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Everything posted by Alexandermb
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Excelent then!
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Since there have been pleny of games with mythological Gods of the norse faction i would recommend also Baldur, Freya i would like to expand more the norse mythology beyond the basic Gods, you know what i mean "Spread the Word" of the gods .
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===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
@Sundiata also we could use also more kushites sails variants, we have only exclusive for the kushite this one: Preview: -
===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
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===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
@Sundiata so you suggested to change this box as a hollow platform like the ones in the other references right? -
===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Agree, i had to rename norse drekkar to Quinquereme in the unit template file to AI properly use it in the docks. -
===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
So the one i'm doing would be the trireme, and that one the bireme Right? -
===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Would be weird with the rest of the ships but if that is desired i'll make the animations for the oarsmen. (Something like that was discussed with the norse ships too, because of the ships scale compared with units). -
===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
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===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
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===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
@Sundiata something like this? oars would be useless or unused since reference shows oarsmen using them in deck and not under deck, so we will have literally "Ghost oars" Flying. -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Maybe not using cav at all then -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Files whitout R&B variants:Phrygian_Helmets.7z Files only including R&B variants:Phrygian_Helmets_Red&Blue.7z -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Often i read something about macedonian cavalry using phrygian helmets pre- Alexander but then replaced by actual used boetian helmet any cavalry would use the phrygian helmets? @Sundiata -
===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Last update for comitting: Used Seleucus helmet crest as another crest variant for phrygian. Made Whole seleucus helmet props player color. increased variation mixing helmet props. replaced helmet actor properties with variants. Should the red & blue textures/actors be committed or leaved in this topic as a separated .zip file?. Blend file for the art repo since nothing else should be modified in the file:0.A.D Hellenic_Phrygian.blend -
===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Update: Updated textures as mentioned before: Added variation on shields (Rome, Carthaginian) Used visual studio to fix indents. Files:Ships_Update.7z -
===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
I Would like any variation as possible if it match the current timeframe. -
===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
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===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
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===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
@stanislas69 by variants on shields you mean variated or one shield texture for every ship ? Same texture per variant: Variated: Downloaded visual studio Also want to add more variation on rome sails, rather than just one @Sundiata any thoughts on rome sail symbols? -
===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
base of the ship could be wood as others but those decorations and structures in the deck should be wood too or use the kush structure texture? -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
@stanislas69 should seleucus nikator feathers be player color? i'm thinking on use those feathers as props for the phrygian helmets aswell. Also baked again the laurel with less leaves. -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
i've did this helmet in another topic, is there any unit available ingame that could use it?
