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Everything posted by wackyserious
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I'll try to work on the spec_map tonight
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- delenda est
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@Sundiata What would be the lightest skin tone of an ancient Nubian?
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Do you have a 512x512 copy of the original skin tone? The one that I recovered from 0ad source had cropped parts on the upper arm area. Left: Skin tone that I use Right: Adjusted to the skin tone that you have uploaded
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The Kingdom of Kush: A proper introduction [Illustrated]
wackyserious replied to Sundiata's topic in Official tasks
Leopard and lion pelt will be reserved for advanced and elite ranks.- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
wackyserious replied to Sundiata's topic in Official tasks
@Sundiata Did the common warriors worn hides from nonaggressive animals such as domestic animals like cattle and wild animals like zebras and giraffes? If so, I would use giraffe, zebra, cattle/horse/etc and elephant hides for skirt variations.- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
wackyserious replied to Sundiata's topic in Official tasks
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The Kingdom of Kush: A proper introduction [Illustrated]
wackyserious replied to Sundiata's topic in Official tasks
If that is so, I have to change the animal hide in one of the textures, I used giraffe skin for it.- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
wackyserious replied to Sundiata's topic in Official tasks
@Sundiata Any particular details which are inaccurate in the textures? Particularly in the loin cloth and its tassel.- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
wackyserious replied to Sundiata's topic in Official tasks
@wowgetoffyourcellphone Spec maps should will only be applied in the areas where the skin is exposed right? By looking at the sampe spec maps, does it mean that (black = not affected by spec map?)- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
wackyserious replied to Sundiata's topic in Official tasks
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The Kingdom of Kush: A proper introduction [Illustrated]
wackyserious replied to Sundiata's topic in Official tasks
@Sundiata Which animal hides did they used for clothing? I am also impressed on how you gather and present your data.- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
wackyserious replied to Sundiata's topic in Official tasks
I am eager to test the Kushite faction in DE, I'm trying to work on some textures for the Kingdom of Kush- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
wackyserious replied to Sundiata's topic in Official tasks
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@stanislas69 What is the attach point for the new quivers? Seax is slightly hovering (floating) over the mesh
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(1000) (Carolingian) ====Abbey (School Proposal)===[COMMITED]
wackyserious replied to Alexandermb's topic in Art dev
Some sort of library, similar to the Hellenistic factions? -
I agree with @Sundiata, zooming is the good tool to overview all battlefields, cities, how they look like. Also I don't like many player's colors on units/building, it looks too cartoonly and oddly. I've never met topic restrictions with visualizations, usually I have selected units in a battle, to see what's happening. Also zoom out isn't bad for mircoactions, because you could control the greater number of units/building (what I do usually) and see the danger faster. My opinion is also in parallel with these two guys.
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===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Make sure to use skeletal/new/m_armor_tunic_short.dae Armor mesh also looks good on tunic4, tunic5 and tunic6 -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
I was thinking of recreating these belts. I will try to make one soon. http://www.hellenicarmors.gr/products.php?pageId=16&lang=EN -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
@wowgetoffyourcellphone I believe that I have included everything in the zip (I have also included some of the outdated textures in the zip, the colorful linothorax variants are in there) Download: 072717 - Unit Textures.rar -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
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===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Basic tunics comes in three variations (Light toned, regular and dark toned) -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Finalizing some of the stuff that I've made these past weeks. Hoping it will make it before @wowgetoffyourcellphone releases DE, so that it can be tested in the mod. -
This article mentioned that the rear ranks worn either a petasos (wide brimmed hat or straw hat) or a kausia cap http://www.ancient.eu/article/676/
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Should the basic rank pezhetairoi (foot companions) change their garbs to hellenistic tunics and the kausia cap?