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Itms

WFG Retired
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Everything posted by Itms

  1. I believe this comes from the hardware detection that fails on your CPU (it is really strange it does though). As a workaround, you can try to modify user.cfg under ~/.config/0ad/ and set userreport.enabledversion = "0" Does that help?
  2. It's done - I'm sorry I wanted to do that earlier today but didn't have access. If you have the motivation to take care of coordinating the Greek translation I don't think you need to be tested or anything. Greek is not even a language we currently include in releases so it's not a source of concern, the important thing is that the translation work goes on!
  3. Would you be interested in becoming coordinator for Greek?
  4. I am deeply honored to become the new Project Leader after Erik, who has been an incredible source of motivation since I first started to contribute to 0 A.D. As a programmer of the game, you should expect my first objectives to be related to the technical side of things. I would like to improve the environment of the programming team, in order to make the development less difficult and stressful; and I also plan to focus my programming activity on the libraries we use, and on communicating with the teams who create those. If we improve that environment, we can recruit new people and have more workforce to push the game towards Beta. However, I also want to be an actual leader for the project and its community as a whole, so feel free to contact me if you think something is needed in some area. I will be far more active in the forums than before, and I'm eager to discuss with you all! Finally, I would like to thank everyone for being part of such a great community. The game would be nowhere near its current state without you, and we can accomplish even more great things together!
  5. Just post here, and we'll figure out who could/would like to become the new Greek coordinator.
  6. I love this game Keep up the great work!
  7. Yes! Really, it's all about maintaining a functional Greek team
  8. It depends on each language team: there are translators, reviewers and coordinators. Only the reviewers and coordinators can review the language, but if they are not active enough the review won't happen. I see there are no reviewers in the Greek team and I don't know whether your coordinator is still active (he was the first to work on the language). You should contact him if you want to become a reviewer, or report here if he is not active at all anymore.
  9. Hello, and welcome to the forums! It's totally possible to use pyrogenesis (our custom engine) and create a game with it. A lot of mechanics of the game, and also art, as Lion.Kanzen said, are outside of the engine and totally moddable. You have the choice between creating a mod that will modify some things in the main game (all the current mods by the community do that) or replace the main game by yours. It all depends on how much your idea is different from 0 A.D. (is it historical, realistic, etc.) and on your interest in getting close to the development of 0 A.D. If you replace the main game by yours, you will not receive the updates and bugfixes we include in the main game, and I'm afraid you will not be able to go far especially if you are alone. It might be easier to create a mod on top of the main game. Regarding the technology, all the mod programming is in Javascript. This forum has a lot of resources for everything art. If you want to learn more, you can visit the wiki on our bugtracker, especially this page: http://trac.wildfiregames.com/wiki/GettingStartedProgrammers You can also say hi on IRC, on the 0ad-dev channel on QuakeNet. Even if you don't want to contribute to 0 A.D., feedback from people who use the engine is always appreciated! And don't hesitate to ask if you have more specific questions.
  10. As GunChleoc said, this is definitely something we would love to have in the game. From the programming side of things, this would need a lot of work, but if you are up to the task please propose patches! Did you already take a look at http://trac.wildfiregames.com/wiki/GettingStartedProgrammers? Don't hesitate to ask around if you need some tips. And welcome to the community!
  11. I split this discussion from the announcement topic. @imperium you should post further replies here.
  12. Hello! Your sounds are very nice to hear Could you post to this topic: https://wildfiregames.com/forum/index.php?/topic/16802-legal-waiver-please-read-this-before-contributing/ so that all the administrative stuff is taken care of?
  13. Use update-workspaces.bat --large-address-aware, or use the autobuilt version.
  14. The autobuilt version now uses the large address aware flag, while Windows users compiling themselves won't have the flag by default.
  15. Hi! There is nothing that prevents us from supporting Windows XP (performance or "older" APIs) so we are not going to drop it soon. However, if at some point it holds us back, we are aware that the market share of the OS is in free fall and we will not hesitate in dropping the support Dropping the Windows 7 vanilla support is probably not a big deal either but I don't think there is a difference between W7 and W7 with SPs when it comes to 0 A.D.
  16. I created a ticket for this suggestion, you can track updates there: http://trac.wildfiregames.com/ticket/4177
  17. A game sounds like a fun thing to do (teehee, see what I did here?) but we won't allow spamming, especially for a little game. We will also be really strict and refuse any kind of aggressive or disrespectful attitude. The title of that thread is especially bad (not descriptive and possibly disdainful) so you should change it by editing your first post. You should give an example if you want the game to start.
  18. Lion, this topic is not used anymore, since contributors add themselves to the credits when they propose a patch
  19. Itms

    Important?

    Seems to work! Thanks that was a bit annoying sometimes, especially when logging in.
  20. I'd say Sanskrit is more mainstream nowadays (so it's easier to find material for it). Both Pali and Sanskrit are commonly acknowledged as lingua francas in the ancient world Indian peninsula, but as far as I know Sanskrit was more widely used during the game time frame (500BC - 500AD). Also there is a huge lot of similarities between both languages so it would be simpler to just stick with Sanskrit, else we're going to face inconsistency issues.
  21. Hey, I'm still planning to work a bit more on Sanskrit and Greek voices but that will have to wait for after the summer, as I'm very busy with my studies. If this guy is interested please let us know, I can show him around if he needs guidance
  22. Actually it isn't even necessary, now that Visibility is a scripted component. You can take a look at this patch for a example of how to do that, just take a look at the change to Visibility.js and at the new Stealth component. The patch lacks disabling the range queries though, so it might be a bit broken. It is an old POC patch anyways
  23. I'm closing this thread, since the release is over.
  24. You should probably create a ticket for your Atlas problems on our bug tracker : http://trac.wildfiregames.com/
  25. The OSX bundle is up and should be tested!
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