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Itms

WFG Programming Team
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Everything posted by Itms

  1. Hi lafferjm, we'll review your patch as soon as we can However, if you want to speed things up, you can drop by the IRC channel #0ad-dev on QuakeNet!
  2. Hello michael, Unfortunately, the game does not support multi-threading (using multiple processors) yet, and does not benefit from 64bit versions of Linux systems. Even if we're aware that it would be a significant change in terms of performance, it is a complicated technical task and it is not planned for right now. Eventually we will take care of this Don't hesitate to ask for more information.
  3. Hello, this sounds a bit strange because we removed formations in the latest release, but maybe we're not thinking about the same thing when we say "formations". Anyway, what version of the game do you run? Thanks!
  4. This was probably introduced in r15996. To avoid compilation errors, just right-click on the test project in visual studio and click on "Unload tests". We're working on the issue, but it's not our main concern either, so please be patient and avoid PMing people and upping your forum threads. Thanks in advance.
  5. Yes, probably! Would you see a word I'd really have to improve? I'd record this word with several tones and intensities to help making a choice. Thanks for the feedback.
  6. Hello, everyone! After working on the translations (see this thread), here are some recordings I made: Dropbox folder Like I feared, "herd" and "fish" are quite long and could use a different phrasing. Please share your opinion! People with actual knowledge of the language are warmly welcome to review the translations and the pronunciation
  7. In your SVN copy, right-click, choose "Tortoise SVN", then "Clean up...", then tick the three chechboxes at the bottom like this: and click OK. After that, you can run update-workspaces.bat and compile.
  8. I created a ticket for this here: http://trac.wildfiregames.com/ticket/2938
  9. You can avoid this by two ways: * if you have another graphics card than the integrated intel one, use it * if you don't, enabling "Prefer GLSL" in the options should solve it Sorry for the inconvenience!
  10. Me warning auron about his tone doesn't mean you are allowed to say whatever mean thing crossing your mind about 0 A.D. players, Qwerty. Also, I really dislike when I read "I know I wasn't polite". Everyone here should try to think twice before posting, or we will lock this thread where interventions have been harsh since the beginning... Thanks for understanding, and please edit some posts above!
  11. auron, even if everyone and their cat voicing their opinion on the forum is tiring (maybe even exasperating!), it's not enough for being harsh with people as you just were (especially towards new community members). It's not the first time I read yell-ish and quite disrespectful posts from you, btw. Please calm down and edit your previous post, especially the last sentences.
  12. Hello! I've been studying some bases of Sanskrit so that I can contribute to Mauryan voices. As a first step, here are the translations I made using the Monier-Williams English-Sanskrit Dictionary. Some grammatical mistakes might be present, so if anyone has some knowledge of Sanskrit they can voice their opinion. Some forms may be a bit long, so maybe it's better to change some strings (for instance, saying "Fisherman" instead of "I will fish" would probably be better). Thanks in advance!
  13. There is a data structure we have to update and clean up, which is the spatial subdivision used by the range manager (for line-of-sight, fog-of-war, etc.). The relevant ticket is #2430. Even if a patch was proposed by wraitii, a member of the programming team, we still haven't taken any decision regarding it. Moreover, many data structures were modified by RedFox and the majority of these changes had to be amended for several reasons: optimization is necessary but must be done without introducing bugs, which is difficult. Maybe other data structures are in the same situation, but they don't come to my mind right now. I don't know to what extend you have to "make improvements" yourselves or if you can review, clean up and improve patches, but this topic is a central and complicated topic in the current state of the development and it would be interesting for you and great for us if you could make things move in this area! Thanks for your interest!
  14. Hello beau, no problem! A documentation manager is always welcome Feel free to try to update the document that feneur mentioned above, it really needs an update. Also, don't hesitate to drop by the development IRC channel #0ad-dev if you have any question! Thanks for your interest in helping us
  15. Yes, but not only. This is, unfortunately, useless noise on the forums. Just create a Trac ticket describing what the patch should do. Attach the .patch file, following these instructions. However, you're only commenting out code. So, even if the code you remove is heavy and problematic, it does do something and removing it must lead to unexpected behaviour... Anyway, just move on to Trac and we'll see about that patch. Thanks in advance.
  16. Great idea! Is there already a ticket for that? Just to not lose the idea in the forums
  17. Hi Gronvik! Cool to hear the project has started! Don't hesitate to communicate about the current state of the game, to gather feedback and attract a community of people who can follow the updates :-) Good luck!
  18. This is a known bug, but I personally find it neat More seriously, http://trac.wildfiregames.com/ticket/919
  19. We don't have a GUI for triggers yet, but this document describes thoroughly the system: http://trac.wildfiregames.com/wiki/Triggers Feel free to ask questions if something is not clear.
  20. Maybe it's not my role to answer this because I've not been an active part of this rebalance, but the big idea is: we "violently balanced" the gameplay to remove any over/underpowered unit strategy. That's debatable because we also removed much depth along with these imbalances, but that way we have a sane base to improve on. This is still the balancing status of an Alpha release, in which we corrected "bugs" and regrettably introduced new ones, and we will do whatever possible to eventually fix them
  21. Hi, what is the exact error message? Can you attach your mainlog (see GameDataPaths)? Thanks in advance! Also, I remind you that you won't be able to resume a game with an AI, as AI data can't be saved yet (but the game crash shouldn't happen, and it doesn't on my machine).
  22. This is a really interesting wish-list I didn't read in detail because, eh, it's quite large But I encourage you to try the new Alpha which will be released in a few days, and which addresses a representative subset of the remarks above (as zzippy just said). Thanks a lot for your committed feedback!
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