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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Don't worry, we are here to make it the more history accurate as the game engine/models/textures allows us
  2. Gastraphetes Ready, now is in the hands of 2D experts to make the icon, and modders or 0 ad dev team to assing their training building - attack values.
  3. The archer and arrow are placeholders, i used them because it was the first texture file i found and the arrow was already added on the blender file i use for animations, for now the gastraphetes is ready. Now its just finish the archer animations wich i already have the attack one, missing only the run/walk.
  4. Archer idle animation (Just pose), few adjustments to the size of the gastraphetes
  5. Gastraphetes Started to work on the gastraphetes request asked by @Nescio Progress
  6. Started to work with the gastraphetes today (idk if it should be posted here, but here i was summoned)
  7. Sure, but wich size i see a lot of gastrahpethes size's in google images.
  8. The faction are nomads but should they have at least one type of siege weapon: Ram, but not a complex desing of the 6 or 4 wheels ram something like just 2 mens holding a piece of trunk for breaking walls doors.
  9. Tried my best to make it similar, now i'm going for the neck guard and test it with helmet
  10. Then we finaly have the warlord
  11. This counts as hun or works as xiongnu?
  12. i was thinking about that too, i'll make grey or black specular. i will make some Scythians then for blacksmith/barrracks props so i can keep them as place holder
  13. i need sketches or ideas for the shields, already did the small circle one for the spearman also the wood one, but they need variants for B-A-E ranks
  14. Estoy intentando algo que parezca como un campo de entrenamiento y a su vez hogares, planeo animar lo mejor posible dos unidades peleando en el centro o como lo hice con la barraca nórdica practicando con los muñecos de practica.
  15. Tu lo publicaste en la página 3-7 si no me equivoco, eran mongoles pero es la misma vestimenta
  16. Ese es el tipo de textura que te mencione que ni la menor idea de como lograrlo.
  17. Exactamente por eso busco mas variedad con la textura acolchada, antes solo tenia la 1era y todos se veían igual
  18. Trying variants for elite The padded texture is the alpha channel
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