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Itms

WFG Retired
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Everything posted by Itms

  1. I don't really know that piece of code, you should ask @wraitii about this. And of course the mount/unmount gameplay decision needs debating, I'm looking forward to publicizing our decisions about the design process, as promised. (like a lot of things, it is still in progress)
  2. We indeed made it, and the follow-up announcement is now online! Share it
  3. We are happy to announce that we made it in the top 100 of Indie of the Year 2017! In this competition celebrating the independent games and mods created by professionals and hobbyists alike, we made it to the second round and you can send your votes until December 21st. We need your help to overcome in the Players Choice - Unreleased category, in which we have some serious contenders - and you can of course cast as many votes as you want in the Released Games category, and in the Mod of the Year sister competition. Do not forget to log in to your IndieDB account if you have one, as this action gives you a chance to win prizes, and it also means more points for us. Vote for us here! 2017 Indie of the Year Awards via Indie DB The first part of the competition was the easy one, now is the time to highlight 0 A.D.! Spread the word for the competition but also because everyone deserves to play a great free and open-source game of ancient warfare.
  4. Hello, when we release Alpha versions, we pull complete enough translations inside the game installer. If you keep up with the pace, that means CAT will be in Alpha 23, good job! If you want to test your translation in-game, you should play the development version. It contains the latest translations from Transifex, which are pulled in twice a week. Follow these instructions (note that if you are on Windows, you don't even need to compile the game, just start binaries/system/pyrogenesis.exe). Thanks again for the work!
  5. We usually make it to the top 100 but for those years we weren't on the podium nor in special mentions. We count on everybody to keep 2017 out of that list
  6. This is up now, feel free to share with your friends
  7. In my opinion, regardless of whether Enrique comes back, we shouldn't wait for him if we have good models. They can be improved (or not) by him or someone else later. The important thing is estimating the quality of @Alexandermb's work, for which I fully trust Johnathan and you (they look good to me but what do I know ): if it's "good enough as a placeholder", maybe don't commit it; if it's "matching the quality of the game art, though Enrique could do better", I think we shouldn't keep our old horses
  8. It is this time of the year and IndieDB once again organizes the Indie of the Year Awards, a competition celebrating the independent games and mods created by professionals and hobbyists alike. We had the honor of being highlighted during the 2009, 2010, 2012, 2013 and 2015 editions and we would love to renew the experience for the 2017 edition! The promise of releasing the game is becoming more and more realistic and the latest Alpha versions of the game have brought the players a fully-playable game on all kinds of platforms. We still have some planned features in store... but not many anymore. To support us, you have until December 10th to get us in the Top 100; if we make it, we will once again mobilize you to get us even higher in the leaderboard... The results for the Players Choice in the Unreleased category will be unveiled on December 27th. Vote for us here! 2017 Indie of the Year Awards via Indie DB Don't forget to login if you have an account! Your vote counts more this way, and as an extra incentive, you can win prizes by doing so! Every member of the IndieDB community who votes can win a game, and your chance increases with each participation. Thank you very much, we will keep you updated! PS - You can also vote for your favorite(s) 0 A.D. mods for the Mod of the Year Award!
  9. Back to you! First of all, you might be able to find the version of VS you're looking for there: https://www.visualstudio.com/vs/older-downloads/ Also, the support for VS 2015 has been committed to SVN, so you should be able to use it. There will be a few warnings but nothing preventing you from building the game and contributing in one way or another
  10. Hello, as elexis said we don't support VS 2015 but that will change in the upcoming days! Can you stick around in order to make sure your issue is fixed when the support is released?
  11. I had the chance to drop a word about this to people from Debian at the Capitole du Libre, who knew who to contact so that the maintainer for the package gets some help. I hope we can have the game in stretch and jessie backports soon, buster shouldn't be long now that sid has it.
  12. Hello @gw1500se! In order to force debug output, it might be interesting to run the game inside a debugger. Either the crash will leave you with a stack trace, either you can break into the debugger at the moment the game hangs to see, with some luck, what it is currently trying to do without success. The basic instructions to use the GNU debugger on Unix can be found here. Don't hesitate to ask for help and I hope we can track the issue down! Thanks for reporting
  13. You need to clean your workspaces and rebuild everything. And no you can't yet.
  14. Honestly that looks great, creators of sci-fi mods should keep it like this
  15. Sorry I don't have a lot of time to make memes and it looks like you already have a number of people participating - keep it up folks!
  16. Well autobuilds shouldn't fail, so if we don't test patches on Windows, we would be better off with autobuild failures loudly reported to everyone, and then we would figure out what broke. Let's keep the sophistication for clever continuous integration
  17. Yes I fully agree with you and I don't think anybody has ever been against more testing - however putting that into place takes a bit more time than what I currently have. For Windows I admit I am the only active one with full access to stuff, so I am responsible, but for libc++/clang, I'd be happy to receive an incremental patch on top of D18 (I will probably commit the current one next week, so patches can be proposed!) I suspect making arc work under Windows through Jenkins job will be very tricky, so we probably shouldn't loose the habit of performing manual testing when touching sensitive things like the gloox wrapper.
  18. This sounds very good for a first attempt, good job We already have full music tracks for winning and losing, so I don't think we are in need in this area. I like the notification sounds though, they fit very well the game IMO! The Attack ones lack a bit the "emergency" feeling to be good attack notifications, but I totally imagine them for message notifications, or for game start... We already have some sounds for this kind of situations but we'd need a roadmap of the ones that are missing, or that could be improved. Do you think you could help us in this "organization" area, before tackling the actual production of sounds? As you say it's difficult, even for us, to see the big picture.
  19. You can upload your work to the forums, or, if it's too heavy, use a file hosting service like dropbox, framadrop, etc. For sounds Soundcloud works as well.
  20. Hello and welcome! Nice to see someone interested in the audio department. For music, you should ping @OmriLahav as mentioned above. For sound effects, you can contact @Pureon and myself. But in general the community will give you feedback, not only the core team. First of all, where in the game do you think the sound should go? The programming side of things will depend very much on that. That is also part of your creative liberty Finally, don't forget this as soon as you have some final product (or before):
  21. Okay there was a misunderstanding originally, but just take a look at the discussion above: Justus continued complaining about having to, I quote, "waste time altering all [his] templates for this seemingly random change", after I explained he didn't have to. That makes absolutely no sense to me. Unless he just wanted to go wild, in which case leper helped him a lot indeed Seriously that's beyond me, this commit is such an insignificant commit to ragequit over
  22. Yes I don't understand what happened here and why @wowgetoffyourcellphone reacted that way to this specific commit. I agree it's not always easy to follow our changes but this commit didn't change anything at all for the mod! There is no breakage and no need to update anything (unless you want to perform the exact same change to the mod files, in which case patching the mod using the diff from the commit should be enough in 99% of templates).
  23. But that doesn't break downstream templates, right? The values are still the same and several layers of inheritance work perfectly. Even if I'm wrong, unfortunately this kind of change is important if we want a tidy codebase which we can work on. Sorry for the inconvenience (if any)...
  24. I renamed this thread "Free Games and Offers" since it's looking like we're spreading the word about interesting offers rather than advertising a specific must-have free game
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