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Posts
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Everything posted by andy5995
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skirmish maps New Skirmish map - 2v4 and 3v3 modified Continent
andy5995 replied to andy5995's topic in Scenario Design/Map making
@happyconcepts To start with, I randomly generated a "giant" sized "Continent" map. Some of the terrain I customized afterward. -
skirmish maps New Skirmish map - 2v4 and 3v3 modified Continent
andy5995 replied to andy5995's topic in Scenario Design/Map making
I added a 2v4 version of this map aa2020_8_Continent-2v4_6p.xml aa2020_8_Continent-2v4_6p.pmp https://github.com/andy5995/0ad-maps/tree/trunk/maps/skirmishes -
@badosuI think that's only true for some people. I don't micro well either, but I still enjoy 0 A.D.. I'll never be as good as the pros, for my lack of micro skills, but I still enjoy the game and just do my best. Usually it's just me and a friend or two playing against the AI's.. We usually get pretty balanced and enjoyable games.
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- building hotkeys
- visible corpses limiter
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This is a lightly modified version of the Corinthian Isthmus skirmish map. It puts players 1 & 2 next to each other, and adds an extra player to the other side. aa2020-5-modified-Corinthian Isthmus_5p.xml aa2020-5-modified-Corinthian Isthmus_5p.pmp https://github.com/andy5995/0ad-maps/tree/trunk/maps/skirmishes
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Hi @nani, looks like the last version released on mod.io is 0.14.0-2. Where can 0.17.1 be downloaded from? .. Nevermind, I see it on the first post in this thread.
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- building hotkeys
- visible corpses limiter
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Mainland with teammates placed closely together
andy5995 replied to andy5995's topic in Scenario Design/Map making
Now a square version available AndJam_mainland_squared.js AndJam_mainland_squared.json https://github.com/andy5995/0ad-maps/tree/trunk/maps/random -
Jammy figured out an algorithm to put teammates closer together when a random map is generated. https://github.com/andy5995/0ad-maps/tree/trunk/maps/random On Linux, these 2 files can be placed into `~/.local/share/0ad/mods/user/maps/random`. The Windows directory is similar but I'm not exactly sure the location. AndJam_mainland.js AndJam_mainland.json
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I updated this map and renamed the files slightly. Various changes: added roads, improved terrain appearance... aa2020-2_5p.xml aa2020-2_5p.pmp They can be downloaded from https://github.com/andy5995/0ad-maps/tree/trunk/maps/skirmishes
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A 3v3 map; all players start on a modified continent map surrounded by water, with a large lake in the middle. May not be balanced for PVP games. You can get the two files from https://github.com/andy5995/0ad-maps/tree/trunk/maps/skirmishes aa2020_3_modified_continent_6p.xml aa2020_3_modified_continent_6p.pmp
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A 2v3 map, intended for 2 human players versus the AI. The 2 human players bases are very close together. Updates and other maps can be downloaded from my 0ad Maps GitHub repo. aa2020-1_0.0.1.7z
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One of my first attempts at 0 A.D. map making. A 2v3 skirmish map, I created for me and a friend to play vs the AI. It puts us closer together at start, and pits us against 3 AI at the other end of the map. To make this map, I used a randomly generated version of Mainland, set for "Giant" sized (although because the sides are inaccessible, the total land area is about 30% less than a standard Giant sized map. aa2020-2_skirmish_map-0.0.1.7z
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Display extra available housing that exceeds pop limit
andy5995 replied to andy5995's topic in Gameplay Discussion
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In my opinion, the ceasefire slider/button should be changed. It's confusing because it looks the same as a radio button for the other options, but it's a slider.
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Display extra available housing that exceeds pop limit
andy5995 replied to andy5995's topic in Gameplay Discussion
Other players I talked to thought this would be a good enhancement, so I created a ticket.