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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I would say a siege team bonus sounds good.
  2. Reduce the mace team bonus aura from 1.2 to 1.1 to eliminate this problem. mace_player_teambonus.json
  3. I agree. Perhaps it would be just enough to be able to train up to 3 heroes, but each one only once. Can still have more than 3 available heroes that way.
  4. Currently, you can train each of your 3 heroes once, for a max of 3 hero "lives" per match. I was wondering what people would think about having a max of 3 hero lives per match, but in any combination. So, if you want to train each one once, that's permitted. If you want to train one of the heroes 3 times in a row, then that's okay too. That way, a civ could be allowed to have more than 3 heroes available (say, 4 or 5 for some civs), but you could only train up to a max of 3 in a match.
  5. Depends. The barbarians that usurped the Western Empire thought of themselves as "Romans" too, carrying on its traditions. The collapse was rather slow though. From the death of Commodus (the end of the "High Empire") to the overthrow of Romulus Augustulus took 280 years.
  6. Constant civil wars, barbarian invasions, economic disruption, plagues, recruitment problems, and the complete annihilation of multiple armies within a short time span will do that.
  7. I've seen elaborately designed greaves in other references as well, so I believe these.
  8. Nice work @wackyserious. Are you going to commit them to the han_china mod or to your textures repo?
  9. These are a good start. The texture is nice. @Lion.Kanzen got any references for a possible civ emblem?
  10. White wouldn't work, since white is reserved for Gaia objects on the minimap. I have often thought that the number of possible colors should at least be doubled.^ Indeed. Perhaps a color from @Langbart's BoonUI.
  11. Early and Late Cataphracts are discussed. Very nice video.
  12. I agree. Looks very much like the Samnites. The design here looks more unique: Though the background color is too bright and orange.
  13. lol Hmm, What would you suggest? Brown is a good color visually for the units, but not on the minimap.
  14. Technical Discussion here: Differential: https://code.wildfiregames.com/D4467 Implemented in Delenda Est: https://github.com/JustusAvramenko/delenda_est They currently look pretty identical, with just a texture swap. Here is how they look currently: But the battle standards for the different civs could look differently (more historically accurate). For example, the Persians: Versus the Romans:
  15. Checked out your Soundcloud. Awesome stuff. I honestly think Carthaginians and especially Kushites need a lot of help in the music dept. Are you someone who has experience in a lot of ethnic/world instruments? Or maybe you'd like to brank out and experiment with new sounds and instruments? Each soundscape @OmriLahav has created for the civilizations in the game has a unique ethnic flair. Are you willing to do research into those cultural music traditions to attempt to create something fresh and new, but authentic to that culture? Again, really impressive portfolio. Hopefully @Stan` and/or @OmriLahav can talk with you more! EDIT: The game's combat/war music needs more variety for sure.
  16. Anyone else willing to parse the license for me? https://generated.photos/terms-and-conditions No mention of CC, though it may fall under their attribution clause for non-commercial works.
  17. The current hand, at any rate, is confusing. There's no indication as to why the hand is there. "This item is paused," means what to the average player? That it is in the queue and no progress is made on it in the meantime already indicates its "paused" state, right?
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