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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Loom and Fertility Festival are already taken care of in the PR. As for the old "Spartan Women" bonus, how about calling it "Ritualistic Exercise," eluding to something unique to their culture to justify the bonus?
  2. Athens: Politēs Athēnaîos (Athenian Citizen) Britons: Carthaginians: Gauls: Han: Iberians: Kushites: Macedonians: Politēs Makedonikḗ (Macedonian Citizen) Mauryas: Persians: Ptolemies: Romans: Cīvis Rōmānus (Roman Citizen) Seleucids: Sparta: Politēs Spartiátēs (Spartan Citizen) Also keep in mind the names don't always have to translate to "{Civ} Citizen," it could also be something like Han Peasant, or Gallic Artisan, or anything like that to add cultural flavor.
  3. https://gitea.wildfiregames.com/0ad/0ad/pulls/8062 Please suggest GenericNames and SpecificNames.
  4. Gotta chomp those Rice Krispie Treats.
  5. This guy's voice is terrible.
  6. Kinda makes sense if you think about Age of Empires games, where even their versions of champions, "Unique Units," have upgrades that make them even better. -> -> May I propose that the Spartan Champion have a 3-tier upgrade system that goes (GenericNames) Spartiate -> Bodyguard Spartiate -> Olympic Champion Spartiate; Village -> Town -> City phase.
  7. You will kiss the feet of the 30 people who regularly play on the lobby and you will like it. It's their game. You should know that by now.
  8. I like this one. Close to "bellissima," which means "very beautiful" in Italian. And, of course, my patron goddess is Athena (Minerva).
  9. I'd like to add another North African civ at some point, like Numidians and/or Garamantes.
  10. That would be nice. Or throwing rocks, so we could allow melee units onto walls and give them a short-range rock throwing animation.
  11. What are the best (and worst) Skirmish maps for multiplayer? I understand random maps are the most popular, but I'm interested on how to make the skirmish maps better for just single player.
  12. Yeah, what the hecken is going on here? Frontier fiber internet (my wifi) blocks it, but T-Mobile 4G does not.
  13. You have a new benchmark for water and cliff rendering, @wraitii
  14. This one is absolutely gorgeous. I tweaked it for color:
  15. No one cares which mod you run in single player*. It's what you run in multi-player which may or may not cause a problem. In a competitive environment, we should endeavor to make the experience and challenge as consistent as possible for all participants. *Though, bragging rights are reduced the more automation-focused your mods are, even in single player. It's not as impressive to beat "the campaign" on hardest if you're running all kinds of mods compared to someone who beat it with stock 0ad.
  16. Selecting discreet levels would be interesting but you kind of already have that with the different difficulty levels in the game. They are presented as hardness levels though, not 1-10.
  17. For one reason or another, 2025 has started off as the year where I get back into that most nostalgic of genres - good o' real-time strategy. First came the replaying of classics like Age of Empires, then trying out some new promising indie titles (Eyes of War being my most interesting find - just classic skirmish with a gimmick that lets you play in 3rd person and fight with your army, very cool during sieges), and then it just continued... Age of Darkness was another find, but the latest is 0 AD. Since most of my game consumption is a direct funnel from Steam (or GOG for all my DRM-free purchases), I guess gems like this are even harder to discover unless you hear from it by word of mouth - same as we did back in the day. That's what makes it even more endearing and kind of bitter-sweet because of how nostalgic this whole gaming period feels for me. Where do I start and end with 0 AD? It's absolutely astounding that someone released a free game of this scale and caliber. It's perhaps the closest to being a spiritual successor to the original Age of Empires while also having its own personality. And this was being developed all the way back from 2010? Needless to say, I've dipped just a bit into it and already have to shout praise in its direction. Just so glad whenever I see love being shown (and in such quantities too!) to this overshadowed genre. Consider this my love letter if nothing else <3
  18. 60 seconds wasn't a narrow enough time between horn blasts? If not, then maybe 30 seconds could be good.
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