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Everything posted by wowgetoffyourcellphone
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Top Panel UI Opinion
wowgetoffyourcellphone replied to manowar's topic in Game Development & Technical Discussion
Right, my opinion as well. -
And then after the wooden one is done, maybe remove the tiled rooftop from the skene of the 'stone' theater? Make it a flat roof (with a small lip around the edge) with a trap door on top and a crane? So, keep the U shape of the skene, but remove the angled tiled roof. We can keep the tiled actor to give to the Seleucids and Ptolemies or something, while Athenians get the new flat-roofed+crane version.
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Top Panel UI Opinion
wowgetoffyourcellphone replied to manowar's topic in Game Development & Technical Discussion
Right, if we really wanted it to, we could have the option to toggle off the logo, but the build info would always show up (no option to toggle off). -
Top Panel UI Opinion
wowgetoffyourcellphone replied to manowar's topic in Game Development & Technical Discussion
It would show up by default when taking a screenshot, but have a toggle to turn it off in the Options menu. -
Top Panel UI Opinion
wowgetoffyourcellphone replied to manowar's topic in Game Development & Technical Discussion
https://gitea.wildfiregames.com/0ad/0ad/issues/9171 I'd like to advocate some more for the About page and moving the build information there. If it's useful for screenshots to show the build info, then have it show up with the game's logo at the bottom right corner (currently Alt-K toggle, but it could be automatic for screenshots) when the screenshot's taken. Any chance to keep the HUD clean and organized I'd like to take it (within reason of course, which is why we're having this conversation). (Put it in the bottom right) *I'd actually like to have a new Options section for Screenshots (Show UI? Show Version? Target Folder, etc.) -
Guide for publishing mods on mod.io
wowgetoffyourcellphone replied to Itms's topic in Game Modification
What's the mod.json file look like? -
I wholeheartedly agree. In fact, Delenda Est has this feature already. Subsequent UnitAI changes to the base game have made it a little buggy, but it could easily be added to the game without too much fuss. I've already created an issue on Gitea for this: https://gitea.wildfiregames.com/0ad/0ad/issues/9143 ^Rating: Must Have Indeed. I'd like to change the house from: Small House 5 pop 75 cost and Big House 10 pop 150 cost to these new stats: Small House 10 pop 100 cost and Big House 15 pop 150 cost and Tenement (Carthage and Rome) 20 pop 200 cost I've always thought that the pop bonuses and costs should be more aligned. The double cost and double benefit difference seemed too big to me. And then, I think, re-add the 2 pop cost for Citizen-Cavalry and Infantry Champions, and 3 pop cost for Cavalry Champions. And increase 'default' pop cap to 400. ^Rating: Should Have The word you're looking for is 'Tooltip.' I think most of us agree that they should be improved! I've made this gitea issue, which is very relevent: https://gitea.wildfiregames.com/0ad/0ad/issues/9166 ^Rating: Must Have
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New Civ emblem: Did the Theban army carry aspides of this shape in classical times? Debatable to probably not. It's likely a shape based on earlier archaic examples which are lost to us, but what's not debatable is that the Thebans themselves used this design to represent them. I imagine the design is a part of their national identity and founding iconography. It's all over their coinage and even today is a well-known symbol for Thebes. My head canon can imagine a scenario where during some excavations on the Cadmean hill to level it off and build their religious and civic monuments they uncovered evidence of their 'glorious' bronze aged past, which included shields or votives in this shape, so they built their founding myths around these objects and possibly even displayed them in their major Cadmean shrines or temples.
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@lilypoppy I think the 'Persia' biome terrains are going to be closer to the 'rugged iberia' you're going for. Check out the Hindu Kush skirmish map for example, or the Zagros Mountains skirmish map. You can also use the tree types on those maps to approximate what you'd see in the drier parts of Iberia. I'd swap the gazelles for deer and you're probably only going to see palms only on the coasts.
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Top Panel UI Opinion
wowgetoffyourcellphone replied to manowar's topic in Game Development & Technical Discussion
Just have it show up when you take a screenshot. -
Top Panel UI Opinion
wowgetoffyourcellphone replied to manowar's topic in Game Development & Technical Discussion
I'm fine with either. -
A stone theater was not built in either Sparta or Thebes until Hellenistic times. Prior to that, both cities had wooden theaters. The current stone theater/sanctuary model can be used as an Atlas object. For base game, half of the Spartan Theatron's cost could be in Wood. @Obskiuras, would you like to create a concept?
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Theban Greeks (release 28)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Don't forget hele_decor_spec.png in tropaion_shields.xml -
Top Panel UI Opinion
wowgetoffyourcellphone replied to manowar's topic in Game Development & Technical Discussion
I don't think we have to reinvent every wheel. Explore avenues of improvement and innovation, sure, but the standard countdown timer has always worked perfectly. -
Top Panel UI Opinion
wowgetoffyourcellphone replied to manowar's topic in Game Development & Technical Discussion
Putting the ceasefire timer into the tooltip of a vague UI element is hardly an improvement. You should just see it right away ticking down. -
It wouldn't be for nothing. It gives you the option of training heavier units for more cost or lighter units for less cost or a balance in the medium units. Gives the player options.
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3rd one looks really good. Hence, variations:
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I've had the idea for a while, sitting in the back of my mind for several years now, of rather than simply adjusting stats, some Forge techs unlock the ability to train Medium and Heavy variants of your units. So, researching "Linothorakes" unlocks Medium units, while researching "Bronze Cuirass" unlocks Heavy units. Ranged units like Slingers, Archers, Skirmish Cavalry, etc. would only have Light and Medium options to train after your research "Linothorakes", and then you can unlock Light, Medium, and Heavy variants for Hoplites and Hippikons after researching Linothorakes and then Bronze Cuirasses. This would replace the current promotion system.
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"Strategy Game Icon Style" (the standard I've taught the LLM to maintain): Iconized for in-game: Athletic Dances (replaces "Feminine Mystique") Cost 300 Food 300 Glory Effect Spartan Women +100% attack. Spartan Women +25% health. Spartan Women +5 carry capacity for all resources. Description Ancient Spartan dance was closely tied to education, athletic training, religion, and communal identity. Spartan boys and men practiced martial dances, especially the pyrrhichē, which imitated combat movements—dodging, striking, advancing, and retreating—and helped develop rhythm, agility, and coordination. Choral dancing was equally important at festivals such as the Gymnopaidiai and Hyakinthia, where age groups performed songs and dances that celebrated discipline, military virtue, civic continuity, and the gods. Spartan girls also received unusually extensive physical training by Greek standards, and dancing formed part of that culture of public athletic display. The female Spartan dance usually called the bibasis (Greek βίβασις) was an especially athletic form. Ancient descriptions portray dancers repeatedly leaping upward and striking or touching their buttocks with their heels while airborne, apparently counting the successful repetitions. It was therefore less like a restrained ceremonial dance and more like a combination of dance, jumping exercise, and competitive athletic display. Both young men and women could perform versions of it, but Spartan girls became particularly associated with the feat. One ancient anecdotal tradition even praises a girl for performing a thousand consecutive kicks or jumps, although such numbers should be treated as celebratory exaggeration rather than a precise athletic record. For Spartan women, the bibasis fits the broader educational ideal attributed to Sparta: girls were encouraged to cultivate strength, stamina, coordination, and bodily confidence, rather than being confined exclusively to domestic accomplishments. The dance would most plausibly have been performed in a short, practical tunic, allowing freedom of leg movement, probably barefoot, and without armor. It was athletic, rhythmic, and distinctly Spartan in the way it blurred the boundary between dance and physical training.
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It's armor, so we're going for more protection. Other considerations like flexibility and whatnot is getting too far into the weeds. And as a reminder, it's not supposed to be a historical progression through the timeline either. Several of these cultures are depicted compressed into a representation of about a century of time. Several decades in the least. So, for body armor, which is supposed to give a +1 hack resistance for each tech up the ladder, going from a bell cuirass to an exomis, which is the historical progression, is not intuitive to its effect. During Sparta's height, sure, most Spartiates wore the exomis instead of a cuirass or linothorax, but they had the technology and knowledge of those things and they were available and some of them wore the heavier items, so they make sense as techs.
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