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Everything posted by wowgetoffyourcellphone
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[request] improve some wall towers
wowgetoffyourcellphone replied to Nescio's topic in Official tasks
Hmm, interesting solution. I think AOM went even further though and had terrain analysis and swapped in "bent" wall segment models to conform to the terrain. Worked okay for the time. It would certainly require more art work, but would look better. -
[request] improve some wall towers
wowgetoffyourcellphone replied to Nescio's topic in Official tasks
I think wall towers should be about 15% taller too, to help with aesthetics on hilly ground. -
Gotta use the correct font weight in the code?
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Thanks to the map resize patch I was able to resize the Saharan Oases map!
- 28 replies
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- 2
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brit_infantry_swordsman_e works just fine for me. Maybe try deleting ur cache.
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I just committed the Turret fix to github.
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===[COMMITTED]=== Macedonian wonder
wowgetoffyourcellphone replied to Tomcelmare's topic in Completed Art Tasks
I'd use the fancier textures. -
Breaking Changes Following rP23856.
wowgetoffyourcellphone replied to Freagarach's topic in Announcements / News
It only affects entities with visible garrison points, like walls. -
It is possible to create a shift system type TBS
wowgetoffyourcellphone replied to Lopess's topic in Game Modification
I've always heard it called a turn based system. Never heard of "shift" system. -
Some animations are broken (gathering and other)
wowgetoffyourcellphone replied to Mr.lie's topic in Bug reports
Those arent even the right horse models. -
https://trac.wildfiregames.com/changeset/23859 https://trac.wildfiregames.com/changeset/23860 ?
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Feature: Hero Upgrades
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
That texture on the right is nice! -
Barter x for y wording is reversed
wowgetoffyourcellphone replied to psypherium's topic in Bug reports
Yeas this is how it should be. -
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Okay, then he's talking about D2300.... Why you obfuscating brev?
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Depends. If you just want to create 2 or 3 new biomes now for A24, and then all the rest for A25, that's up to you. I just thought there was already plenty of other things holding A24 back. lol The ones we add to A24, like India, need to be new biomes and not updated old ones. We don't want to have to update all the random maps yet until the entire biome/terrain overhaul is complete.
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Delenda Est: BALANCE
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Yeah they do. Galatian Heavy Cavalry mercenary. -
Meeting
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Delenda Est: BALANCE
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Please be more specific. lol -
Metal mines for the India biome. I think I will use these meshes and textures to improve the metal mines for all biomes.
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Delenda Est: BALANCE
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Care to clarify? -
{ "genericName": "General Craterus", "description": "General Craterus.", "icon": "mace_hero_craterus_card.png", "tooltip": "Select General Craterus to lead your civilization.", "modifications": [ { "value": "ProductionQueue/Entities/_string", "tokens": "-units/mace_hero_philip_infantry -units/mace_hero_demetrius_infantry -units/mace_hero_alexander_infantry", "affects": "CivilCentre" } ] } I get this error now once a building is "completed", but is not really completed. It just sits at 99.999999% completed. @wraitii @Angen @Freagarach
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Larger panel or smaller icons?
wowgetoffyourcellphone replied to Nescio's topic in Game Development & Technical Discussion
I think D2875 is aesthetically better. It unifies the little portrait sizes and keeps the dynamic shape of the HUD.
