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Itms

WFG Programming Team
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Everything posted by Itms

  1. It just happened to me while playing on Azure Coast 3 against bots. Unfortunately I played with a modified version of 13871 (patched with #799) so the command file might contain a reference to my own commands. I post my data though. crashlog.txt commands.txt
  2. Indeed, the ones who posted on the topic mentioned seem to disagree totally with my vision. If anyone shares my opinion, please participate to the discussion ! Otherwise, I shall abandon the idea.
  3. I don't know if it's really weird to choose the mod from the pregame GUI of pyrogenesis : for sure it would likely need a full reload, but this is already what happens with Atlas... By the way, it is how modding works in Civilization IV.
  4. Thanks, I hope above all I don't make too many silly mistakes (to understand and also express myself) when I communicate with members of the team in English...
  5. I knew someone was going to answer that ! My aim was to make more consistent the general "treasures must be collected only by the player himsellf"-idea by disabling the automatic gathering behaviour in the case of treasures.
  6. I don't understand : what I'm proposing is not a new feature ! It is just disabling automatic gathering of the treasures, to force the player to spend time to explore the map and take the treasures with his units.
  7. This is indeed an interesting idea ! I was just thinking of an agressive animal put by the map designer near the treasure, actually. But do you agree with my thoughts about treasure collecting convenience ?
  8. I agree you can choose treasure hunters units to gather them. Nonetheless, you should order them to do so, especially when the treasure is protected by a Gaia structure to destroy, or a Gaia creature to defeat. It's indeed convenient (as far as the tresure is not protected as I said) but too convenient : collecting treasures should cost time to the player as it gaves him a bonus against his enemies.
  9. I start this topic because my idea has been refused on Trac (ticket #2136) and I think it's worth a discussion. When workers gather resources, they have a behaviour which permits them using other supply that the one the player indicated (e.g. when this supply is entirely used). Unfortunately, this behaviour also appears when gathering a treasure ; and I think it shouldn't because a treasure needs to be indicated by the player. It seems strange to me when my unit, after collecting a treasure, notices another one and takes it. (It happens often on Acropolis, where several treasures are placed at the center of the map.) Even if a treasure is considered in the code as a type of resource, I don't think it should in the gameplay : for instance you wouldn't assign workers to treasures as you do with meat or wood. Do you agree ?
  10. Thanks Sander, I hadn't understand that I don't have to be a part of the team to submit patches. I submit my first patch immediately ! http://trac.wildfire...com/ticket/2116
  11. Hello everyone ! My name is Itms, I'm a 19-year old French student and it's been quite a long time since I first heard of 0 A.D. Unfortunately, I didn't have any time to dedicate to this game I immediately found wonderful (for French people or those who know this system, I was in classes préparatoires). That's why now I'd like to help you testing and developing 0 A.D. : even if I still don't have all the time in the world it would be a pleasure to support you and contribute to the code from time to time. I have, let's say, intermediar knowledge of C/C++, i.e. I am really able to write quite complex programs but still don't have experience in huge projects as this one. I'd also be pretty interested in contributing to the French translations (I'm already well aware that the system is not yet implemented). I apologize here for my English, which I'd like to brush up chatting with the community Itms P.S. I'd like to contact somebody to allow me submitting patches, but I don't have the permission for accessing the PM system. I guess that's because I had not yet posted on this forum, let's see what happens now.
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