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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. It shouldn't be any harder to destroy a sw than to destroy a range or barracks. They all have the same armor and health.
  2. Propaganda. The real battle was obviously a confusing mass of soldiers fighting out of formation.
  3. There's no use in updating the animations and actors if there is no entity template.
  4. Lambda as shield pattern is a later design. I would just update the current designs in the game if you want to do that. No use making 5 or 6 new variations of one design. When I say update the current designs, do for resolution of course but also to remove a lot of those baked shadows. Just some thoughts.
  5. LordGood is right. These are torsion engines. Torsion more or less means "twisty power."
  6. Romans did not put onagers on wheels as far as I know. Better to just do the same as all the other catapults and keep it stationary.
  7. I meant making the wheel rounder. But that's up to you.
  8. Right but it doesn't have to be added to the production queue yet.
  9. In the base game check out the sentry tower template. Look for the <Upgrade> tag.
  10. That front skirt should just be a prop like the scale one.
  11. I think the shape of the head on the old pony is more accurate than the new horse.
  12. Do you have link to those? I really appreciate the scale of the new horse. The old horse looks comically small in comparison, even taking into account that ancient horses were smaller than modern horses. We may be able to keep the current horse and animations, but rename them to pony_. I seem to remember reference to Celts using ponies to pull their chariots, not full-sized horses.
  13. Hey, here's a tweak for the Onager texture. Some brightness, plus some saturation, plus a small amount of player color.
  14. I'm curious why you didn't just update the actors instead of making new ones called "pivot" etc.
  15. Animations look great. The UV mapping needs a lot of help though.
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