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Sundiata

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Posts posted by Sundiata

  1. On 21/02/2018 at 12:15 AM, Lion.Kanzen said:

     

    190904.jpg

    Amazon.thumb.jpg.9170e43d35f265f5f73382f49c5825b1.jpg

     

    Scythian champion unit, Amazon cavalry?!

    https://news.nationalgeographic.com/news/2014/10/141029-amazons-scythians-hunger-games-herodotus-ice-princess-tattoo-cannabis/

     

    Also:

    Tomris.thumb.jpg.3d9d493756d68df07e1835813092772e.jpg

     

    Quote

     

    Tomyris (/ˈtmɪrɪs/; from Eastern Iranian: تهم‌رییش Tahm-Rayiš),[1] also called Thomyris, Tomris, Tomiride, or Queen Tomiri, was a Massagetean ruler who reigned over the Massagetae, an Iranian people from Scythian pastoral-nomadic confederation of Central Asia east of the Caspian Sea, in parts of modern-day Turkmenistan, Afghanistan, western Uzbekistan, and southern Kazakhstan.[2][3][4][5] Tomyris led her armies to defend against an attack by Cyrus the Great of the Achaemenid Empire, and defeated and killed him in 530 BC (although this is debatable since Herodotus mentions that this was only one of many stories relating Cyrus the Great's death).

    Tomyris is mentioned by several ancient writers, among whom the first is Herodotus. She is also mentioned by Strabo, Polyaenus, Cassiodorus, and Jordanes.

     

     

    Scythian Hero unit??

     

     

     

    • Like 1
  2. @stanislas69 I really think those buildings are right on the money! So you need more architecture references for the Thracians huh? I'll see what I can come up with...

    If you believe it or not, I'm still neck deep in Kushite research :P I'm doing the final fact checking/sourcing and systematically updating/rewriting the first post on the Kushite introduction thread so that all reference material used in the development can be seen in one (long) read. I'll give everybody involved in the development a ping when it's done.. Then I can finally move on to other civs :) 

    @Nescio I forgot about the Parthians :o Yes, those guys... Maybe some civs need a 4th "Imperial" phase, like Romans, and Persians evolving in to Parthians? 

    Dacians, yes :) Illyria, Armenia, Pontus, Numidia and Garamantes, Sabaeans, Nabataeans, Germans for mini-civ/campaigns?

     

    • Like 1
  3. 3 hours ago, stanislas69 said:

    I'm pretty sure there are a lot of not yet done/finished civilizations that can benefit from your knowledge. If we could have stuff like what you did for the Kushites to some other civs that would be awesome. I don't know like the koreans since you seemed to be interested in that :)

    Well, thanks for the compliment :) 

    Gojoseon will be difficult... Really difficult I think. Later Korea would offer a lot more reference material to work with, but as far as historical accuracy goes, I think Gojoseon can only be represented as a (really interesting) mini-civ. Japan is more interesting, but the Yayoi don't have horses or strong navy :( 

    If the timeframe were to be extended to the sack of Rome (410 AD), for example, we could include references from early Kofun period for the Japanese (horses and ships), and post-Gojoseon (Han Chinese influence) for the Koreans, as well as depict more of the Han. 

    For the main distribution, Scythians and Thracians are probably the most important left-out civs for now. Inclusion of Han and Xiongnu would be sublime... Although we need to get the Yuezhi to link the Eurasian steppe together. Yuezhi are as simple as turning the Xiongnu into white people, with some Tocharian flavour. By the way, Xiongnu can serve as a raw template for Scythians as well. And minicivs :) 

    • Like 1
  4. 9 hours ago, LordGood said:

    *Distant american screeching*

    *Even more distant African chuckles* 

    Just now, stanislas69 said:

    I hear you brother :/

    Sorry bros, lol... 

    I always feel a bit bad about posting architecture/building-set suggestions... Of course I never expect you to do all the work, but I'm aware that in reality, if the idea is liked/accepted (by you :P), like 90 to 100% of the work would fall on you... 

    So I'd like to emphasize that I'm just someone who likes to brainstorm and fantasize about the perfect RTS. So I just put my ideas and opinions out there... It's up to you and the greater community to see if it's actually feasible/desirable.  

    I'd also like to emphasize that the "only" structures that would need to "evolve" from phase to phase are houses and the CC (other structures are already tied to later phases anyway). It would be more than enough to generate that feeling of evolving from village to city. The subconscious feeling would a greater sense of emotional attachment to your settlements (because you saw them grow/evolve/mature).

    As Lion said, some if it can be done like:

    4 hours ago, Lion.Kanzen said:

    I think is possibly only modding  textures  and props

     

    Although the standard Carthaginian houses evolving in to those pretty apartments is ideal in my opinion.

    Another thing is that, if it's not tied to individually upgrading CC's, it would have awkward effects... Like, if you reach city-phase, and all CC's upgrade simultaneously, you could end up with a highly ornate CC, and a pretty city apartment next to some fields in the middle of nowhere, which would also break immersion...

    I think individually upgrading CC's, and visual differentiation between phases go hand in hand, and would make 0AD even more awesome... 

    • Like 2
  5. Just now, Alexandermb said:

    0 Ad left behind long time ago AoE, i never get bored of 0 AD but i do from AoE 2

    Exactly... I know I'm a dreamer, but,

    A lot of these weird RTS conventions are inherited from a time of certain technical limitations of the PC's of the 90's, that don't necessarily apply anymore anno 2018. Taking inspiration from other genres, isn't only possible, I believe its desirable.

    Just a little bit more city-building, a dash of economy management and a sprinkling of battle simulator... Mmmm...

    • Like 3
  6. Just now, (-_-) said:

    Fields of Meroë does not have Nuba merc camps. But it does have some minimalistic gaia villages that are spawned randomly on the map.

    Yeah, I noticed those, they're cool :) 

    Gaia Nuba merc camps and tribesmen on the west bank of the Nile would be appropriate and pretty cool as well :rolleyes: 

  7. On 05/04/2018 at 8:34 AM, Lion.Kanzen said:
    • Secondary attack.
    • Minifaction design or layout
    • More variety and counters
    • Mercenary system.
    • Slave system
    • New minimap features
    • Diplomacy features like trade units between players.
    • New relic types

    Yes please :) 

    My additions to those would be:

    - Battalions 

    - Villagers

    - Visual differentiation between phases: simple village house  → townhouse  → city house, same thing for Civic Center: vilage center  → town center  → city center

    - Individually upgrade CC's. So you could end up with 1 city phase territory, and a couple of villages or towns on the periphery. This would make properly defending your "capital" more   important. 

    - Map-tiles should have "properties" which determine if you can farm there (fertility). Then desert tiles would be barren (non-farmable), while areas close to water/good soil would be fertile. Maybe a fertility gradient? Perhaps an overlay could help identify arable land, as well as clearly show the location of all other resources.

    - No more farming at the CC... Please... Just build a farmhouse already... A town center should be town center and not a farm/fields/plantation.

    - Storehouse split into "lumber camp" and "mines". Mines are placed on specific slots in the mining area.

    - Mining: 1) "Alluvial deposits": mined just like they are now, are close to your beginning CC-area and deplete easily. 2) "shaft mining": always done in rocky/hilly/mountainous areas. away from the beginning CC, and don't deplete easily. 

    - The introduction of "coin", acquired through: trade, gold/silver-mining and a dedicated economic structure, specific per civ (like plantations/cash-crops or royal workshops). Coin would be used in trade, paying mercenaries, certain technologies, even building certain structures like the wonder or special buildings.

    - The introduction of "brick" as the third logical building resource. Helps add a lot of necessary nuance to building costs. Brick and wood for common structures. Stone and wood for temples, castles etc. Some structures cost brick, stone and wood (CC). Bricks are produced from a brick-maker, placed at a clay-pit. Gauls, Britons and Iberians would have a wattle and daub maker instead, likewise placed at a clay pit. (Clay pits don't deplete quickly, akin to farming/deminishing returns from a pit over time) 

     

    19 hours ago, Trinketos said:

    add african tribes xD.

    @elexis So does Fields of Meroë have some Nuba merc camps as gaia villages (huts and nuba tribesmen), on the opposite bank of the river? I didn't see any in the latest screenshot... Some Nuba merc camps could be added to other Sub-Saharan biomes as gaia as well...

     

    • Like 1
  8. 5 hours ago, Alexandermb said:

    Are we sure the tower shield has the correct size? it looks kinda small.

    The shield for the sparabara is indeed too small, which also forces you to use an overly crouched position in the anims. When placed upright on the ground, the shield should (almost) reach the throat. They took the term shieldwall literal :P 

    • Like 2
  9. On 4/1/2018 at 12:33 AM, Alexandermb said:

    so, about the civ emblem any sketch i could use for render it ? this could work and i could made it in blender

    I tried, that's all I can say... :unsure:

    Spoiler

    png:

    5ac22e412ad9a_XiongnuEmblem1.thumb.png.02e1f2b13712c90751f9e16c5ae832e9.png

    5ac22e45d39cf_Xiongnuemblem2copy.thumb.jpg.416d69aa01b7378c7fff2cd32fa50f84.jpg

    Han_202_7208w.jpg.45fb7758413d785392ace52a388c9569.jpg

     

    Of course I found higher quality images only after my failed attempt. 

    Perhaps useful? It's a really nice artefact, perfect for Xiongnu... Good Choice!

    CggYHVYXa_yAftDPAADK7tr3yxg348_R_1024_10000_Q90.jpg.2d8316e16ad2eebfb1e6cf3ab7fc7e57.jpg

    1-2.jpg.b040ad3a07edeb933d3467e388821d61.jpg

     

    • Like 3
  10. Meroitic Pikeman (v2.0)

    Concept art/historical reconstruction

    A collaboration between an artist friend and myself. My friend friend provided the original sketch (originally posted here), and I adapted, and coloured the piece. The sketch already served as a basis for the Meroitic pikeman in game, I just felt bad not finishing it, so here it is... A veteran Meroitic Pikeman, wearing a quilted cotton garment and carrying a round shield attached to the shoulder. He's also wearing a headband, as commonly depicted in reliefs, but still missing from our units in game. I might not have mentioned the headbands clearly before :unsure: I also stumbled across a horde of hundreds of leather sandals from Gebel Adda, a northern Kushite site. Many of the sandals were post-Meroitic, but some were also Meroitic period, and they were very varied in design and type. Sandals were probably more common than i first realized. 

     

    5ac14688ece3b_kushkushitepikepikemanmeroiticafricansoldierwarriorantiquityquiltedcottonarmor.thumb.jpg.3543eb46f0859c98fde5670ac39ecf9f.jpg

     

    Spoiler

    5ac1320bf2271_Kushitespikesreferences.thumb.jpg.47e93bb884200f66fdf3b210403a0456.jpg

    The pikeman is wearing a simplified non-royal variation of King Tanyidamani's quilted garment (far left). He has a round shield attached to his left shoulder leaving both hands free, as seen on the reliefs from Jebel Barkal (second from left). He is equipped with a pike, as seen in the relief from Musawwarat (center). A legacy inherited from the New Kingdom Egyptian phalanx on the right, with shields attached to the shoulder, some wearing scale or quilted cotton armor, others wrapped linen corselets.  

    Pikes were mentioned by Strabo, and a number of Kushite reliefs differentiate between a shorter (regular) spear and a longer "spear" with a counterweight, the spear being typically held relatively far to the back, similar to the sarissa. Kushites first faced Greeks (and Carians) in the 6th century BC in the form of mercenaries in Psamtik II's army, and must have left a lasting impression. By the time of the Ptolemies, Kushites were being employed by their northern neighbour as mercenaries and were equipped with Hellenistic armaments, which must have also left a lasting impression on Kushite military traditions. They would have already been familiar with phalanx formations since the New Kingdom, so the adoption of the longer pike in the face of Hellenistic enemies was a logical evolution. In addition, some formidable Meroitic period spear tips uncovered from various sites, and depicted (stylised) in reliefs, might well have belonged to these pikes.

    5ac140e5db560_KingdomofKushKushiteironweaponsspearheadbarbedjavelinsorharpoonpointsfromTumbos.thumb.jpg.0a00f6cf49ba2694b07a36f8d1711e5a.jpg

    A large spear tip from Tombos (more than 30 cm long), along some barbed javelins. Although this spear tip is smaller than the typical tip on a Macedonian sarissa, it's very similar in style (and probably function).

    This unit is basically a Meroitic adaptation of New Kingdom/Napatan military heritage (phalanx, shoulder-shields), mixed in with later Hellenistic influence (longer pikes)

     

    Meroitic faience beads, would have once been polished to a shine:

    5ac1663758b78_KushKushitegreenbeadsMeroiticperiodnecklace.thumb.jpg.7a0b4081fb37c6333600184c90be3697.jpg

     

    Also, remains of Meroitic period sandals from Gebel Adda:

    Spoiler

    179-406e2b9c1b.thumb.jpg.701405b390be5be07358fae8220b84c4.jpg

    139-2ffa86b0d6.png.22339d4c65c2bce0096d40825457b5e6.png

    205-0747f2dffd.thumb.jpg.e27a7a4d1076198708ac7c7ed76d7668.jpg

    136-c970c970b7.thumb.jpg.bdf37407a28ab7ccf1a3a064b6f92e76.jpg

    5ac13b5ae5f25_frogregeneration.jpg.64d9ef5fca00ee4c4a9cbb5ae7ab0515.jpg

    5ac13b5d65260_MeroiticSandalsfromGebelAdda.jpg.3593ca946fbb730821c795bcbce1e773.jpg

     

     

    • Like 2
  11. 42 minutes ago, Tomcelmare said:

    Yet, I'm pretty sure Han chinese used chariots, though not the same chariots, and not with such numbers as in previous eras...

    Indeed, chariots seem to have fallen out of combat use around the time of the Han, but that basically means they were still used by them, just not as universally as before. Heavy armored chariots were even used by the Han in the battle of Mobei against the Xiongnu, 119 BC. A Chinese chariot unit would be pretty cool! They were also used as command posts, making them a cool choice for a hero or even those government official dudes.

    Some of these are like half-carriages:

    Spoiler

    Pre-Han, 400BC

    2560px-THorseChineseChariot400BCE.thumb.jpg.50eef25b498ca0d18ec3e01b5011cd24.jpg

     

    Qin chariot

    cde4183e629a25fb9d1d5c1e83189331.thumb.jpg.c81822979a95fab4ec01e65f79d84919.jpg

     

    Axe chariot, Han

    5abb8866c22ac_Axe_chariot_China_unearthed_at_Taiping_Pengzhou_City_Eastern_Han_dynasty_25-220_AD_tom-_Sichuan_Provincial_Museum_-_Chengdu_China_-_DSC04806.thumb.jpg.1bc2f4313d391141e8a5e3ddc99a69f0.jpg

     

    Axe chariot, Han

    axe-chariot-china-collected-in-chengdu-city-suburb-eastern-han-dynasty-J7X02A.thumb.jpg.bd07b14037c0b3fa34cd9ca3a2ab94cd.jpg

     

    Han chariot

    brick-from-a-tomb-structure-impressed-with-a-carriage-and-footmen-DE1YP1.thumb.jpg.dda041e8880510056aa0cef01722ddb0.jpg

     

    Han Chariot

    ffa32817c0ab.thumb.jpg.4d72da54eb1d397ae022274af477e111.jpg

     

    Han "carriage"

    carriage-from-han-dynasty-and-wooden-ox-linzi-museum-of-ancient-chariots-BF5PKK.thumb.jpg.634443be3bf823850ead6e975828bfc8.jpg

     

    Han carriage 

    3139463.jpg.1fd397bceeb997193a1e1dfc44b442e1.jpg

     

     

    • Like 1
    • Thanks 1
  12. 15 hours ago, Alexandermb said:

    Have you planned on adding gold as other resource and add unique gold mines, theres mercenary camp in your gameplay features but what about gold mines and mini factions near them for 3 purposes: slavery market, trading post, or enemies to capture the gold mine (maybe slaves as a loot resources from destroying houses).

     

    12 hours ago, wowgetoffyourcellphone said:

    3. Coin. This is the trading, bartering, and tributing resource. You can also find it in treasures and via loot [especially enemy economic units or economic buildings]. Buying and selling resources occurs in Coin, and Coin is the resource you gather via trading. You use Coin to hire mercenaries and do other things, like buy better weapons and pay your guard units [champions].

     

    So why not differentiate mines into: stone, base metal (iron, copper), and precious metal (gold, silver). Then you could mine gold/silver, which would show up as coin among your resources, and can be used and acquired through more ways than one, as described by you, similarly to the way Nescio uses silver? Base metal is used as metal is used now. Stone mines would be large quarries built in to a cliff face. 


    There were a lot of different types of mines in the ancient world, including placer mining (alluvial), pit mines and shaft mines, so there's a lot of possibilities here:

    Spoiler

     

    Some more mine-ideas (imagine without tracks and mine carts of course)

    medieval-mine-camp-set-3d-model_0_213.png.58a5f55a5580737a191b42f09e89a851.png

    coal_mine_by_36beans-d69ee2h.thumb.jpg.0842909ec82fbacc26281b6a874ccd48.jpg

    80c804c0d7def28770d1f1a2c143ffc7.gif.7d56361253c7408a94092c6e9b38e729.gif

     

    mines_rome_3d_model_c4d_max_obj_fbx_ma_lwo_3ds_3dm_stl_2007596_o.thumb.jpg.6c2ea8cbd97ce8cb37dfac134dc4430e.jpg

    mines_rome_3d_model_c4d_max_obj_fbx_ma_lwo_3ds_3dm_stl_2007597_o.thumb.jpg.3f96b0ad81af95edd2fca84055f98301.jpg

     

    Mining in Pharaoh

    gfs_42697_2_18.jpg.0ef5f2ec226ad7776d4a587dedcc1fa8.jpg

     

    Mining in The Settlers III

    settlers3-gold_2.jpg.96223674914fc0ed47a8363e81c5a643.jpg

     

     

    cutaway-section-through-grimes-graves-neolithic-flint-mine-norfolk-BHJJEK.thumb.jpg.b209d084499131689f884e891585f76e.jpg

    SetWidth900-6-Grimes-Graves-1-Sorrell.thumb.jpg.cdb49fb7255c33658e80e4ed07bae2b6.jpg

    flinghtii.jpg.fb4981006aab72be6559f9f7d3fa2228.jpg

    Tiangong_Kaiwu_Coal_Mining.gif.61cbb02c8b32e588c2333fec5a585d83.gif

    images-1.jpeg.0b050757d4d7bdaa0612df24690fe6eb.jpeg

    Mines.316205957_std.jpg.1e794f76641cd5eeabc2456bdb16d041.jpg

    Primitive-furnace.jpg.14ae063385758a5391956173045a41ac.jpg

     

    Inside Roman mines

    1-roman-slavery-coal-mine-granger.jpg.70f8825aaad757d66f0ff2b0365dd78f.jpg

     

    Celtic salt mining

    349bc8c0d13d149d60b79ca8ee0813a4-1.jpg.39d2dbab1f7e5ee35ee18444701f20f4.jpg

     

    Cleopatra's emerald mines

    mini.jpg.1c03b6f5d0a8451723b56dc813879229.jpg

     

    Ancient stone quarry in Greece

    588937977.thumb.jpg.255a137c2fb8ef4f1dd6616a8bec2977.jpg

     

    Ancient Egyptian stone quarry

    harrell-storemyr_fig-24_op.jpg.d1fc7dae877c693ece064d9881b164bd.jpg

     

    bsba150604620l.jpg.aba0df9c3ba20219418bf97a1b44f5a6.jpg

     

     

     

    On another note, I've always been in love with the idea of finally adding "brick" as a standard resource for ancient RTS games, produced by a brick maker (a structure close to water, access to clay). The majority of structures in the ancient world and by most civs in the game were largely built from mud-brick or fired brick. This way building-resources can be balanced better, be made more sensible: basic structures used mostly brick and wood. monumental or defensive structures use mostly stone and wood (and maybe some brick as well). Brick building = weak. Stone buildings = strong. 

     

    • Like 3
  13. 11 hours ago, Alexandermb said:

    image.png.acfed8682d76ab010e9ff4958a6a9b6d.pngimage.png.e658673d7941cee4e53297d0c80a0e63.png

    Gorgeous! I love the new shield! 

    Although it seems to curve inwards at the top and bottom, while it's ok/preferable for this shield to be flat (was attached to a wooden frame). Remember the shield belongs to the Britons, and is inappropriate for the Gallic Viridomarus. 

    On another note, that old helmet is the Ciumesti helmet from Romania (bronze). It has been featured in 2 famous Angus McBride illustrations, one of which shows Brennus sacking Delphi, making Brennus a nice choice to give that helmet to. Not saying it actually belonged to Brennus though... 

    Which Brennus is featured in 0AD by the way? The one that sacked Delphi (279 BC) or the one that sacked Rome (390 BC)? I'm guessing Rome, right?

    Also the helmet can be animated. Those wings had some kind of hinges allowing them to "flap" with the movement of the wearer. 

    122212229.thumb.jpg.4e1aaafa03e3960079a90b7d826f2fe3.jpg

     

    5ab8d7db8b0ae_CelticCiumestiHelmetRomaniareconstruction.thumb.jpg.5640e058f9d23cfbd5f13d75ffad079b.jpg

     

    So:

    • Bronze Shield: for a British hero, preferably Cassivelaunus.
    • Winged Helmet: for a Gallic hero, preferably Brennus. 

     

    12 hours ago, wowgetoffyourcellphone said:

    I'd be perfectly cool with removing those three Briton heroes in favor of 3 better-placed heroes. Can keep those original 3 in Atlas with the intention of giving them back to the Britons in Part 2 to fight against the Principate Romans.

    So, Cassivelaunus, chieftain/king and commander of the combined British forces opposing Caesars second invasion of Britain seems like the number 1 choice. The four kings of Kent: Cingetorix ("king of warriors"), Carvilius, Taximagulus and Segovax, who allied themselves with Cassivelaunus and attacked the Romans who had laid siege to Cassivelaunus stronghold north of the Thames river, seem like interesting secondary choices. 

     

    [DISCLAIMER]== Opinions ==[DISCLAIMER]

    Spoiler

     

    I don't think we necessarily have to remove all the British heroes, especially not Boudica who is a public favourite, I believe(?). It's just striking that AD references are shunned for other factions, while the Britons get 3 heroes from the AD period... The birth of Christ is just a horrible cut off point for a historical game, as that date meant next to nothing to any of the civs actually in the game...  "The Crisis of the Third Century" is a far more appropriate cut off date, as it allows us to showcase a much larger part of Roman (and British) history including much of the iconic Imperial Romans, which actually begins before the birth of Christ. Even the fall of Rome as a cut off date... Why not? And begin earlier as well, with the foundation of the Olympic Games in 776 BC, for example so that the most interesting periods of Greek (and Roman, Middle Eastern and African) history aren't blatantly cut in half. These are all squarely within Iron Age Antiquity, by the way.

    currently:

    • "0AD is a historical war and economy game focusing on the years between 500 B.C. and 1 B.C. for the first part, and a planned second part for the years A.D. 1 to A.D. 500." ?!

    I propose:

    • "0AD is a historical war and economy game set in Iron Age Antiquity"

    Then we could make proper use of the phases: not Stone Age to Middle Ages like AoE II, but a sensible and historical choice for source material, making references a whole lot easier and logical/linear e.g.:

    • "Village Phase":    Roman Kingdom  /    Archaic Greece.        /   Medes.               /    25th Dynasty   /    Hallstatt 
    • "Town phase":       Roman Republic   /    Classical Greece      /   Achaemenids    /    Napatan           /     La Tène
    • "City Phase":         Roman Empire      /    Hellenistic Greece   /   Parthians            /    Meroitic            /    Gallo-Roman

    It would also allow us to showcase really important, rarely featured civs, which don't fit any other time frame than the extended 0AD timeframe:

    • Neo-Assyrian Empire
    • Neo-Babylonian Empire
    • Kingdom of Lydia 
    • Etruscans
    • Germanics 
    • Dacians

    I don't see any other game out there with the potential to showcase these historical evolutions like this...

    I also don't like deferring potentially awesome content to a mythical second part. Let Millenium AD be part 2. From the fall of Rome to the fall of Byzantium. The Medieval Period, you know, a sensible choice... Part 3, should be "the real part 1": Bronze Age. 

    Also, wouldn't it be cool to have more than 3 heroes per faction, and instead of magically resurrecting them when they die (?!), they should stay dead, as they are unique characters. This would really incentivise players to keep their favourite heroes alive, and change the dynamics of a game for the better...

     

     

    • Like 2
  14. @wackyserious & @wowgetoffyourcellphone and others interested in Gauls and Britons.

    I noticed 2 mistakes in the Gaul Hero units:

    Brennus, a hero for the Gauls, is using a Brittonic Celtic helmet, namely the "Waterloo Helmet" which was found in London

    Viridomarus, a hero for the Gauls, is carrying a Brittonic Celtic shield, namely the "Battersea Shield", also found in London.

     

    The Waterloo Helmet (Celtic Britons, London):

    CPqM8IwXAAAi_XZ.thumb.jpg.07cb8089a97acecf8fe795ab0f4eb907.jpg

     

    The Battersea Shield (Celtic Britons, London)

    tumblr_inline_nq3j21n0MZ1sfjjkp_1280.thumb.jpg.5396ff06bbc643833768f22835db3827.jpg

     

    Celtic Britons:

    Cassivelaunus, an important British chieftain. Why isn't this guy, who led the defence against Caesar's second invasion of Britain in 54 BC, a hero for the Britons? Instead we have the anachronistic Boudica, Caratacus and Cunobeline, who are literally all from the wrong time-period?! I'm all for widening the current time-frame of 0AD, but why only for the Britons? 

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    Both the helmet and the shield are famous, which makes these mistakes rather noticeable... In addition, the Celtic Briton heroes look a little underwhelming compared to the Gallic ones, which makes the using the epic Brittonic reference material for the Gauls more questionable. There's plenty of epic Gallic references to use for Gallic Heroes.

     

    Mainland Celts, good references for Gauls:

    Celtic Raid on northern Greece

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    Hallstatt 

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    Celts attack Etruscans in northern Italy

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