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Everything posted by wowgetoffyourcellphone
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Building on another Building
wowgetoffyourcellphone replied to Trinketos's topic in Game Modification
In what way? Maybe farm fields would be constant map objects and the player claims a group of fields by building a farmstead on a farmstead slot. -
Building on another Building
wowgetoffyourcellphone replied to Trinketos's topic in Game Modification
Yes, I think it would be cool to be able to build a Storehouse on a slot and claim a gold mine for your civilization. Stuff like that. -
===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
I thought the same way as you until I looked the words "stables" and "stable" up. Stable is not synonymous with stall. So, Stables doesn't mean a group a of stalls in one building, Stable does. Stables means multiple Stable buildings. Barracks is different, apparently. -
Building on another Building
wowgetoffyourcellphone replied to Trinketos's topic in Game Modification
Yep, I call it "slotting." -
===[COMMITED]=== Brit Stables
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
Finally some shield props. Nice. -
LOL I like the running commentary
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===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
I know what Ima do for DE. Base game can flail. Basically, I am going to try to come up with at least 2 units for each of these buildings, except Elephant Stable, for each civ. If I can't come up with at least 2 units for each, then I'll just throw the extra 1 into the barracks or make it the Civic Center unit, depending on context. To emphasize that each civ has its own military focus I will do something like this: Since the Persians have an archer and cavalry focus, I will include the promotion techs for each ranged unit at the Archery Range and for each Cavalry unit in the Cavalry Stable. The Barracks will include no promotion techs, few techs at all really. Romans, they get a bunch of Barracks techs, but no Archery Range and Cavalry Stable techs. You can go on down the list and see how easy it would be to allow, say, the Athenians to have a generic Greek Archer, aka Toxotes, and give them access to that type of unit, but clearly the upgrades and promotion lines will be heavily given to the melee infantry units at the Barracks, mainly to Hoplites. Actually, I'm going to make the Gymnaseion the Athenian Barracks, but that's beside the point. -
Bug in texture of the persian farmstead
wowgetoffyourcellphone replied to Imarok's topic in Art Development
I should have kept my mouth shut, since I actually really like the current Persian temple. -
===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
k, then: barracks stable elephant stable archery range right? Just making sure, since I am updating DE in real-time as you commit these. -
===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
So, now there are too many buildings to all show up in the UI. hmm -
Bug in texture of the persian farmstead
wowgetoffyourcellphone replied to Imarok's topic in Art Development
Check the mapping on the Persian temple. -
===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
eh, then things aren't very clear in Atlas. What is a mc? -
===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
Nono, I meant it should have an s at the end, but some don't. lol It would be good to unify and logically rename things, though I am sure it would be a minor pain in the butt. Logically, it would be stables_cavalry.xml and stables_elephant.xml. And all mentions of "civil_centre" renamed to "civic_center," though I am sure that will break quite a few things, like maps and whatnot, and will be a pain to track down all the bugs. May be worth it though. *sigh* -
===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
This reminds me. I think the way player color is handled on the Assyrian Ram is kind of weird, not very consistent with other objects. -
===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
there's an inconsistency with file naming. Should all be Stables or Stable? Think it should be Stables, with an 's'. -
===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
Having a passive ranged attack would be cool, firing a couple arrows at random enemy units every few seconds. -
===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
I think the colors are super bland, and as you mentioned have low contrast. -
===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
They should be helpless against units. -
===[COMMITED]=== Iber Workshop
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
stan the man -
IMHO, elephants shouldn't be siege weapons, especially since almost every civ knows how to use a covered log to bash down a gate. Elephants were definitely used against gates [see: Pyrrhus vs. Argos] and to bash through simple barriers and perhaps through huts and whatnot. But their primary military use was on the battlefield against masses of enemy infantry and cavalry.
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===[COMMITTED]=== Gastraphetes
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I get this from the gastra. -
It's the vision range.