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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Since there have been pleny of games with mythological Gods of the norse faction i would recommend also Baldur, Freya i would like to expand more the norse mythology beyond the basic Gods, you know what i mean "Spread the Word" of the gods .
  2. @Sundiata also we could use also more kushites sails variants, we have only exclusive for the kushite this one: Preview:
  3. @Sundiata so you suggested to change this box as a hollow platform like the ones in the other references right?
  4. Agree, i had to rename norse drekkar to Quinquereme in the unit template file to AI properly use it in the docks.
  5. So the one i'm doing would be the trireme, and that one the bireme Right?
  6. Would be weird with the rest of the ships but if that is desired i'll make the animations for the oarsmen. (Something like that was discussed with the norse ships too, because of the ships scale compared with units).
  7. @Sundiata something like this? oars would be useless or unused since reference shows oarsmen using them in deck and not under deck, so we will have literally "Ghost oars" Flying.
  8. Files whitout R&B variants:Phrygian_Helmets.7z Files only including R&B variants:Phrygian_Helmets_Red&Blue.7z
  9. Often i read something about macedonian cavalry using phrygian helmets pre- Alexander but then replaced by actual used boetian helmet any cavalry would use the phrygian helmets? @Sundiata
  10. Fixed mentioned bugs: Added Cart_Quinquereme shield variations Uploaded file:Ships_Update.7z
  11. Last update for comitting: Used Seleucus helmet crest as another crest variant for phrygian. Made Whole seleucus helmet props player color. increased variation mixing helmet props. replaced helmet actor properties with variants. Should the red & blue textures/actors be committed or leaved in this topic as a separated .zip file?. Blend file for the art repo since nothing else should be modified in the file:0.A.D Hellenic_Phrygian.blend
  12. Update: Updated textures as mentioned before: Added variation on shields (Rome, Carthaginian) Used visual studio to fix indents. Files:Ships_Update.7z
  13. I Would like any variation as possible if it match the current timeframe.
  14. @stanislas69 by variants on shields you mean variated or one shield texture for every ship ? Same texture per variant: Variated: Downloaded visual studio Also want to add more variation on rome sails, rather than just one @Sundiata any thoughts on rome sail symbols?
  15. base of the ship could be wood as others but those decorations and structures in the deck should be wood too or use the kush structure texture?
  16. @stanislas69 should seleucus nikator feathers be player color? i'm thinking on use those feathers as props for the phrygian helmets aswell. Also baked again the laurel with less leaves.
  17. @stanislas69 like this? moved a bit backwards to fix a clipping with the head.
  18. i've did this helmet in another topic, is there any unit available ingame that could use it?
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