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Everything posted by wowgetoffyourcellphone
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You mean we should write a book based on 0 A.D.?
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https://trac.wildfiregames.com/ticket/1109
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Changing the position of the map resize is a very much desired Atlas feature. There is a patch on Trac.
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How about instead of the Han Chinese having Barracks, Archery Range, Stable, and Workshop, they have Academies, which group units by weapon type, as such: Crossbow Academy Is a bit more expensive than the others, but the crossbowmen train faster and have low health. Good for massing. Crossbow Infantry Crossbow Cavalry Crossbow Siege, aka Shoushe, unlocked in City Phase with a Ballistics tech Sword Academy Sword Infantry Sword Cavalry Spear Academy Spear Infantry Spear Cavalry Archery Academy Optional Bow Infantry Bow Cavalry Siege Tower is built at the Fortress, or we figure out a way to make the Siege Tower buildable by units.
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===[TASK]=== Destruction and foundation meshes
wowgetoffyourcellphone replied to Nescio's topic in Official tasks
Thanks for bringing this up. That's 98 destructs and foundations, a big task, but minus 20, for 78 total new meshes/actors. Again, a tall order, but I think once someone has done a few, they'll get an efficient workflow going and bang out the last three quarters rather quickly. Don't forget the game needs more scaffolds too, but those can be rather modular and easy to put together once the individual props are built. Just need a new artist to come along, as the current ones are rather busy: @LordGood is on buildings [workshops, stables, ranges], @stanislas69 is working on getting the new horses integrated into the actors and reviewing other artists' work and looking to improve props, like helmets and weapons, while @Alexandermb is working on animations. I am just a hanger 'round making new unit portraits for cavalry based on Alexander's new horse and I have meager Blender skillz. This foundations/destruct modeling task would be a good one for a bounty, since it's so large but tedious. @Itms -
===[COMMITTED]=== Update Camel Units
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Completed Art Tasks
It's also interesting to note that the skeletons of Bactrian and Arabian camels are nearly identical. Most visual differences are not caused by actual skeletal morphology. Just interesting to note.- 162 replies
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"Continental Celts" just seems less romantic than "Gauls," ironic as my use of the term "romantic" is in the context of our discussion. I think people know what we mean when we say "Gauls" though, so it kind of sticks. The Greeks called themselves "Hellenes" and everyone else "Barbarians." More specifically, it's probable that mainland/continental Celts referred to themselves more along tribal or confederation lines, rather than as all-encompassing "Celtae", similar to many peoples throughout history, the Native Americans for instance, who thought of themselves along tribal lines, rather than as some kind of pan-American racial identity.
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Fixed locally. Will push to git soon.
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Mythos_Ruler's Playlist
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
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===[COMMITTED]=== Gastraphetes
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I am still getting this glitch, even after unloading all mods and make sure there are no random unversioned files in my local public mod folder. Any ideas? -
===[COMMITTED]=== Update Camel Units
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Completed Art Tasks
I think just in front of the hump for Arabian. Between for Bactrian yeah.- 162 replies
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===[COMMITTED]=== Gastraphetes
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
The boeotian helmet mesh is exported at the wrong position. In the actor it rests at the head prop point. If you change that to helmet prop point it's all screwed up.This isn't a problem for the gastraphetes who will never remove the helmet in a normal game, but if you want to use that mesh for other units/helmet actors, then the mesh will need to be scaled/repositioned. LUCKILY I ALREADY DID THAT FOR YOU. It was a btch getting this right because at first I didn't know what was happening when I saw it goofed up on the heads of other units. Rename it to hele_boeotian so it doesn't overwrite the current hele_helmet_t hele_helmet_t.zip -
New Player - Thoughts...?
wowgetoffyourcellphone replied to secondpink's topic in General Discussion
What makes battering rams OP is that they can inexplicably mow down enemy soldiers too. -
===[COMMITTED]=== Horse Update
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
The Celtic horses could definitely use a retexture anway. It does look better than before. -
===[COMMITTED]=== Horse Update
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Modders should wait until the assets are committed to public mod or else you might be duplicating your work. I started making cavalry portraits. Then ran across this. If the UV map can't get worked out, then maybe the tack can be a prop instead, like the player color bandin the first one. -
===[COMMITTED]=== Update Camel Units
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Completed Art Tasks
If camels were improved, I'd add more camel units to DE.- 162 replies
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===[COMMITTED]=== Update Camel Units
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Completed Art Tasks
I think the camel could use a whole new mesh, IMHO. And needs to be slightly bigger now that horses are bigger.- 162 replies
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===[COMMITTED]=== Update Camel Units
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Completed Art Tasks
Exactly, 100% new and improved.- 162 replies
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Any new love going the camels' way? I think the camel mesh and unit animations could use a revamp after @Alexandermb's very successful work on the cavalry. It would be excellent to have both Arabian and Bactrian camels: 1 and 2 hump. Then we can work on the rider textures and props to look more authentic. Right now they're just based on Persian units.
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I can't believe it either. A solution come soon.
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You're a wrong message. j/k, Needs an autobuild.
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https://trac.wildfiregames.com/changeset/20676
