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Itms

WFG Programming Team
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Everything posted by Itms

  1. The changes you propose sound super-heavy, and we wouldn't choose to spend time on these only to ease Android porting, because we already have much work to do on the game itself! The developers made a handful of choices across the years and now that things are settled it is better to avoid complete turnabouts. On top of that, the Android port should be more or less working already, the only missing thing is an active development of it. But of course, no one will prevent you from working on a way to use QtCreator as IDE, and so on. Having more toolchains available for contributors can be very interesting.
  2. The application form is not needed for programmers anyways
  3. Hi bog_dan_ro, and welcome If you want to help with Android ports, that's great! We're not expecting to be able to deliver an amazing user experience on embedded systems, mainly because of performance problems, but updating the Android activity definitely sounds like a good idea. Don't hesitate to connect to #0ad-dev on QuakeNet to discuss with people and get some help, and you can take a look at all the information on our wiki/bug tracker to get you started: GettingStartedProgrammers We're also open to suggestions, if you encounter problems. Good luck, and have fun
  4. Hi ChristonianCoder, and welcome to the community About recording sounds, I think Lion misunderstood you, you might be interested in the Recording Voices topic.However, some informations there are very outdated, don't hesitate to open threads, or to contact me or Pureon. We're looking forward your contributions!
  5. Actually it doesn't work like this, it is based on the ELO system that is used for chess rankings. If you don't know anything about it, I guess the Wikipedia page can provide some interesting informations
  6. When we are sure we can gather voices for all the factions (which is not certain at all)
  7. Hello! Actually, Roman voices were already recorded But you can probably voice your opinion about them! They can be found here.
  8. Yeah, for sure! BTW, you can open a new thread to post contributions, as this one is already pretty bloated. Would you like to work on a language in particular?
  9. Hi lafferjm, we'll review your patch as soon as we can However, if you want to speed things up, you can drop by the IRC channel #0ad-dev on QuakeNet!
  10. Hello michael, Unfortunately, the game does not support multi-threading (using multiple processors) yet, and does not benefit from 64bit versions of Linux systems. Even if we're aware that it would be a significant change in terms of performance, it is a complicated technical task and it is not planned for right now. Eventually we will take care of this Don't hesitate to ask for more information.
  11. Hello, this sounds a bit strange because we removed formations in the latest release, but maybe we're not thinking about the same thing when we say "formations". Anyway, what version of the game do you run? Thanks!
  12. This was probably introduced in r15996. To avoid compilation errors, just right-click on the test project in visual studio and click on "Unload tests". We're working on the issue, but it's not our main concern either, so please be patient and avoid PMing people and upping your forum threads. Thanks in advance.
  13. Yes, probably! Would you see a word I'd really have to improve? I'd record this word with several tones and intensities to help making a choice. Thanks for the feedback.
  14. Hello, everyone! After working on the translations (see this thread), here are some recordings I made: Dropbox folder Like I feared, "herd" and "fish" are quite long and could use a different phrasing. Please share your opinion! People with actual knowledge of the language are warmly welcome to review the translations and the pronunciation
  15. In your SVN copy, right-click, choose "Tortoise SVN", then "Clean up...", then tick the three chechboxes at the bottom like this: and click OK. After that, you can run update-workspaces.bat and compile.
  16. I created a ticket for this here: http://trac.wildfiregames.com/ticket/2938
  17. You can avoid this by two ways: * if you have another graphics card than the integrated intel one, use it * if you don't, enabling "Prefer GLSL" in the options should solve it Sorry for the inconvenience!
  18. Me warning auron about his tone doesn't mean you are allowed to say whatever mean thing crossing your mind about 0 A.D. players, Qwerty. Also, I really dislike when I read "I know I wasn't polite". Everyone here should try to think twice before posting, or we will lock this thread where interventions have been harsh since the beginning... Thanks for understanding, and please edit some posts above!
  19. auron, even if everyone and their cat voicing their opinion on the forum is tiring (maybe even exasperating!), it's not enough for being harsh with people as you just were (especially towards new community members). It's not the first time I read yell-ish and quite disrespectful posts from you, btw. Please calm down and edit your previous post, especially the last sentences.
  20. Hello! I've been studying some bases of Sanskrit so that I can contribute to Mauryan voices. As a first step, here are the translations I made using the Monier-Williams English-Sanskrit Dictionary. Some grammatical mistakes might be present, so if anyone has some knowledge of Sanskrit they can voice their opinion. Some forms may be a bit long, so maybe it's better to change some strings (for instance, saying "Fisherman" instead of "I will fish" would probably be better). Thanks in advance!
  21. There is a data structure we have to update and clean up, which is the spatial subdivision used by the range manager (for line-of-sight, fog-of-war, etc.). The relevant ticket is #2430. Even if a patch was proposed by wraitii, a member of the programming team, we still haven't taken any decision regarding it. Moreover, many data structures were modified by RedFox and the majority of these changes had to be amended for several reasons: optimization is necessary but must be done without introducing bugs, which is difficult. Maybe other data structures are in the same situation, but they don't come to my mind right now. I don't know to what extend you have to "make improvements" yourselves or if you can review, clean up and improve patches, but this topic is a central and complicated topic in the current state of the development and it would be interesting for you and great for us if you could make things move in this area! Thanks for your interest!
  22. Hello beau, no problem! A documentation manager is always welcome Feel free to try to update the document that feneur mentioned above, it really needs an update. Also, don't hesitate to drop by the development IRC channel #0ad-dev if you have any question! Thanks for your interest in helping us
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