
sarcoma
Community Members-
Posts
353 -
Joined
-
Last visited
-
Days Won
3
sarcoma last won the day on March 31
sarcoma had the most liked content!
Recent Profile Visitors
5.322 profile views
sarcoma's Achievements

Duplicarius (4/14)
204
Reputation
-
Improving Roman Testudo formation
sarcoma replied to Barcodes's topic in Game Development & Technical Discussion
there seems to be a problem with rally point for romans. select all barracks, set rally to trees or something. trained units stay idle next to barracks. doesnt happen with other civs -
Release 28 - searching for a name
sarcoma replied to Grautvornix's topic in Game Development & Technical Discussion
Biggus Di..us, in honour of Monty Python -
i like the flat buildings
-
@Seleucids: This hasn't been fixed yet. Line 14
- 455 replies
-
- 1
-
-
- hotkeys
- autoassign civ
- (and 9 more)
-
- 455 replies
-
- 1
-
-
- hotkeys
- autoassign civ
- (and 9 more)
-
stats are fixed, no update?
- 455 replies
-
- hotkeys
- autoassign civ
- (and 9 more)
-
u have 20+ houses, so 40+ women/minute
-
A27: Extreme stuttering and OOS on rejoin
sarcoma replied to Seleucids's topic in Game Development & Technical Discussion
This can give you an idea of what has changed https://gitlab.archlinux.org/archlinux/packaging/packages/0ad/-/commits/main But your best bet is with https://mynixos.com/nixpkgs/package/zeroadPackages.zeroad-unwrapped https://github.com/NixOS/nixpkgs/blob/88a55dffa4d44d294c74c298daf75824dc0aafb5/pkgs/games/0ad/game.nix#L187 -
the onager is a catapult (army camp/arsenal)
-
Why 0 A.D. Units Prefer Buildings Over Enemies!
sarcoma replied to leopard's topic in Gameplay Discussion
another weird thing that seems to be happening in a27 is that units in aggressive stance dont obey orders under fire, acting as if they were in violent stance -
replaying the file also triggers the bug?
-
i might be wrong but i think about a decade ago ppl complained about capturing being the default the problem was noobs suicided army trying to capture now capturing is a lot easier. still maybe attacking should be the default and we can have an option to set capturing as default (or a mod?) im using causatives fix (only the capture command, not the attack move and patrol part) capture.zip
-
pingall fix gui/lobby/LobbyPage/Chat/ChatCommandHandler~autociv.js line 15 thisbotsListIgnore -> that.botsListIgnore
- 455 replies
-
- hotkeys
- autoassign civ
- (and 9 more)
-
dont think this is autocivs fault happens because causatives mod overwrites gui/session/unit_actions.js
- 455 replies
-
- hotkeys
- autoassign civ
- (and 9 more)