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Itms

WFG Retired
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Everything posted by Itms

  1. The name of the map in the gamesetup won't be the filename, but the name defined inside Atlas. If you forgot to change it it will be "Unnamed map" or something like that.
  2. Maybe r17013 fixed your problem (you have to rebuild the game).
  3. I think that units in battle (especially ranged ones) will have the same problem as animals (http://trac.wildfiregames.com/ticket/3405) so I'd like to fix that before looking at your commands file, it might be the same problem. But thanks for reporting
  4. Not at all. I thought this topic was a technical complaint about the pathfinder's current state, sorry for that mistake. On the technical side, I pushed a big change and informed you of this in this topic: http://wildfiregames.com/forum/index.php?showtopic=20032#entry309026
  5. I pushed an important change to the unit motion that should get rid of all "stuck unit" cases. Please give me feedback If everything works fine I'll test formations to see if they can be reenabled, I understand this is a must-have for players.
  6. About the Roman Hastatus, it is specifically mentioned in the template that they can't build wooden towers or palisades. So it is not a bug, it is wanted. You can still discuss that on another thread if you feel this is really missing.
  7. I made several mistakes with the latest pathfinder commits so I cancelled everything in a commit this evening. You'll have to rebuild though, I hope I'll find a way to make (good) progresses tomorrow.
  8. There you go: it's fixed in r16981. Thanks for reporting, and don't forget that commands.txt are needed to solve problems efficiently. Also please note that I had to modify the entity numbers in your file to make it work, else nothing was happening...
  9. Well, I was actually told it was far better since latest builds, so I would need a commands.txt where you show the problems in order to fix them.
  10. In the next version there is a loot counter in the summary screen (post-game).
  11. This is a problem coming from graphics. What is your config? Do you have the latest drivers installed for your graphics card?
  12. r16914 should make things better. It needs Atlas to be rebuilt though, else you'll have to wait for an autobuild.
  13. Thanks for the file, taking a look
  14. When it is out (probably in a month or so), the pathfinding lagging will be less annoying but still present. And a lot of new unit motion bugs will be here. So it is still quite "under the hood" and you'll have to wait for some time before the gameplay feels significantly better.
  15. Hi! Could you go to "Start Menu > 0 A.D. alpha > Open logs folder" and attach here crashlog.txt, crashlog.dmp, and maybe interestinglog.html (the last one only if you didn't restart the game since the error occured) Also, you can go inside the folder sim_log, find the folder corresponding to the hour you played the game, get the commands.txt which is in that folder and attach it here also. Thanks for reporting
  16. Hi, we considered that indeed, and we decided to do nothing because of the prohibitive price of certificates. But we also heard about Let's Encrypt and will definitely look into it when it's available.
  17. You can start immediately and propose patches related to tests. Our bugtracker and wiki have all the information you should need for starters: http://trac.wildfiregames.com/wiki/GettingStartedProgrammers You can skip the 'Finding a task' part because we don't have a lot of pending tasks related to tests currently. Don't hesitate to ask on IRC about finding your way in the code.
  18. "I used to be a modder like you"
  19. Hi. As your offer is an actual offer and not a spam, I suppose we can let it here. However, 0 A.D. is a free, open-source game relying exclusively on the work of volunteers. If any member of your team wants to help with animations on their free time, they would be warmly welcome, but we won't collaborate with proprietary work producers. On a more general level, advertisement of any kind is forbidden on our forums.
  20. You don't need to extract the mods, just place them like this: mods/modname/modname.zip
  21. Silk Road indeed sounds really nice to me
  22. Rogue Republic started as a modern warfare mod for 0 A.D. but they decided to develop on their own at some point. But this is definitely possible to do that with our engine All the best for this project, we're looking forward to your contributions!
  23. The commands.txt would be nice, but only if it is from r16764 or later (I'm sometimes changing a lot of things that can break old replays) In any case this bug is known, and easy to reproduce. We'll try to fix it before A19
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