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Everything posted by wowgetoffyourcellphone
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Suggestions for the Gauls
wowgetoffyourcellphone replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Hmm, this would not be bad. Maybe add some more embelleshiment. I think moderle would need to be creative to make it more visually interesting, but the overall size and shape and idea is good. -
In my mod, the Ptolemies have a great array of mercenary troop trainable froom the mercenary camps placed through the map. They also have a bonus where mercenary are trained nearly instantly (other civ takes 5 sec to train a merc). This give an interesting dynamic to this civ, because batches of mercenary train instantly too. I also removed the redicilous bonus to their Lighthouse. I don't think the Lighthouse bonus was suppose to be that way. I just made it cheaper and give greater vision range. I also remove the Juggernaut as a separate unit (there is not juggernaut model in the game and to make one would need a very large model, probably too large for the game as it is designed right now -- there is not enough water space on water maps). I instead give Ptolemies a "Tessarakonteres" special technology which increase the health of their Heavy Warship.
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Basically try to choose the era when the civ has most dominance or is most distinctive. Within 500 BC to 1 BC.
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Wow. This is inspired. The spirit of Vangelis. Sounds a little like Blade Runner! "All those... moments... lost...like tears... in... rain..." Can you give backstory to the mod? Is there a storyline? Must be desperatation. Edge of annihilation. Humanity on the brink, fighting against all odd. A fighting retreat, then a desperate last stand. We will not go gently into that good night.
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Dudde, use some Synthwave and Trance music for the soundtrack and I am "in." Here is a great song, copyright free: Synthwave! Have some independant artists in this genre. Can get permission. Would be fantastic fit!
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"Royal Peltast" of Hellenistic era refer to the size of the shield, a small round "pelta", like a pikeman shield. So, Royal Peltasts of this time are heavy pikemen. The best men, the best armor, like the "Silver Shields" of the Seleucids.
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Not really. Has nothing to do with citizen happiness. More to do with glorious acts. See my quoted list.
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===[COMMITTED]=== Farm Beautification
wowgetoffyourcellphone replied to LordGood's topic in Completed Art Tasks
You can try it in Delenda Est. I also made the wheat wave in the winds. -
===[COMMITTED]=== Farm Beautification
wowgetoffyourcellphone replied to LordGood's topic in Completed Art Tasks
Ask Enrique again. he may have different opinion. -
Water Rendering
wowgetoffyourcellphone replied to aeonios's topic in Game Development & Technical Discussion
Yes it seem like fish are renered as a transp[arency? I can see the coral through the fish models for some reason, but not through the water (because of depth rendering). -
Comparison. New, left. Old, right.
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Water Rendering
wowgetoffyourcellphone replied to aeonios's topic in Game Development & Technical Discussion
Could it be relate to the pathfinding map? For example, water is red in Atlas if I choose a pathfinder overlay. -
===[COMMITTED]=== Farm Beautification
wowgetoffyourcellphone replied to LordGood's topic in Completed Art Tasks
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Water Rendering
wowgetoffyourcellphone replied to aeonios's topic in Game Development & Technical Discussion
I confirm this bug. -
The major problem with the sky is that it is squished. The sides of box are to short. It's like a pizza box now instead of a cube like should be.
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Mmmm steamed milk and shot of espresso. Put... put your 0 A.D. in it.
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Okay guys, I have idea. Let's put 0 A,D, onto The Steam.
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Maybe. But I think it more interesting if maybe all unit are only 2 resource cost, but maybe add a resource cost based on a tech effect. So, if you give "Sidearms" (knives, swords, etc.) to infantry, you add attack amount but also add +5 metal cost (so now the spearman also cost 5 metal). Just example.
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In my mod I give two docks. A Commercial Dock for fishing and trading, and a Shipyard for military ships. It work well I think, though confuse AI for now.
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I think final texture size can be 256x256 like many soldier textures are now. A lot of the old texture are 128x128.
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Gameplay Feature: Battalions and Formations
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I have talk about how the CS concept do not need to be dropped in favor of battalion. Battalions can still perform like citizen-soldiers. -
Gameplay Feature: Battalions and Formations
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
If you mix concept, it will be watered down and a mess to control. No game I have play has adequately to my satisfaction had a mixed system. It always felt disjointed and unnecessary with added complexity. So, I think the game should either have battalion or not. You can always have match start with extra scouts and hunters or something so you can have your fun microing a unit to spear a boar. I can very easily see each player being able to train individual units like foragers or scouts for those roles, but then that are their only roles. They don't swap into and out of battalions and add steps that make the concept feel tacked on. -
The problem is resource management is now watered down a bit. With only 2 resource cost for your mainline unit, you can have strategies focusing on gathering those resources. If unit cost 3 or 4 resources, then your econ just focus all the time at getting all resources equally. The difference on this is difficult for me to describe. I also find it hassle to be denied a sword man because I don't have enough wood. Right now player doesn't just need food and metal, but ALSO wood for a swordman. Why? Why 3 resource for a swordman but only 2 resource for spearman? Food cost should probably be increase, yeah. Also harder to get and more vulnerable.
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Dual Language on unit, building names
wowgetoffyourcellphone replied to Farwest's topic in Help & Feedback
To pickyback on historic_brutus post: Many AAA games have dozens or even a hundred options. It is not like indie games have too many opton compare to AAA games.