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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. https://wildfiregames.com/forum/index.php?/search/&q=POGs&search_and_or=or
  2. There's also the view that how "heavy" the armor worn was also based on position within the Macedonian phalanx. Front rankers wearing "heavy" armor and face masks, while the rear rankers wore no body armor and merely a pilos-style helmet. It's not so clear cut as me staking a position ("They wore heavy armor or armor based on the mission") or you staking a position. There was position within the phalanx, as I noted, and then also actual rank. Higher ranking officers would (GENERALLYYYYYY) wear heavier flashier armor, while lower ranks would wear more basic armor. I would love to have battalions in the game so we can depict all of these conditions and variations as accurately as we can. Have a flashy looking officer in the front right, with a standard bearer behind him; most of the front couple of ranks wearing heavy armor variations, then medium in the middle, and no armor in the back (with a lot of variant bleed between the rows, not defined harshly).
  3. The Republican Romans here are during the 2nd Punic War, so if you can find references for allied or mercenary units the Romans used in this time period and we can see what we can do.
  4. You could always just use that one here and there for a splash of detail.
  5. Bello Gallico was the correct term. Or Bellum Gallicum. Any Latin experts here? To make matters worse, Google Translate says Bellum Gallico. lol Yeah, @elexis, I think this term fits perfectly my dude.
  6. The p-i-p was interesting. I liked it. Maybe as an actual engine option?
  7. Checked them out. Didn't encounter any error codes or anything like that. Anything in particular you'd like us to look at? I really like the Zapotecs. I think Mayans would make a great addition to Terra Magna as well (preclassic and early classic fit into the game's timeline, with plenty of awesome architecture). Incas and Aztecs can go into Millennium AD (and they all can be combined into the official game, under a new release "0 A.D. - Epochs", coming soon in 2025!).
  8. I think the folder should be versioned too. Meaning terra_magna_02 or something, because it placed the zip into my git T_M folder. lol
  9. I figured work on the unit AI first, then the animal behavior. But even now, the dangerous animals don't always attack. Sometimes they wander around before attacking, which is fine.
  10. Well the reason I posted this thread the way I did was because I thought there would be broad and near unanimous agreement on this topic. Imagine my astonishment and frustration when that turned out to be false, at least from a few key people.
  11. May I suggest a less noisy base terrain texture? I really like those round forts.
  12. I'm still not understanding what you say the "root cause" is in regards to the texture. It's clearly a UV mapping issue on the model to me. The "new" and "old" textures you show don't adequately illustrate what you're trying to say. The player color bricks on both textures are in the same exact position.
  13. https://www.resetera.com/threads/aliens-colonial-marines-ai-fixed-by-a-single-letter.55247/ https://www.pcgamer.com/amp/all-this-time-aliens-colonial-marines-stupid-ai-may-have-been-caused-by-a-single-typo/?__twitter_impression=true Niice. Reddit discussion:
  14. Right, just a small adjustment of the UV map on the model. No need for texture shenanigans. @stanislas69
  15. I playtested it and it is kind of cramped. I really need that map resizing patch. Also, the bamboo models I took from Terra Magna are a real framerate killer for some reason. Way more so than the Cretan Date Palms. @stanislas69 @Alexandermb There is a distinct lack of Chinese fauna in the game for sooooome reason.
  16. Neat! I think from a gameplay perspective, the scale of the dunes is outsized from terrain features in most other maps in the game. I think if the dunes scale was reduced by about 40% you'd have something super cool here. Put a randomly seeded oasis in the middle surrounded by dunes or something and you got a stew goin. I like what you did with the ambient colors to make the dunes that orange color. Perhaps have a few variations between a set of few different realistic colors to make the map look slightly different each time. Also, too bad the game doesn't have SSAO. Would look so much better on a map like this.
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