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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Actual illyrian is fine in my opinion, it had a recent texture update by @wackyserious also
  2. Gonna do this and chalcidean for end: Added pilos but isn't something special:
  3. Yeah saw it a few time ago, had it planned to include it in my weapons texture update project.
  4. Re-baked the corinthian helmet for have a single helmet schema for hellenics and have a single bronze tone. Also added a few new variants.
  5. please correct me if im wrong, the "attic" helmets i've done are chalcidean? i may be confused with their name
  6. Do we have enough helmets to start to commit? @LordGood @wackyserious @Stan` @Enrique
  7. @wowgetoffyourcellphone Hele_scythian_b1 Didn't know where to test this helmet so i place it in this unit temporary: Gonna experiment a bit and see if i can bake in alpha channel the last scales.
  8. my pc can't handle in blender 400k-600k+ polys or it will stutter a lot and will waste a lot of time loading each mode. Doing that for 0 ad is good idea if we ever have two configurations LOD and 3D Low Poly model in settings and the prop render issue mentioned in another topic.
  9. Should i make this ones @Lion.Kanzen @wowgetoffyourcellphone?
  10. Yeah, sure i'll upload the last thrac_cap to the github repo https://github.com/AlexanderVzla/Helmets-Update @Enrique fixed helmets:
  11. If model don't have more than 200k polys i can take a look on it, otherwise this pc couldn't handle it. Thats the downside of my pc.
  12. @Enrique i want to know your thoughts on this project. You started the rework so i want to know your opinion.
  13. @Enrique fixed the uv bleeding by adding the reflection, i disabled it because sometimes it messed with the render at some zones.
  14. I like the reflection, but it kinda gives a fake reflection, i was looking to replicate that effect long time ago but i have doubts if for a future visual improvement we can have skyboxes as reflection or cubemaps as a replace of that fake reflection.
  15. Yeah, can't get a textile look. Need to experiment a bit with new material.
  16. @Enrique link https://drive.google.com/open?id=1yhOfmPPWMyMFqeRaoBo-sdAN7NTZWAlQ
  17. hele_thracian_p (for pyrrhus) NEW: Laurel with better leaves:
  18. Yeah, its happening a lot in this thread, but before with the celtic helmets didn't happend. Gonna upload the blend. file to my drive repository and post the link since i can't upload bigger files to the forum (Connection related problem).
  19. I don't apply subdivision on low poly objects, just in the high poly one but, disabling it would mean it will bake an awfull normal map. Its weird that line is popping up in this helmets since i always bake the same and i haven't seen that before. A fix would be reduce a bit the uvs in the limits of the helmet where the reflection modifier starts.
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