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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. What happened? Just curious. I never had issues myself, besides seeing massive amounts of spam on the forum in the past week.
  2. This will be great, if they bring back some of the mechanics from MTW2 and RTW1.
  3. The AI does this in Delenda Est too, but instead they will build dozens and dozens of Siege Workshops, so it's not just a Hyrule Conquest problem.
  4. Of course the game would be imbalanced when a player leaves, but that's a different topic.
  5. There's this very new and unknown technique called "Host Migration." Anyone ever heard of it?
  6. While it looks super cool I wonder about gameplay on maps with realistic size mountains.
  7. File format png. Also it musthave the file extension in the map file.
  8. The archery ranges are my favorite buildings so far.
  9. Wasn't this implemented at one time in the past? I remember seeing units walk faster on road/tile terrain.
  10. Welp, this blew up. That is indeed the base model. The model in DE is heavily modified by @Enrique, to reduce polygons, add a plinth, reskinned, etc. I hope you don't mind, but I sent an e-mail to cadnav.com to clear up any licensing issue. I will report any reply to this thread. "Free" is a problematic "license" indeed. Let's see what cadnav says.
  11. Perhaps a Garamantes Camelry Mercenary for the Carthaginians.
  12. Nescio is correct here. A shorter rein would be nice. The rein is a good idea though. It'll look great.
  13. I'll make a Blemmye Camelry Swordsman for the Kushites, perhaps an Arabic Spear Camelry mercenary unit for the Persians and Seleucids.
  14. Advanced could add the notched leather shield. Elite could add turban and longer robes? Maybe quilted cotton armor.
  15. A cross legged rider variation would be cool but that's up to you. I'll make some melee camel units for you after work. I had been holding off because the old animations weren't up to snuff.
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