Jump to content

Alexandermb

0 A.D. Art Team
  • Posts

    3.467
  • Joined

  • Last visited

  • Days Won

    178

Everything posted by Alexandermb

  1. Gonna do it in this hours, was about to commit but forgot to bake the seleucid helmet @wackyserious was asking before:
  2. Actual illyrian is fine in my opinion, it had a recent texture update by @wackyserious also
  3. Gonna do this and chalcidean for end: Added pilos but isn't something special:
  4. Yeah saw it a few time ago, had it planned to include it in my weapons texture update project.
  5. Re-baked the corinthian helmet for have a single helmet schema for hellenics and have a single bronze tone. Also added a few new variants.
  6. please correct me if im wrong, the "attic" helmets i've done are chalcidean? i may be confused with their name
  7. Do we have enough helmets to start to commit? @LordGood @wackyserious @Stan` @Enrique
  8. @wowgetoffyourcellphone Hele_scythian_b1 Didn't know where to test this helmet so i place it in this unit temporary: Gonna experiment a bit and see if i can bake in alpha channel the last scales.
  9. my pc can't handle in blender 400k-600k+ polys or it will stutter a lot and will waste a lot of time loading each mode. Doing that for 0 ad is good idea if we ever have two configurations LOD and 3D Low Poly model in settings and the prop render issue mentioned in another topic.
  10. Should i make this ones @Lion.Kanzen @wowgetoffyourcellphone?
  11. Yeah, sure i'll upload the last thrac_cap to the github repo https://github.com/AlexanderVzla/Helmets-Update @Enrique fixed helmets:
  12. If model don't have more than 200k polys i can take a look on it, otherwise this pc couldn't handle it. Thats the downside of my pc.
  13. @Enrique i want to know your thoughts on this project. You started the rework so i want to know your opinion.
  14. @Enrique fixed the uv bleeding by adding the reflection, i disabled it because sometimes it messed with the render at some zones.
  15. I like the reflection, but it kinda gives a fake reflection, i was looking to replicate that effect long time ago but i have doubts if for a future visual improvement we can have skyboxes as reflection or cubemaps as a replace of that fake reflection.
  16. Yeah, can't get a textile look. Need to experiment a bit with new material.
×
×
  • Create New...