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Itms

WFG Programming Team
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Everything posted by Itms

  1. I'm experiencing a little issue on my mobile (with Safari): most emoticons aren't displayed (I see a box with the text version inside)
  2. I'm OK with trusting you but having the input of a native speaker would be nicer: maybe penalty is closer to the word in your language? In French we would use Malus actually, but that's because we have a Roman language.
  3. Well native speakers should give their opinion, because for others the game should be translated... If the wording is ok for native speakers we don't have any reason to change, we're not Simple English Wikipedia after all
  4. I think 1) is about AOM (and possibly other games) where you just build walls, they're wood ones, and then you upgrade them to have stone walls. So the answer is: it's not the design we chose, and the AOM way is less realistic (upgrading walls is not something you would actually do). 3) No it's not a design decision, this is something we would like to fix. But the automatic chopping sounds really complicated, we'd rather exclude the wood zone and let the player deal with it.
  5. Those phrases look really nice! They have a lot of historical flavor, so it's great. However, the unit phrases have to be short, because they will be cut each time you give a new order. Some of your phrases would be awesome in the game loading screen, along with other quotes! What do you think?
  6. I find it really nice I feel like the island is not so much more resourceful than the rest of the map, maybe it's possible to make it more attractive? And I got Athenian soldiers with the Maurya so I think you made a mistake with skirmish entities
  7. That looks really good! Out of curiosity, what was the old thread?
  8. Do you have a commands.txt? (see GameDataPaths if you don't know where to find it)
  9. Well, there is a reason: they have infinitly more resources than we do (money, especially), which also explains why you're getting 0A.D. for free... Or maybe you don't pay for those games either which would explain things. We value your input but your post is written in a way that makes it unacceptable, so we're just going to ignore it instead of balancing those "ridiculous" bugs (congrats!)
  10. I don't understand the usual request about going to Steam: as a player, I absolutely HATE the auto-update system for instance, because I can't choose when to do an update (which breaks all my savegames, possibly other critical things too because it's an alpha)
  11. Could you open a topic or a Trac ticket with a screenshot? Also please provide all the information you can (see http://trac.wildfiregames.com/wiki/ReportingErrors). I think we never heard about this bug.
  12. The list is now up-to-date with respect to SVN contributions (pfiouu!)
  13. What's the output in the terminal when you run it from there?
  14. Yes, but we don't care much about modern times: for instance for Romans we use Villa for the farm, even if a Villa is a big house for rich Romans (and the most likely meaning people will think of).
  15. Those are modern words taken from Sanskrit. Gotra has several meanings in Sanskrit, one is the one I quoted above, another one in "family, clan". Ancient languages have a lot of those polysemic words, and the modern words derived from them use only out of all the meanings. BTW: You can see the "Origins" sections of the very wiki page you just gave me.
  16. They are translated, but translators usually keep the same name. We want to allow them to use a translitteration in their own scripts if they need to.
  17. Hi! Thanks for the suggestion. It's not currently possible to change the strings in the game because we froze the texts to prepare for the release of a new version of the game. I looked into your suggestion. The problem is that the building is actually not a slaughterhouse, it's a corral. However, you're right about wanting to remove the religious meaning. So I propose to use "Gotra" (गोत्र) which according to the Monier-Williams is a "protection or shelter for cows, cow-pen, cow-shed, stable for cattle, stable (in general), hurdle, enclosure".
  18. The problem is that the Windows order is the opposite from most Linux window managers and GUIs. So there is no "canonical" order as you seem to believe. We chose the "Esc <-> first button" behavior because it's easier to program (this choice works with any number of buttons without changing the code) and now we're trying to be consistent everywhere. EDIT: There is a mistake in the ticket description though, you are right about that.
  19. You have to press Enter after setting the value to 0 and before clicking OK. This is a known bug that annoys a lot of people.
  20. I'd really like a commands.txt for the second one, which is a UnitAI problem (not a pathfinder problem) I can't manage to reproduce.
  21. The game now has a color picker in the gamesetup.
  22. I also get this problem occasionally but since a really long time and I always assumed something was wrong with my driver. You should create a Trac ticket.
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