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Everything posted by wowgetoffyourcellphone
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Minimap Icons
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
So, I think the "temple" icon would be the Wonder. The "diamond" would be civic centers. In that image, you see an orange player civic center, a blue player civic center, and an unclaimed Gaia civic center. The gold square is metal ore, and the gray blocks are stone quarries. There will need to be some logic to prevent a bunch of overlapping stone and metal icons when the "small" mines are used on the map. So, a group of "small" metal mines are only represented by one icon; similarly a group of small stone outcrops would only be represented by one stone icon. -
Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Some of these are nicely done. They at least fit with the rest of the style. I will say the Great Khan Statue wonder is absolutely trash and should be remodeled/replaced in the first patch. The model looks like it's literally just a unit mesh scaled up by a factor of 100. It's terrible. Notre Dame looks super nice, but the video maker didn't bother to show us the world-famous iconic front façade. lol -
What I meant was, one can "test out" differing mine placement schemes by trying the skirmish maps more. Seems like folks are wedded to their current build orders with the mines plunked down next to the CC, when if you try the skirmish maps you will see that slightly tweaked build orders do not ruin the game.
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Fanatical perseverance with more than a hint of madness.
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I was just kidding with Stan. He knows I would prefer more assets in the game, even as Atlas objects, than fewer, and even if they are slightly out of time period (Britons/Boudicca shouldn't be in the game, but here we are). It could be a separate building, acting like a super tower, making it a strategic choice on its placement.
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Venetians perhaps?
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Better delete it then. SMH.
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naval ability for units to build bridges spanning water
wowgetoffyourcellphone replied to andy5995's topic in Gameplay Discussion
I could see a drag n drop system nearly identical to building walls. Cost deducted per section. Also, a max length. -
This reminds me, games like Rome 2:Total War (and even super old games like Battle for Middle Earth 2 to a limited extent) add some random animation speed variation to groups of units so that they don't look like they're in 100% lock-step. No, this /can/ be done in the actors already, and is already done in some instances, but that adds actor complexity, and we still get the robot lock-step look as shown here.
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New feature: unit acceleration
wowgetoffyourcellphone replied to alre's topic in Gameplay Discussion
I think an ultimate strategy game would allow you to "city build" your capital or home city, while using basic Total War-style city management for your colonies or conquered cities. -
DUNE
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
Contrarianism, eh? -
New feature: unit acceleration
wowgetoffyourcellphone replied to alre's topic in Gameplay Discussion
You decided to not bother balancing it. -
New feature: unit acceleration
wowgetoffyourcellphone replied to alre's topic in Gameplay Discussion
When trample is implemented, the acceleration and turn rates will hurt cavalry less, as they will still be doing (trample) damage a they're turning. -
DUNE
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
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DUNE
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
This film was absolutely incredible. -
New feature: unit acceleration
wowgetoffyourcellphone replied to alre's topic in Gameplay Discussion
Maybe try it out bruh? -
Agreed. The core gameplay is a bit sus, and the endless discussions about balance really do little to address core issues. Removing some armor values here, adding +1.648 pierce attack there, etc. while necessary in the long run, don't really address core issues. @Freagarach's soft battalions (already committed for A26) are such a huge step, more people need to talk about them. I urge everyone, at least those knowledgeable/experienced with the game and community, to download the SVN (development) version of the game and work toward making those soft battalions integral to the game, feature complete (important to combat), and intuitive. They are really what's going to set the game apart from offerings such as AOEIV.
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Minimap Icons
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
It really wouldn't be any easier, since it's the same code.