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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. These particular textures I am editing their colors to fit the 300 theme, so we'd have to curate the core game textures separately. But I'm glad you see the same potential for improvement I do.
  2. Biomes for the 300 mod: 300-Sparta and 300-Thermopylae
  3. New Terrain tests. To me, this clearly shows that the core game's terrains can be improved greatly, perhaps for Alpha 25 make that a big art push to update the terrains. https://cc0textures.com/
  4. Renaming the public mod could be a first step. But also in public communications it would be good to emphasize the name more. "Presenting 0 A.D. Empires Ascendant..." and from then on refer to the game as only Empires Ascendant.
  5. I think we should have to make choices. Etruscans (they can fight Gauls and Romans) and Judeans (to fight Seleucids and Romans) might make sense while the other maybe not. That's just my view. Part 2 could be a prequel, yeah. Mycenaeans, New Kingdom Egyptians, Minoans, Hittites, Babylonians, Old Judeans, Assyrians, Wilusa (Troy), Phoenicians, a couple others. Right, we could get really creative with Centurions. Incredible references. I think we could make Proto-Cataphracts the Fortress cavalry champions while moving the Praetorians (who perhaps can switch back and forth from infantry to cavalry) to the Civic Center.
  6. Nope. There can still be a Part 2 (Bronze Age), Part 3 (Medieval Period), etc., all "0 A.D." 0 A.D. is the franchise. Empires Ascendant is the game.
  7. Thanks! I think they'd have fewer variants per unit than other civs, but they wouldn't be completely uniform as depicted in films and TV. I need help from the resident artists for unit textures and props! The good thing is, anything anyone does for DE's Imperial Romans can easily be put into the core game, either as Atlas units/structures or as a full Imperial Roman civ. I'm slowly inceptioning the idea that Empires Ascendant should cover the entire classical time period instead of stopping at 1 BC (and Imperial Romans should be a separate civ from the Republican Romans; the differences are just too great).
  8. Thanks to @Alexandermb and @wackyserious for their awesome work. Above are the Imperial Roman infantry units so far.
  9. On the contrary, that was one of the chief ways of taking down a war elephant. They used to use axes and chop at the elephant's legs and hamstrings.
  10. I think the Asian elephant is too small, yes. Should only be 2 or 3 hands shorter than the African Bush elephant. We can also justify it by saying they used the biggest and strongest elephants for war.
  11. Straighter, at an angle. Not curved. The curved makes it look feminine, like Aphrodite. Example:
  12. Could we scale them up in-game? They seem a little small to me. That way we could do cool things like have 2 or 3 dudes in a howdah.
  13. The headband should be more like the original. It's a diadem, worn by kings and paupers alike, though on coins indicated royalty.
  14. Honestly, I think these could serve as mercenary archers for the Romans.
  15. For DE, I have adopted your naming scheme in that diff, more or less.
  16. The guy in the middle (1): Would call him "White Linen Warrior" or "Linen Regiment" "White Champion" or "Chosen Warrior" or something like that.
  17. I'd use the whole syllable myself: scyth_ This could actually be the elite Dahae horse archer for Seleucids and Persians.
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