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Everything posted by wowgetoffyourcellphone
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Atlas: Biome selection for RM generation
wowgetoffyourcellphone posted a topic in General Discussion
Atlas really needs the option to choose the biome of the random map the designer is generating. Mainland random map, for instance, has no option to choose a different biome. It always generates an Alpine biome map. There is no drop menu, as in game setup, to choose the biome it ill generate. -
move fields away from the CC
wowgetoffyourcellphone replied to maroder's topic in Gameplay Discussion
That's just simply wrong? It's very plain to see the CC is representative of the administrative center of a town or city. -
What if pikemen had their attack rate halved?
wowgetoffyourcellphone replied to LetswaveaBook's topic in General Discussion
Fenris Wolves in Age of Mythology have a similar bonus. The bigger the pack, the faster they move for instance. In Delenda Est, phalangites have the "Massed Pikes" aura that improves their combat effectiveness when fighting in groups. Hoplites have their own aura, called "Shield Wall" which improves their armor values when fighting next to each other. -
move fields away from the CC
wowgetoffyourcellphone replied to maroder's topic in Gameplay Discussion
Building farms around the CC isn't some immutable law of the Universe or something. It's simply based on positive and negative incentives (and the lack thereof), which can be changed. -
What if pikemen had their attack rate halved?
wowgetoffyourcellphone replied to LetswaveaBook's topic in General Discussion
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New Unit: African Veteran
wowgetoffyourcellphone replied to wackyserious's topic in Game Development & Technical Discussion
I got one here for DE. Basically, the champion swordsman ("Veteran African Infantry") replaces the champion hoplite ("Sacred Band Hoplite") if you choose Hannibal as your hero. Perhaps I can also do this for the champion cav. Swap the Sacred Band Cavalry for Veteran Numidian Cavalry if you choose Maharbal as your hero. @wackyserious Do you think you could make 3 or 4 new scutum textures for this guy? You're the G.O.A.T. when it comes to textures! -
A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
Playtesting seems to be haphazard across the board. Can't really force people to playtest every single change though. -
Agreed, and with 0 being the first alphanumeric of the title, the game is almost always at the top of any list.
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Only half-kidding here, but could this be part of our marketing strategy? Choosing thematically relevant AAA titles in the game browser so that those fans may inadvertently click on and watch a 0 A.D. video?
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New Unit: African Veteran
wowgetoffyourcellphone replied to wackyserious's topic in Game Development & Technical Discussion
We could make it so heroes can unlock the training of different units as long as they live. -
New Unit: African Veteran
wowgetoffyourcellphone replied to wackyserious's topic in Game Development & Technical Discussion
I think they only make sense for Hannibal though, historically. And I'd also shy away from heroes training other units. Never felt right to me. -
Yeah, Yak, it has to be generic. Like "Alien Warrior" or something.
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Right. The Romulans could be some kind of late-game off-shoot civ from the Vulcans. Call it "Romulan Diaspora" or something. lmao Primary Vulcan melee weapon, lol:
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2 Klingon civs? One lead by Kahless and one led by his brother Morath, lol
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0 A.D. needs a Klingon Warrior cheat unit, complete with bat'leth.
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Truly. 100%
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Balancing Citizen Soldiers (CS) (long shot)
wowgetoffyourcellphone replied to maroder's topic in Gameplay Discussion
Alternatively, have citizen-soldiers and female citizens have the exact same worker stats, but the citizen-soldiers are now weak fighters. They're only good for maybe holding off a P2 champion rush or something for a short time and supporting your champ&merc expeditionary force. -
Balancing Citizen Soldiers (CS) (long shot)
wowgetoffyourcellphone replied to maroder's topic in Gameplay Discussion
What the game needs is a soldier-citizen concept, then, instead of the current citizen-soldier concept. You need citizens (workers), who just happen to fight, rather than soldiers who just happen to work. Then you could create more champions (your "real" soldiers) for each civ and move their availability to P2, along with some weak siege ("dudes carrying a log") P3 has heroes, advanced siege, mercenaries (and possibly extra champs unlocked). -
Balancing Citizen Soldiers (CS) (long shot)
wowgetoffyourcellphone replied to maroder's topic in Gameplay Discussion
Slaves are unlocked when you build a Market, so perhaps I can move the Market to village phase. Villages have markets, after all, and phase requirements in DE don't rely on building classes, but rather amount of buildings regardless of class (type). -
New Unit: African Veteran
wowgetoffyourcellphone replied to wackyserious's topic in Game Development & Technical Discussion
I think an "African Veteran" champion swordsman can be justified as perhaps an upgrade for the Liby-Phoenician Spearman or a swap-replacement for Sacred Band Hoplites. -
Balancing Citizen Soldiers (CS) (long shot)
wowgetoffyourcellphone replied to maroder's topic in Gameplay Discussion
To be fair, I think this may come down to the fact that most people play DE in single player rather than against other humans. I imagine "the sense of urgency" would be heightened if it's played against another human being.
