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sarcoma

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sarcoma last won the day on March 31

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  1. Great idea, leitoso. Luanti is a good example of a c++ engine with Lua modding interface. https://docs.luanti.org/for-engine-devs/script-engine/
  2. there seems to be a problem with rally point for romans. select all barracks, set rally to trees or something. trained units stay idle next to barracks. doesnt happen with other civs
  3. u have 20+ houses, so 40+ women/minute
  4. This can give you an idea of what has changed https://gitlab.archlinux.org/archlinux/packaging/packages/0ad/-/commits/main But your best bet is with https://mynixos.com/nixpkgs/package/zeroadPackages.zeroad-unwrapped https://github.com/NixOS/nixpkgs/blob/88a55dffa4d44d294c74c298daf75824dc0aafb5/pkgs/games/0ad/game.nix#L187
  5. the onager is a catapult (army camp/arsenal)
  6. another weird thing that seems to be happening in a27 is that units in aggressive stance dont obey orders under fire, acting as if they were in violent stance
  7. replaying the file also triggers the bug?
  8. i might be wrong but i think about a decade ago ppl complained about capturing being the default the problem was noobs suicided army trying to capture now capturing is a lot easier. still maybe attacking should be the default and we can have an option to set capturing as default (or a mod?) im using causatives fix (only the capture command, not the attack move and patrol part) capture.zip
  9. pingall fix gui/lobby/LobbyPage/Chat/ChatCommandHandler~autociv.js line 15 thisbotsListIgnore -> that.botsListIgnore
  10. dont think this is autocivs fault happens because causatives mod overwrites gui/session/unit_actions.js
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