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Andrettin last won the day on April 14 2016
Andrettin had the most liked content!
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Beautiful units!
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Parallelizing logic which is using the same data is often problematic, as even with mutex protection you might run into issues. For example, you might protect the data from read/write collisions, but the data might not be in a state that you want to display to the user instead. You could put mutices at the level of larger operations to prevent that, but then they quickly become very expensive performance-wise, possibly entirely denying any gains from parallelization. Additionally, it is MUCH harder to see what is going on if you have multiple threads accessing the same data, making it easier to introduce bugs into the game, and harder to debug them. Parallelization usually works better when you have well-defined inputs and outputs for what you are running on the extra threads, i.e. when they don't affect other threads while they are running, only their outputs are consumed at the end; and the input data is copied for each thread if it could otherwise change.
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I really like "0 A.D." as the title, personally. A lot more memorable than "Empires Besieged" IMO.
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Yes, Aristeia is about the Bronze Age. Adding Bronze Age Celts to it would be great IMO. @Gurken Khan did you think this was a suggestion for the main game?
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The Kingdom of Kush: A proper introduction [Illustrated]
Andrettin replied to Sundiata's topic in Official tasks
I'm a bit confused by the difference between Nubian and Noba. In the game, the Kush have Nubian units which they can recruit in their Civic Center. From what I understand, Nubian there is equated with Kushite? And then the Noba are a separate people altogether who rose to prominence later. Is that correct?- 1.040 replies
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How about Zenobia?
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Resource regeneration
Andrettin replied to MirceaKitsune's topic in Game Development & Technical Discussion
IMO it depends on the time it takes for trees to regenerate. If they take 20-30 minutes to regenerate or more, then you will still have to cope with wood overuse, while still having forests be reusable at some later point, especially if the match drags on. About building locations, that could be solved by making it so trees don't regrow if a building was constructed on top of them. Or that trees don't regrow within a certain range of buildings, so that the latter don't get surrounded by regrown trees. -
There's a pretty interesting RTS game on Kickstarter right now, Liquidation. It looks like a cross between Warcraft, Starcraft and Warhammer 40,000. https://www.kickstarter.com/projects/liquidation/liquidation-a-rts-rpg-hybrid/description I backed it, and hope they get funded! We really need more quality RTSes like in the golden age of the genre. PS: In case it's not allowed to post links to kickstarter here, please let me know and I'll remove the link.
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IMO: even if feasible to implement people dying from falling trees, I'm not sure I see a gameplay advantage to doing it... it would be cool the first time to see it, but then it would probably either be ignored (if units deal with it on their own) or get tiresome (if the player has to micro their wood gatherers).
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Take care, and all the best to you, friend
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Thank you, that's informative
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In Portuguese there is a specific word for "barter" ("escambo"), though the more generic "câmbio" ("exchange") also exists. Is it different for Spanish?
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Age of Empires definitive edition [remaster]
Andrettin replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
I think it's quite good, yes, though clearly not as lovingly done as AoE2: DE. -
Proposal, Mayan City States [preclassic and classic]
Andrettin replied to Lion.Kanzen's topic in Rise of the East
@Lion.Kanzen What did you mean by a "vassal system"? You said "like the Seleucid colonies", so mini-settlements?