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Everything posted by Itms
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Shouldn't that depend on whether the other classes (ships, big siege engines, etc) are still needed? Ah indeed, if some pathfinder classes can be removed the performance cost can be evened out
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This is possible without touching the engine in theory (and it would be a good test for the engine!) but it will come with a performance cost for the pathfinder. No, but that might be possible to implement in the engine. If you can keep it for later... No, trees are just obstructions, like buildings. If they can cross the trees they will be able to cross the buildings. You could also, conversely, make the trees have no obstruction, but then all the units would be able to move through trees, not just some of them. A solution I imagine is adding a new type of terrain (the forest terrain) and do the same thing as for water. But this time the engine would need to be touched and that might impact the performance of the main game. Maybe this can be tried and tested though. It's very easy to mod the Visibility component. As Stan says we didn't put it in the main game yet but that's not because of technical limitations. Not really but modding that is possible. Just write a new component for this logic and add it to your building template. You will need to mod the ProductionQueue component to make it interact with your custom component. This would require work, but it's possible. Probably not a fully featured turn-based over-world campaign. We don't have definitive plans in this area but the "strategic map" we could have for campaigns would be largely less important than in Total War:Rome II for instance (I never played Medieval 2, sorry) I think the other questions were answered, and I'm sure you will get help for animations Your first screenshots look great! I am excited by this project even though I don't know much about the world of Zelda
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Heroes information sheets
Itms replied to Fahrern's topic in Game Development & Technical Discussion
Unfortunately no Your syntax is dangling in several places. For instance, one of the most influential statesmen (plural needed if he's one of them) the predominant leader (if you keep only one of the phrases joined by "and" you get "Pericles was predominant leader" so it's wrong) leader of the golden age of Athens (you make that mistake very very often) period at the end of the sentence (that sounds trivial but it's better to have the finished text right now if you want a direct inclusion into the game, else we will have to perform another round of fixes - so let's fix everything now) I cannot spot a sentence without a syntax error, a typo or something else. I suggest your read all of your sentences out loud, if that works for you. Or try translating back into your language, as if you hadn't written the text yourself, and see if you can spot the mistakes this way. -
Heroes information sheets
Itms replied to Fahrern's topic in Game Development & Technical Discussion
Probably more files, probably not XML but rather JSON, but that's just a conjecture since the encyclopedia is still being implemented. We might just put this in the templates for the tech tree improvements, but that's only the first step. -
Heroes information sheets
Itms replied to Fahrern's topic in Game Development & Technical Discussion
Well there is no historical information about Pericles in the game files right now. Anyhow the aim is starting work on this front again, not rewriting everything. It doesn't hurt to have a fresh perspective on the historical information which could be so much better! Thanks for the constructive input @Thorfinn the Shallow Minded We're looking forward to the next iteration @Fahrern! As a side note, I think you shouldn't use the formatting you are using, it's not adapted to reading on the forums. -
Alright, I am surprised by the error message then. But in any case, the template you attached has a typo, the closing </VisualActor> tag is malformed and misses the forward slash.
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Ah that sounds strange then. Just to be sure, did you restart Atlas so it loads the new template file names?
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Depending on the mods activated when you started Atlas, it should be in a mod directory under maps/ (if it's the public mod, it's binaries/data/mods/public/maps/). It's likely to be a scenario map, so saved under scenarios/. There will be an XML and PMP file, open the XML one.
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If the map was saved with a reference to the old 'par_' name you will have to edit the map XML file yourself. Use Find + Replace.
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Why is the file called 'parth_infantry_spearman' but the map tries to load 'par_infantry_spearman'?
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"Failed to parse XML" means your XML is malformed. You probably have a typo in that file too, care to attach it? Or open it in a nice editor like Stan suggested
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Please post the full file so we have the complete JSON hierarchy. Sometimes one forgets to close a single-element object or array, or make other small mistakes like this
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The issue probably comes from the line just before (it would be a missing comma or something like this). Additionally you have a wrong period instead of comma for Mithridates' emblem.
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Hello, this was fixed in the development version and an experimental minor version OSX bundle was published in January, to allow people to use Atlas. However it wasn't tested extensively and we have been preparing the next release for some time so it never became the default OSX bundle. You can find it at http://releases.wildfiregames.com/rc/. Does it solve your problem?
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New in modding. Can the camera view be modded?
Itms replied to Galesh's topic in Game Development & Technical Discussion
Modding the default config, which is what you want, is not possible (the default config file is not part of the public mod). We have a ticket for this: #1810 -
The different grids (terrain, pathfinding, territory, etc) don't have the same resolution for technical reasons (performance but also by technical design) so I'm afraid it would be difficult to improve that. Alternatively, I think it would be possible (a tad difficult too) to just detect the issue is linked with map boundaries and display another message than "invalid terrain", which is not accurate. I'd suggest creating a ticket, maybe somebody in the future will have an idea so this works without bugs. Backlog, Should Have, UI and Simulation.
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When it was first proposed the subforum would have been quite empty and we didn't know whether it would fill much, but this topic is a proof it would work indeed! I propose we create one when A22 is out, in order to mark the occasion
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Oh, ok We might not remove it in the future then
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A patch is at https://code.wildfiregames.com/D636, it can be tested.
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This is the console, that we never use, even for developing, and which is likely to be removed in the future. The key to make it appear (or disappear) is the one on top of Tab, left to the 1 (it is ² on French keyboards, not sure about other layouts). Regarding the swastika it is a shame it was used by Nazis. Other beautiful symbols, like the Norse runes Sigel and Odal, were twisted the same way.
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You can recommend both She still has at least a week to discover A21, and if she eagerly waits for A22, all the better!
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Say goodbye to Steam green light , Hello Direct
Itms replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
In that case let's just forget those guys and not publicize them -
Say goodbye to Steam green light , Hello Direct
Itms replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Lion, submitting to Steam Greenlight already costed $100. They are actually lowering the barrier. I masked your posts that were disrespectful towards other game developers. Not everybody can create games that are as perfect as 0 A.D. -
Indeed, that's just a "meantime" solution. It would already give a lot of directions for newcomers
