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Everything posted by Itms
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You can check here: http://trac.wildfiregames.com/browser/ps/trunk/binaries/system. Maybe there was a problem when downloading, or maybe the problem comes from somewhere else, it's just to be sure
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Hi Phoenix, I took a look at your mod but unfortunately I couldn't test your commands.txt file because you seem to have modified your maps or something after you played that game. Josh is right suggesting a missing DLL, could you verify your binaries/system to check every file is in it? This actually caused the "While generating an error report, we encountered a second problem" thing. So once this is fixed you can get the real error message, that may come from your mod.
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Haha, one of the best ways to confuse foreigners coming to the French Riviera
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Yes, I wanted to say "the version of the mod", in case the problem is solved in another version. We must find what code triggered this crash (but maybe it does not come from your mod, it's just a guessing).
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What is the mod you used? Can you give us a link to the version used for this game? This might be the cause of the problem but the mods shouldn't be able to crash the engine that way, so we must correct the behavior. Thanks in advance!
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Maybe it is a permission problem, or maybe it's related to a previous installation (a15?), but in any case you should remove all these data manually. Just remove the 0 A.D. alpha\ directory, and re-run the installer (again, keep the default installation path).
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Lion, there is not need for creating a ticket on Trac here. Sollinarise, did you uninstall the game properly before reinstalling? Please make sure that the folder C:\Users\Sollinarise\AppData\Local\0 A.D. alpha\ is removed, or, at least, empty. If it's the case, can you verify you have enough free space left on your hard drive? Keep us informed
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Hi Sollinarise, We're getting reports of this problem often these days. Could you try to reinstall without changing any other setting? This may help us to determine the cause of the problem. If it doesn't solve it, please come back here and tell us, we'll try something else. Thanks in advance!
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Hi auron, this has been already reported for a long time here: http://trac.wildfiregames.com/ticket/919 It's quite a difficult problem to solve, unfortunately.
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Brian, if I'm not mistaken you attached your files for three different games? Could you by any chance retrieve your friend's files (especially oos dumps)? Thanks in advance!
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The issue should be fixed now (see r15538), but you'll have to wait for the ppa to be updated. Enjoy playing 0A.D.!
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Yes, the wfg/0ad.dev repository is updated regularly with all the new changes.
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Ok, so you do use a development copy. You should consider using a stable version, even if some features are missing. Anyway, thanks for reporting, I am working on this! This is the corresponding Trac ticket, to follow the changes: http://trac.wildfiregames.com/ticket/2678
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But how did you install the game? The gdb output seems to indicate that the failing code is a recent code, that was added to the development version some days ago, so it's not part of the release version.
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This is caused by my r15508, so you actually are using the SVN version (even if it is written Alpha 16 it is not ). Did you update the game between saving and loading the map?
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Hello RedChaos, What caused the problem is that you used a lot of "rubble" entities. These entities are not supposed to be used, because they will just vanish in some minutes, by decaying on the ground. These entities are used in-game when a structure is destroyed, so you should not place them manually. I removed all these entities from your map, to allow you continuing your work. I hope you'll find something suitable to replace them! Good luck for the contest Ancient Lands.zip
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Bonjour Maxoen, ce post est absolument incompréhensible, tu ne devrais pas utiliser google traduction Peux-tu modifier ton texte pour écrire en français, je pourrai traduire ensuite. Merci ! Hi Maxoen, this post is absolutely impossible to understand, you shouldn't use google translate Could you edit your text to write in French, I can translate then. Thanks!
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Efectivamente, estamos utilizando una antigua versión del foro (y está planeado actualizarla), pero como para muchos sistemas distintos del juego mismo, carecemos de tiempo para tenerlo todo actualizado. De todas maneras la versión 4 sigue siendo desarrollándose pues no vamos a hacer la transición ahora. Sólo puedo recomendarte utilizar un navegador diferente, que encontrarás numerosos problemas con IE en varias partes de la Internet. Gracias por haber encontrado una manera que resolver el problema, que tal vez se plantee para otros en el futuro. ¡Disfruta bien de 0A.D.! -- Indeed, we are using an old version of the forum (and the upgrade is planned), but as for many other systems than the game itself, we lack time for having everything up-to-date. Anyway, the version 4 is still under development, so we're not going to upgrade now. I can only recommend using another browser, because you'll experience many problems with IE on the Internet Thanks for finding a way to solve the problem, which may occur to other people in the future. Have fun playing 0A.D.!
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Thanks for this information about your unusual text size, that must be the actual root of your problems. I don't know if this is something we should fix or if there is something you can do, I'll discuss this with other devs. (en realidad resulta que la falta de ese información fue el verdadero problema, por no ser perfecto tu inglés es bastante comprensible, pero comprobamos que tu IP era de España y pensamos que a lo mejor pudiéramos entendernos mejor así.) (actually it seems that this lack of information was the real problem, even if your English isn't perfect it is rather understandable, but we saw that your IP was from Spain and we thought that, maybe, we would understand better each other)
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Normalmente, si tienes xres=0 y yres=0 en tu default.cfg (y nada en el local/user.cfg), el juego utilizará tu resolución habitual cuando lo abras. ¿Es lo que quieres conseguir? Normally, if you have xres=0 and yres=0 in your default.cfg (and nothing in local/user.cfg), the game will use your usual resolution when you open it. Is this what you want to achieve?
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Hola tomoco, resulta un poco difícil entender tus problemas, pues si quieres no vaciles en explicarlo todo en español (que parece ser tu idioma). Para resumir, lo que pasa es que cuando tú intentas pasar en fullscreen pierdes la resolución de pantalla que tenías antes, ¿me equivoco? Hi tomoco, it's a bit difficult to understand your problems, so if you want don't hesitate to explain everything in Spanish (which seems to be your language). Summing it up, what happens is that when you try to change to full screen, you loose the previous resolution, am I wrong?
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I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
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Audio Design 5 - Voice List
Itms replied to Acumen's topic in Game Development & Technical Discussion
Hello IVIarsu, yes we still need them! Did you talk about this with your friend? Also, don't hesitate to create a new topic to propose this, to prevent us from forgetting your post in a very large conversation. -
Hi Yorgos, thanks for these voices! I have a doubt about the words you used, they seem to be modern Greek (especially επουλούμαι, I'm almost sure this is a modern conjugation). The idea would be to keep the ancient words, but in order to fit more "modern" factions such as Macedonians or Seleucids, we could choose to pronounce them in a modern way. For instance, females in the game use a kind of modern pronunciation, rather different from the commonly accepted ancient one.