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Everything posted by Itms
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In my opinion, regardless of whether Enrique comes back, we shouldn't wait for him if we have good models. They can be improved (or not) by him or someone else later. The important thing is estimating the quality of @Alexandermb's work, for which I fully trust Johnathan and you (they look good to me but what do I know ): if it's "good enough as a placeholder", maybe don't commit it; if it's "matching the quality of the game art, though Enrique could do better", I think we shouldn't keep our old horses
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It is this time of the year and IndieDB once again organizes the Indie of the Year Awards, a competition celebrating the independent games and mods created by professionals and hobbyists alike. We had the honor of being highlighted during the 2009, 2010, 2012, 2013 and 2015 editions and we would love to renew the experience for the 2017 edition! The promise of releasing the game is becoming more and more realistic and the latest Alpha versions of the game have brought the players a fully-playable game on all kinds of platforms. We still have some planned features in store... but not many anymore. To support us, you have until December 10th to get us in the Top 100; if we make it, we will once again mobilize you to get us even higher in the leaderboard... The results for the Players Choice in the Unreleased category will be unveiled on December 27th. Vote for us here! 2017 Indie of the Year Awards via Indie DB Don't forget to login if you have an account! Your vote counts more this way, and as an extra incentive, you can win prizes by doing so! Every member of the IndieDB community who votes can win a game, and your chance increases with each participation. Thank you very much, we will keep you updated! PS - You can also vote for your favorite(s) 0 A.D. mods for the Mod of the Year Award!
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Is the windows build broken?
Itms replied to minohaka's topic in Game Development & Technical Discussion
Back to you! First of all, you might be able to find the version of VS you're looking for there: https://www.visualstudio.com/vs/older-downloads/ Also, the support for VS 2015 has been committed to SVN, so you should be able to use it. There will be a few warnings but nothing preventing you from building the game and contributing in one way or another -
Is the windows build broken?
Itms replied to minohaka's topic in Game Development & Technical Discussion
Hello, as elexis said we don't support VS 2015 but that will change in the upcoming days! Can you stick around in order to make sure your issue is fixed when the support is released? -
Is the windows build broken?
Itms replied to minohaka's topic in Game Development & Technical Discussion
It is indeed -
I had the chance to drop a word about this to people from Debian at the Capitole du Libre, who knew who to contact so that the maintainer for the package gets some help. I hope we can have the game in stretch and jessie backports soon, buster shouldn't be long now that sid has it.
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Hello @gw1500se! In order to force debug output, it might be interesting to run the game inside a debugger. Either the crash will leave you with a stack trace, either you can break into the debugger at the moment the game hangs to see, with some luck, what it is currently trying to do without success. The basic instructions to use the GNU debugger on Unix can be found here. Don't hesitate to ask for help and I hope we can track the issue down! Thanks for reporting
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You need to clean your workspaces and rebuild everything. And no you can't yet.
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Honestly that looks great, creators of sci-fi mods should keep it like this
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Sorry I don't have a lot of time to make memes and it looks like you already have a number of people participating - keep it up folks!
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Well autobuilds shouldn't fail, so if we don't test patches on Windows, we would be better off with autobuild failures loudly reported to everyone, and then we would figure out what broke. Let's keep the sophistication for clever continuous integration
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Yes I fully agree with you and I don't think anybody has ever been against more testing - however putting that into place takes a bit more time than what I currently have. For Windows I admit I am the only active one with full access to stuff, so I am responsible, but for libc++/clang, I'd be happy to receive an incremental patch on top of D18 (I will probably commit the current one next week, so patches can be proposed!) I suspect making arc work under Windows through Jenkins job will be very tricky, so we probably shouldn't loose the habit of performing manual testing when touching sensitive things like the gloox wrapper.
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This sounds very good for a first attempt, good job We already have full music tracks for winning and losing, so I don't think we are in need in this area. I like the notification sounds though, they fit very well the game IMO! The Attack ones lack a bit the "emergency" feeling to be good attack notifications, but I totally imagine them for message notifications, or for game start... We already have some sounds for this kind of situations but we'd need a roadmap of the ones that are missing, or that could be improved. Do you think you could help us in this "organization" area, before tackling the actual production of sounds? As you say it's difficult, even for us, to see the big picture.
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You can upload your work to the forums, or, if it's too heavy, use a file hosting service like dropbox, framadrop, etc. For sounds Soundcloud works as well.
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Hello and welcome! Nice to see someone interested in the audio department. For music, you should ping @OmriLahav as mentioned above. For sound effects, you can contact @Pureon and myself. But in general the community will give you feedback, not only the core team. First of all, where in the game do you think the sound should go? The programming side of things will depend very much on that. That is also part of your creative liberty Finally, don't forget this as soon as you have some final product (or before):
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Okay there was a misunderstanding originally, but just take a look at the discussion above: Justus continued complaining about having to, I quote, "waste time altering all [his] templates for this seemingly random change", after I explained he didn't have to. That makes absolutely no sense to me. Unless he just wanted to go wild, in which case leper helped him a lot indeed Seriously that's beyond me, this commit is such an insignificant commit to ragequit over
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Yes I don't understand what happened here and why @wowgetoffyourcellphone reacted that way to this specific commit. I agree it's not always easy to follow our changes but this commit didn't change anything at all for the mod! There is no breakage and no need to update anything (unless you want to perform the exact same change to the mod files, in which case patching the mod using the diff from the commit should be enough in 99% of templates).
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But that doesn't break downstream templates, right? The values are still the same and several layers of inheritance work perfectly. Even if I'm wrong, unfortunately this kind of change is important if we want a tidy codebase which we can work on. Sorry for the inconvenience (if any)...
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I renamed this thread "Free Games and Offers" since it's looking like we're spreading the word about interesting offers rather than advertising a specific must-have free game
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Hello and welcome to the community! Considering the very low level of effort put into the formatting of the application (Lion was being helpful but what he produced is probably not what you intended to do, so don't copy-paste him), I'd suggest you spend some time around first, in order to improve the way you interact with us on the forums. We are not currently looking for a new Video editor but we welcome contributions. Feel free to share your work on the forums, and don't forget to read this if you do so.
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You want to ask @Pureon, who created the other one linked above.
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I think the ugliness of the theme (the current one or the proposed one) is subjective and a bit irrelevant. The lack of contrast on the forums is a real problem because it can prevent people from participating at all. On the other hand I don't think we should care about people who think "oh this website is ugly I don't want to participate because it doesn't look modern". Those people are not motivated enough @daker Thanks for looking into updating the theme though. What we could maybe do is installing that theme without making it the default? That way it is available to the people who'd enjoy it. I can look into that when I upgrade Trac to the latest version, if that sounds good to you.
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It is easy for administrators to change all the colors of every element of the forums theme. Unfortunately I am no Web designer and I have very little clue on visual accessibility matters. What I can offer is, if there is an element where you think a specific color would be better, post here with the HTML code of the color and I'll make the change right away. You can also PM me if you think you are going to spam the topic too much
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That's not a big deal, just share the replays as you prefer (the really important rules are the ones about being nice to each other). I only gave the one-topic rule as a recommendation, in order to attract people. Personally I'd be more interested about opening a topic called "3v3 Arctic Summer - Trade Overwhelming" (because the map is cool, or I want to learn how to trade efficiently) than an uninformative "replay serie, mostly 3v3" (no offense). That may just be personal taste
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Empires mobile an new rts with AoE/0AD aesthetic
Itms replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
If you want to take a look at the code, the components that are relevant for this are RangeManager and Fogging. The former handles the fog-of-war (FoW), line-of-sight and other kind of unit ranges unrelated to the FoW; the latter handles hiding changes to buildings in the FoW. It's a complex part of the code, that needs a good number of optimizations so it doesn't become a bottleneck. Maybe our implementation is not ideal for your mobile platform target. You say it looks bad so you might actually be wondering how we render it - that's not my area of expertise but we render a FoW texture on top of everything that is inside it. The code is here: https://trac.wildfiregames.com/browser/ps/trunk/source/graphics/LOSTexture.cpp