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May I suggest using Photopea? It has a Normal map generator out of the box. You can also easily alter the channels of the normal maps after they're made.
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Are you using normal maps on your units? If so, you may need to invert your green channel.
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Remaking Base Game Maps!
wowgetoffyourcellphone replied to Souldbyt's topic in Scenario Design/Map making
If you are going to update the maps, then make sure to use the newest terrain biomes. -
Greetings my fellow gamers! I've decided to embark on a completely different kind of game development and I'd like to use this thread to share my progress, get feedback, take criticism, and share ideas! I'm going to develop a tabletop game based on the Greek gods, heroes, and monsters! This is going to be a huge project that will put to the test all of my creative abilities, whether it's designing characters, creating playing cards, creating map layouts (which can then be printed into large sheets for tabletop use), deciding gameplay rules, writing character bios, laying out a rule book (and have it printed) you name it. Over time, if anyone wants to contribute, then that will be very welcomed (and contributors added to the final credits). For now, I'm just putting a lot of pieces together and deciding how I want to tackle it. First things first: I've already acquired 20+ character pieces (!) and they will be arriving to my house piecemeal over the coming days. They range in height from 8.26 cm (3.25") to 9.65 cm (3.80") and will be played on a table approximately 1.33 m (4') x 1.83 m (6'). (Above: Some of the 'God' class of characters) There are God characters and there are Men and Monsters as well. For the sake of gameplay and character variety, demi-gods such as Hercules will be considered part of the Men category and figures such as Pan will be considered Monster class. (Above: Some 'Monster' class characters) (Above: Some 'Men' class characters) Some of the Gods, such as Athena, Dionysus, Atlas, and Asclepius, could have features that make them 'Friends to Man' for cool team combos: (Above: 'Friends to Man' characters) And one could imagine Gods such as Poseidon, who sired several monstrous offspring in myth, to be 'Friends to Monsters' for more team combos. Other ideas include making Hermes the fastest traveling character in the game. Leonidas could have the ability to summon a squad of Spartans to his aid. Both Leonidas and Alexander could have a special relationship with Apollo and Hercules as they are descended from both characters. The idea is to create rules for 2 players and up to 6 players. Each character has its own stats and abilities. The idea also is to create an extensive deck of cards that players can pick from and affect gameplay. This is a huge project and I expect it'll take years to complete and lots of my own money (such as getting maps and cards printed). That's okay, because I need a new obsession. lol
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I imagine a few frames between states would be nice as a transition. It would have to be done procedurally since it would be too difficult to create the hundreds of transitional animations by hand that would be required. Just let the engine do it within some constraints. I believe @Wijitmaker and I last spoke about this a thousand years ago.
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Why are Roman CS swordsmen called Hastātus
wowgetoffyourcellphone replied to Emacz's topic in General Discussion
This answers it for you (the whole video is good) -
Popularity of techs and other statistics
wowgetoffyourcellphone replied to ffm2's topic in Gameplay Discussion
Surely the last 3 charts illustrate that it's Kush who needs a boost, nay? -
You can't zoom enough on this map
wowgetoffyourcellphone replied to Bloop's topic in Help & Feedback
Have you altered your hotkeys? -
Did FeldFeld leave because of me?
wowgetoffyourcellphone replied to Seleucids's topic in Introductions & Off-Topic Discussion
Memes never die, and neither do 0 A.D. players. -
the way it should be
wowgetoffyourcellphone replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
May be the Jack, but I laughed out loud for an unnatural amount of time. lol -
lol indeed. So, when I proposed "Empires Ascendant" many years ago for "part 1", I wanted to convey the fact that the game had empires, etc. and was even related to all those types of "Empires" games, but adding "Ascendant" is rather unique, and adds a bit of poetry and vigor I think. These are empires who have ascended to new heights and glory.