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Everything posted by wowgetoffyourcellphone
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===[COMMITTED]=== Horse Update
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Animations look great. The UV mapping needs a lot of help though. -
Lol now I can remove from DE.
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Yeah, I recently implemented the slave economy to all civs. There are Male Citizens and Female Citizens, who build economic and civic buildings, and who have a Slave Ownership aura which boosts: Male and Female Slaves, who are available to train after building a Market. So... Male Citizen - Trained at the Civic Center, builds economic and civic buildings, mediocre at gathering resources. Has Slave Ownership aura. Female Citizen - Trained at Houses after building 5/10 houses, builds economic and civic buildings, mediocre at gathering resources. Has Slave Ownership and Inspiration auras. Male Slave - Trained at the Storehouse after building a Market. Cannot build, but gathers resources very well, especially when within the Slave Ownership aura. Female Slave - Trained at the Farmstead after building a Market. Cannot build, but gathers resources very well, especially when within the Slave Ownership aura. I would like to combine the male and female variations into one unit each, Citizen and Slave, to make things simpler. This is basically the same functionality that Age of Kings had back in 1999 with its male and female villagers. I can do this visually with actor variations, but their selection sounds, specifically their voices will not be correct. I asked some WFG developers about allowing entities to have more than 1 gender and I was advised to submit a patch. lol, I guess it'll never happen then!
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Yeah, the Git repo should work with the current SVN/dev version of 0 A.D.
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Delenda Est, but with ages instead of phases. Add battalions for soldiers. Add AOE3/AOEO home cities. Add age-up choices ala AOM. Have "god powers" but slightly more mundane, call them "Commandments" or something, just boosts or policies that affect gameplay. Have an incredibly well-written and historical campaign for "Europe", "Africa", and "The East." Basically, harness the entire "Age" canon, and then include some extra innovations.
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===[COMMITTED]=== The next big thing : Helmets
wowgetoffyourcellphone replied to lucas92's topic in Completed Art Tasks
That poor guy, having to parse large art commits. -
===[COMMITTED]=== The next big thing : Helmets
wowgetoffyourcellphone replied to lucas92's topic in Completed Art Tasks
12 is the classic Corinthian helmet that we all know and love, 6th and 5th century. 16 is a more refined version for better hearing, which I really like, 5th and early 4th centuries. It's my favorite Corinthian variation. Notice how the face and cheek pieces of the helmet have a general taper down. #20 is an excellent example of a Thracian-style helmet, used across the Hellenistic world in the 4th and 3rd centuries. Great for pikemen, mercenary hoplites, and maybe even elite archers. -
===[COMMITTED]=== The next big thing : Helmets
wowgetoffyourcellphone replied to lucas92's topic in Completed Art Tasks
The textures are much smoother and much improved. They look like nice smooth metal helmets now. Critiques: - Corinthian helmet cheek pieces look a little "broad" to me. I think the overall face of the helmet should taper more, and the eye holes should be smaller. - The "Thracian Cap" helmets are confusing to me. They may or may not be accurate, I don't know. Maybe I just think they're ugly in general. lol - Some of the helmets have cheek pieces that are modeled to be more like ear muffs. Maybe revisit the geometry of those. -
===[COMMITTED]=== The next big thing : Helmets
wowgetoffyourcellphone replied to lucas92's topic in Completed Art Tasks
Which one? there are many. But likely @Wijitmaker. -
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===[COMMITTED]=== Gastraphetes
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb: Do you think those skeletons conflict with the gastraphetes one? -
Game Setup Rooms aka games creation room UI "overhaul"
wowgetoffyourcellphone replied to Dade's topic in General Discussion
Exactly, and you can be as granular as you want. You can have Europe as a region and then also Italy, Aegean, Mediterranean, Gallia, etc. as more regions. And any given civ can be in any number of regions, especially the big empires. It's all very possible and already in DE's civ.jsons in case @s0600204's patch is ever committed. -
I'm not going to litigate this again. I'll just point to this: http://www.moddb.com/mods/0-ad-delenda-est/news/battalions-and-formations
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===[COMMITTED]=== The next big thing : Helmets
wowgetoffyourcellphone replied to lucas92's topic in Completed Art Tasks
I agree, and some of the helms don't sit naturally on the heads. Some of the helms have odd geometry and the textures are strangely grainy. -
You talk from your point of view, yeah.
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Game Setup Rooms aka games creation room UI "overhaul"
wowgetoffyourcellphone replied to Dade's topic in General Discussion
While the mockup is sexier, the patch is actually more functional, what with the regions and cultures functionality. Would be nice to combine the look of the mockup with the functionality of the patch.