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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Alpha 23 @wowgetoffyourcellphone i didn't do anything just have the gastraphetes mod + siege weapons animations and nothings happens
  2. I see, it seems there's a lot of changes on template folders of Alpha 23. Where i could download the alpha 23? i can't remember where i got this zip file
  3. Update*** Fixed the horse chest band and added some elephant riders animation Fixed archer prepare time for match the animation Horse_new.7z
  4. Nvm found it, there's an actor file in the mauryan folder which needs to be deleted or updated same as the alexander hero in the hellenes folder.
  5. i mean the other units, the mauryan archers i will leave those until the turret (if it's planned) it's attached, but the others units "riders, riders with javelin" they just stay idle javelin can't attack because it will have no sense while the elephant is attacking melee, i think it will not show a projectile (maybe it does)
  6. This is how heroes should be standing in the turret
  7. @stanislas69 is there a way to get this file ? i wanted to try an animation for the Hero sited in the chair
  8. The only riders who attack ranged are those mauryans i don't see the others doing anything, even the javelins, because the attack of the elephant is melee.
  9. Actually is the whole body, the camels are using the old unit mesh
  10. Idle, walk and attack done for the archer but the middle guy is clipping with the front guy. The best could be remove the rider and move the R1 to rider seat
  11. Green light! the animation files can be imported to blender
  12. What's exactly needed for the elephants? i mean which pose (Walk, idle, death)
  13. This is how it looks ingame with the iberian cavalry texture.
  14. it seems to be it can be possible, and that bug it's weird because i wrote the cape's and meshes just like the actual javelinist infantry
  15. This could be good with some damaged look, and maybe ivy around 13% of the target
  16. i agree, and maybe use this texture you made to make this. So it just take a little tweaks in a horse texture for make the look of armor with the body variants i'm trying with the horses
  17. Got the files, looks good and i see the cataphract have a mask so i've updated the mask
  18. This could be a way of make the heavy armored horses with just textures, just have to make a little uv's adjustments and done. Uv edited:
  19. They have been pierced by the giant scythe they would need a chariot re-mesh same as the trader horses, or for an easier work, made a curved harness to add above the saddle and keep it stationary. the size difference between the old horses and this one is noticeable that why it looks pierced. Update** Horse_new.7z Fixed the separation between armor and horse
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