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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Have you guys even attempted playing the game at 1.25x instead of making everything move faster as default?
  2. Yep, this looks like exactly what happens. Thanks for looking into it. Solution before Alpha 17?
  3. It's not going to have trees around it normally will it?
  4. Edit: ticket #2643 I noticed that sometime near Alpha 16 clouds stopped getting rendered, and some other particles. But you can see them briefly when you zoom out a bit in the map editor. Anybody else run into this?
  5. I think it's a mistake to make spearmen use pierce damage. Now you have to do weird (unnecessary) armor balancing for cavalry.
  6. Thank you. I didnt know what was needed. system_info.txt
  7. I can see ranged cavalry being the major harassers, with melee cav being used for hard hitting cavalry charges into the flank (see the Total War series for example). About the swordsmen wood cost, I just find it odd to make units cost more than 2 different resources, especially a default unit that you train at the beginning of a game. Pushing would be awesomeness for large units.
  8. The water in my game now goes black, when just a couple days ago it was fine.
  9. Yeah, but that's how cavalry was used in real life. Yeah, but who trains 25 healers? Do you want players to train 25 healers? Maybe 100 Food and 100 Metal? Could just go 50F 60M and then use blacksmith techs to reduce their cost in late game. Speaking of techs, I miss the wheelbarrow. Sounds more like a pathfinding problem? Of course. I don't understand why the other guy got mad. Have you tried playing the game at 1.25 or 1.5 speed? In my opinion, using the game speeds is much better than changing a bunch of other stuff to get the same effect.
  10. Long time lurker. First post. First thoughts. What is the justification for making cavalry weaker against ranged attacks? Aren't cavalry (generally) supposed to counter ranged units? Priests made to cost only food and not metal, for what reason? Are we supposed to be able to mass Priests? Shouldn't Priests be special support units, hence cost some Metal? Also, why do swordsmen cost wood? Makes no sense to me. And rams "attacking" soldiers and women sounds pretty weird. Seems like a lot of the changes were made to just make changes? Experiment? Look forward to some matches though.
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