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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Spitballing here, I was thinking the choice of political systems could go like this: Democracy + Bonus in Citizen health and train time + Hoplites trained at the Advanced rank from the beginning + Champion is a Hoplite-class infantryman + Hero is the Demagogue unit, whose aura grants more capture points (i.e., Loyalty) to capturable units and buildings - Penalty in Technology cost Oligarchy + Bonus in Cavalry health and speed + Bonus in Farming income + "Champion" is an Elite Cavalryman + Hero is the Aristocrat unit, whose aura grants stronger resource gathering to nearby gatherers - Penalty in Infantry speed Tyranny + Additional Mercenaries unlocked at the barracks/range/stable + Additional Technology for Coin income, "Open Markets" + Champion is a Heavy Swordsman "Tyrant's Guardsman", who costs only Coin (most champions usually cost Food and Coin) + Hero is the Tyrant unit, whose aura grants stronger attack and capturing to nearby champions and mercenaries - Penalty in Citizen health and Slave loyalty Any thoughts?
  2. You have a point. There needs to be a "Chinese" styled model created. Can just use the Han structural texture and add the "Chinese" roofline to the top of the ram. And of course the Greek shields can be done away with.
  3. Our deepest apologies for this affront. I will get to work on this straight away.
  4. The Syracusans are a Greek faction known for their innovation, cultural contributions, and energetic history. They tussled with the Carthaginians, Athenians, and Romans for control of Sicily. For a time, Syracuse was one of the largest, most powerful Greek states in the Mediterranean basin. The famous mathematician Archimedes was a son of Syracuse and helped his city with many inventions and mathematical innovations. In the game, they are a "Greek City-States" faction (Hoplite-focused army, a buildable Stoa, etc.), but with a "Successor States" access to the Library ("Archimedean Academy"), Siege Weapons, and Quinquereme warship. Also, instead of suite of possible Heroes at the start of the match, the player is given the choice of which political system to follow, Aristocracy, Democracy, or Tyranny, with each choice unlocking its own champions, heroes, and technologies.
  5. The Syracusans The Syracusans are a Greek faction known for their innovation, cultural contributions, and energetic history. They tussled with the Carthaginians, Athenians, and Romans for control of Sicily. For a time, Syracuse was one of the largest, most powerful Greek states in the Mediterranean basin. The famous mathematician Archimedes was a son of Syracuse and helped his city with many inventions and mathematical innovations. In the game, they are a "Greek City-States" faction (Hoplite-focused army, a buildable Stoa, etc.), but with a "Successor States" access to the Library ("Archimedean Academy"), Siege Weapons, and Quinquereme warship.
  6. I like it. One of the problems with it though is that creating macros then becomes a skill itself with an attached "skill gap" that can further hinder newer players. A compromise solution would be to include a few dozen macros in the game that players can choose from or use.
  7. That one pops up at the beginning of a match.
  8. ERROR: JavaScript error: simulation/components/GuiInterface.js line 2131 Invalid GuiInterface Call name "IsTechnologyResearched" GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2131:8 initCivChoicesDialog@gui/session/civ_choices.js:16:40 init@gui/session/session_DE.js:5:2 reallyStartGame@gui/loading/loading.js:22:9 ERROR: Error calling component script function ScriptCall
  9. The game has very few structure/building/construction/defensive techs and bonuses (but mainly techs). Consider those.
  10. This was a good idea for a tech icon. https://trac.wildfiregames.com/changeset/27274
  11. Working on stuff Some views from beneath the terrain grid.
  12. Which are almost impossible to achieve and game design is never done this way.
  13. Let's get real here. In reality the center of classical Athens, Thebes, Sparta et al. wasn't paved at all--it was dirt.
  14. Leaving out the Pontians and Armenians is an egregious error. Thank you for mentioning Pontus.
  15. Main menu backgrounds look amateur (of course, but still, it's the first impression and that impression is pretty mid). In-game UI (the HUD) is super old and outdated. Menus look too simple, small, and outdated. Game setup looks old and outdated. A lot of random maps still use old assets. We keep old assets around because getting rid of them might break someone's mod = not a great impression. A lot of bad random maps mixed in with the good ones. Time to get rid of the bad or ugly random maps and useless scenario maps. Time to fully support @maroder's efforts to improve things. Also, perhaps we can reimplement the 'default map' UI interface under the hood, where we can select the best maps (random, skirmish, scenario) that the game setup defaults to (instead of strictly the first map on the list alphabetically). Maybe we can refine this to only occur the first few times the game is played in each of this category. After that, it defaults to top alphabetical.
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