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Everything posted by wowgetoffyourcellphone
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This is alpha 21. All the unit files are updated for A22.
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Heroes information sheets
wowgetoffyourcellphone replied to Fahrern's topic in Game Development & Technical Discussion
What I mean is, how will the be implemented? More XML files or by pulling the information from existing templates and auras? -
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Balancing a new Civilization
wowgetoffyourcellphone replied to balduin's topic in Game Development & Technical Discussion
Most units and buildings use the standard health, armor, attack stats from common parent templates. For example, a spearman from one civ tends to have the same stats as a spearman from another civ; a blacksmith has the same health and cost from one civ to the next. There are exceptions of course! And those exceptions are what give the civs their flavor. But in general, if you make their buildings stronger, you should balance that somehow, probably with cost and build time. Same with exceptional units. But for overall civ strength, you can't know that, usually, until after many many multiplayer games between your new civ and the others. Then you can buff or nerf according to that data.- 7 replies
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- civilization
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Thank you. This is not the intended behavior.
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===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
As far as I know shoulder strap did not come into play until the Hellenistic age -
Panatheniac Way!
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Heroes information sheets
wowgetoffyourcellphone replied to Fahrern's topic in Game Development & Technical Discussion
Why rewrite stuff that can be pulled from existing files? -
techs I don't like capturing
wowgetoffyourcellphone replied to technocrat's topic in Gameplay Discussion
Here's what I'd do. I would focus capture on the Civic Center. Once that is captured nearby buildings then become capturable. Until the CC is captured you have to destroy the enemy buildings as per tradition. -
It would be awesome to have a mesh and animations for this: https://wildfiregames.com/forum/uploads/monthly_2017_07/174336880201403131122527154485759099_001.jpg.3e767c942c7a073786e2dd1583be3232.jpg
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
Depends what you mean by small and medium ships. As far as I can tell from this thread and my own reading, these guys should probably only have a fishing boat, merchant ship, and light warship. So triangle sail for fishing boat and merchant ship? When I ask about patterns or designs for flags and sails I mean for player color.- 1.040 replies
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- civ profile
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
Could this model be reexported with a projectile and garrison prop points? Can be good fora Kushite light warship. We need to come up with some common designs or patterns for flags and sails and such as well. @Sundiata any insight for that?- 1.040 replies
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Then find an accurate image plz? Lol
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Desired gameplay(planned) features for A23
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
Do you mean hotkeys, meta, or map control as in gameplay? -
The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
Here's what this faction needs: -Decide on unit roster, then create a thread for reference gathering and art progress. - Repeat the above for all other aspects of the civ.- 1.040 replies
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Where Have I Been All This Time?!?!
wowgetoffyourcellphone replied to Rixxus's topic in General Discussion
You have terrible balance. -
The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
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Scouting: Auto Option vs Pure Manual
wowgetoffyourcellphone replied to sphyrth's topic in Gameplay Discussion
This has been fixed in A22 with the spies tech. -
lol, good catch. Then it's obviously unrelated.
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Maybe a coincidence, but 0 A.D. has frozen a lot for me lately too. I'll try to post the logs if it happens again.
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
Yes plox- 1.040 replies
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Quasi-Nubian
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Karnak?
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[Project] Factions Most Representative City
wowgetoffyourcellphone replied to Skhorn's topic in Scenario Design/Map making
I think Napata may look more interesting, especially because the sacred mountain Jebel Barkal could give a nice big geographical point of interest. -
Zoom. Enhance. Zoom. Enhance. I see you made a walkable wall!