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Tiger

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Tiro

Tiro (1/14)

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  1. It seems that the games continuously tries to find impossible paths (i.e. foot soldiers trying to attack a naval vessel that is out-of-range). As you can imagine, this creates massive lag even with small amount of units. In my scenario a ship was just outside a range of my ranged units, the units got as close as possible to the ship but couldn't walk any closer since there was water creating massive lag because the pathfinder tried to find an impossible path to the ship. I think it would be nice to cancel the path finding if one cannot be found in an alloted time; or give an audio/visual warning on which units are stuck.
  2. I've noticed that the simulation clock does not have hours field; the clock just rolls-over to zero minutes.
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