historically accurate information and references.

    That having said, indeed, Apedemak temples are not Amun-temples, not by a long shot, regardless of the very superficial similarity. It's super-awkward to "upgrade" from one god to another god... The way the game portrays them now is perfect. I'm not sure which phases they become buildable, but it makes sense to leave the Amun temple for the city phase, and add an important tech, like "overseer of works", to merit building it. Organizing labour, managing plantations, training artisans and even call the men of the land including the King himself to arms were some of the duties of the priests of Amun. This way you'd also get information on the state of an opponent: Amun temple = city phase. Kush was probably one of the most theocratic civilizations in the game, and "only" 2 temples is a good approximation of this. Apedemak is so quintessentially Meroitic that excluding him would be "wrong". He's second only to Amun, and personified the (military) power of the Meroitic King. The temples are way smaller, so it's perfect for town-phase. Also: Lion-God... a God... That's a lion... I mean, yo... How cool is that!?!

    As for the pyramids, I've said before I'm totally open to whichever way you want to feature them. 2 different types of pyramids was never a necessity or request from my side, but the variation is nice. Having one structure with 4 variants (like the houses), works just as fine for me...

  16. @mimo Thank you for the clarifications/explanation!

    Sorry about being such a spoiled brat about everything "I want" for 0AD. I always want more :P. I've just learned to speak my mind, so that my thoughts are out there, and they don't fester in my mind. Of course I'm not familiar with all the specifics that go in to implementing such a comprehensive change, but I can imagine it takes quite some time and effort, and if you say it's not feasible for this release, I can only thank you for taking the time to explain why :) 

    Of course I have my own perfectly selfish reasons for wanting this in alpha 23

    A bunch of jibber jabber, be warned:

    Spoiler

    [DISCLAIMER] These are just my personal thoughts on the subject, to clarify why I wanted the new structures in this release, as opposed to the next.

    14 hours ago, mimo said:

    - A23 has already a huge highlight, the kush, and most of the other changes may go unnoticed in comparison. I'd much prefer to have a short A24 in a few months highlighting these new structures with possible improved diversity between civs.

    This was one of my motivations for wanting it in alpha 23. I think the improvements from alpha to alpha are impressive, to say the least, BUT, they go relatively unnoticed for most players, as there are always new players unfamiliar with the development process and old players might not be conscious about every way the pathfinder improves, or the AI builds towns, or sets up it's army and responds to threats, unit-stats or texture improvements and map-scripting and so forth. Those mostly have a subconscious impact on casual players. 

    A lot of players skip alphas (sometimes years), just to feel a greater sense of improvement to the game over time, simply because the changes aren't always very noticeable from alpha to alpha. Kush is very noticeable indeed, but I really wouldn't mind if they are only one of many noticeable changes. The main reasoning is to have an extremely comprehensive alpha update, which goes well with the kind of special edition feeling of this "in memory of Ken Wood" release. 

    I'm thinking about how to get 0AD to that critical mass of players, through renewed interest because of a host of noticeable changes, which a single, comprehensive and well-marketed release can achieve.

    I'm also thinking about the tactics and strategy to market 0AD in the context of internationally renewed interest in RTS games of this type. There are a bunch of new games on offer and in development that offer something comparable to 0AD, and I want 0AD to stand tall among them. Especially with the (disappointing) release of AoE DE and the announcement of AoE IV, people are going to be looking for games that can "fill the void" until AoE IV is actually released. 0AD alpha 23 will do more than just fill the void. Adding the new structures will really make 0AD stand out even more.

     

    14 hours ago, mimo said:

    - that will inevitably require some balance, which will also take time to have it right (even if some people here seems to think it is useless for an alpha, i don't see how it can help the fame of 0ad to release something unbalanced).

    Of course I don't want to detract from the importance of balance, but to be fair, there hasn't been a "satisfyingly" balanced alpha yet. Every single alpha release sees a huge flurry of complaints/suggestions about balance either way. And I'm pretty sure it's not possible to please everyone anyway. 

    By far the most brought up balance issue of alpha 22 is the skirm-cav spam, and stables don't solve, but mitigate the issue. I don't know how the skirm cav issue has been addressed in the current release though. My personal pet peeve is "barrack spam". I know I'm selfish but I just can't stand seeing players build 20 barracks (or more) in one place. At least it won't be nearly as much an assault on the aesthetics of the game if 1 structure (barracks),  becomes 4 unique structures (barracks, siege, range, stable).

     

    14 hours ago, mimo said:

    - A23 is already quite late compared to what we wanted (we were aiming at beginning of february) and staying in a pre-release state for too long does not help development as it prevents the important changes that people don't dare to do before a release.

    Not denying that. But that also doesn't mean that there aren't a host of other projects people are working on right now, which could/should be implemented in this release, once again, to have an as comprehensive and impressive release as possible, to help get the buzz on 0AD going again. I'm talking about all the new animations, textures, map-scripting, GUI changes etc... There's no point in rushing a release when people are still working on stuff that could be implemented in this release, but won't be because of time-constraints. This also has a demoralising effect, to have to wait another 6+ months to see their improvements implemented. The community is on a roll right now, and I'd just suggest riding the wave, instead cutting it short. 

     

    In short, I'm just thinking about what would get gamers talking about 0AD again. What would get people to write articles about the game again, or record exciting video's about why 0AD is actually the greatest classic RTS ever... What would give 0AD the push it needs to take it's rightful position among the cream of the crop. The last few alpha releases have been really impressive, but the improvements between them are too incremental to warrant great publicity. 

    As for the selfish part: Simply because I've been so invested in the development of the Kushites, the more developed the game is, the more beautifully Kushites will be showcased, along with every other civ :) Seen as the models are on the cusp of being finished my mouth is just watering at the thought of having them together with Kushites in this release :P.

     

  17. Just now, stanislas69 said:

    What did they do to their skin ? Hot iron markings ?

    lol, I actually keep forgetting to mention it more in depth, but "scarification" was practiced by Kushites. Tribal markings, giving specific information about identity, or having spiritual/cultural significance.. The skin is literally cut open in a particular way, which heals in a particular way, and can be used to make markings or patterns in some cases. Extreme tattooing... Wasn't universal among Kushites, but was practiced extensively by some sub-groups, and can range from a simple, single cut, to full face and body patterns. It's a dying  practice...

    --WARNING-- not for the fainthearted -- WARNING --

    Spoiler

    Kushite King, Meroitic period:

    5a9929bd61995_KingdomofKushKushitereliefmeroiticgraffitoscarification.thumb.jpg.9a0c5ceaa8f69c1e04e284a479a434da.jpg

    Egyptian relief of Kushite captives

    329046_10150636330205681_1624463972_o.thumb.jpg.22b5cc5279fdf573f1497dcb6a621045.jpg

    412340_10150636330010681_265107284_o.thumb.jpg.a502bba1bff5d49f75deb7c9ad9a1596.jpg

     

    get_img.thumb.jpeg.5309667cf8b13e8d46d3bf221b31723e.jpeg

    5a992a35632d2_imagescms-image-000021209.thumb.jpg.c8db3c9095e2f17f433c97ea2a4902b3.jpg

    article-2561949-1B9A4D3D00000578-179_964x674.jpg.a3ee3e5f2e3ffcd07db7e8e1ad37fd1c.jpg

    8379215187_e57afea43a_k.jpg.b0f6c19cc2827c1b91ded23035509733.jpg

    75d6bbde687c4b057fbfea18cc41f365.thumb.jpg.4a4fbf7b0bd40c8156e5a3b3adae4e56.jpg

    140253d1e378b4092bfaa37b0e25bc9a--tribal-group-sudan.thumb.jpg.5029007dbf4224b2011c77e0c494885a.jpg

    CAZFPAfU0AAVkRf.jpg.879acc4339beb82256ba076a934ab460.jpg

    images-3.jpeg.c3886e8a3d626751b653a1d280b262f3.jpeg

    NYR_3453_0109.thumb.jpg.10a278078396ed42e3fe96aed1fcd2f3.jpg

    scarification1.jpg.876abc9f969f884bbec1266cf4314107.jpg

     

    Nigerian example

    FS1.jpg.b75192d00e5c2cf9ed3abe2f6aed20cb.jpg

     

    In Ghana we keep it simple (mostly). Ashanti mark:

    Tribal-mark-430x470.jpg.cbbfb568f2b6638a3c1b33cf028e7a7a.jpg

     

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