-
Posts
25.684 -
Joined
-
Days Won
299
Everything posted by Lion.Kanzen
-
Gampeplay Tester, AI Behavior
Lion.Kanzen replied to yeyei132's topic in Applications and Contributions
There are such position like gameplay tester because all we are tester. -
I enjoy the map Campaing in Total War many times more than the RTS maps.
-
Probably is looking for a gameplay similar to Sergiu did in his channel in YT.
-
For imperial Romans.
-
Empires Apart. ==Freemium==
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
- 209 replies
-
- rts
- microtransactions
-
(and 2 more)
Tagged with:
-
@niektb
-
No hay planes dentro de los modders en si para traducir mods. te recomiendo tratar de hablarlo en inglés con @wowgetoffyourcellphone
-
Probably can be nice introduce some tabun's about age of empires memes, like Scauting... with a sheep. the principal taunts must be basic communication the other must be common between players. can be nice some rage like these are available in the mods of AoE community. When you lose. or the topical phrase of gaming like GG ( good game).
-
Seriuosly. This can be nice addition specially for modders. But the default taunts must be work in several languages.
-
But I can't even access to the technology. ( I played with Iberians)
-
By the way... how this feature works and with which faction?
-
How can change resolution [no window mode]
Lion.Kanzen replied to Lion.Kanzen's topic in Help & Feedback
Ok -
How can I change resolution? http://trac.wildfiregames.com/wiki/Manual_Settings I read this but I'm not sure if is possible in a "no window mode".
-
The priest between factions must have differences between them I the Celt priests can attack. Egyptian (and may be Mauryan) can convert.
-
Gameplay Feature: Mercenary and Mercenary Camp
Lion.Kanzen replied to wowgetoffyourcellphone's topic in Delenda Est
I expose this idea plenty here. -
Should Civic Centres Train Military Units?
Lion.Kanzen replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
I think there is a contradiction on this. Most of the RTS games allow you to build infinite buildings one specific is barracks or stable or siege factory. Players get used to it so there not much additional learning. Spamming more combat units easily to win or lose war. Same patterns of most RTS games no extra learning. In 0AD or AOE the buildings or units don't even increase in cost and you can build similar militarily buildings side by side Mostly of player here aren't looking for a RoN clon or inspired. You can't compare barrack with towers. They haven't the same size or nature. The defensive haven the same hitpoints even have bonu. if you read about embassies topic some players aren't happy with limit buildings. About unit cost my opinion of that mechanic from RoN was the worst.IMHO. RoN don't portraits ancient and classic times so well. I don't see why a unit their cost will be increased each time you train a new, in RoN the units were trained in set of 3. Triplets. you can create your own mod and start that beloved RTS. In 0 A.D I have longest matches than RoN. -
Is funny because other mercenary civs can Build unlimited building where train mercenary but Carthage can't . Carthage is supposed mercenary civ. But isn't the better in that.
-
How to improve the game (changes and more) Text in spanish
Lion.Kanzen replied to malondra's topic in Gameplay Discussion
Creo que podría hablar bastante tiempo de esto, estudié comunicación y publicidad. Acerca de la radio. No buscamos competir, 0 A.D es más como una respuesta a una pregunta, la cual es en primer lugar lo privativo del software. Tienes razón en cuanto la del menu. Ten en cuenta que la mayoría no pasara del entorno del software a la comunidad e incluso hará las preguntas de donde haya experimentado el primer contacto. lo del launcher es buena idea pero, quien toma esas decisiones es el equipo de programación, lo mismo va para el editor de mapas. dudo que aquí haya alguien por dinero, yo mismo he hecho esto por pasión, míralo del siguiente modo. 0 A.D empezó como un mod del AoE clásico. En vez de hacer un juego para ganar dinero lo hicieron para ellos mismos. A esta altura yo no conozco a nadie que esté haciendo videojuegos y haya salido de este proyecto. por cierto lo de los servidores , hace poco salió For Honor de Ubisoft , ni ellos tienen servidores dedicados, están usando un modo P2P. El problema del desarrrollo lento no es el dinero. Aquí hay gente de muchos países. De muchos idioma. Cuesta ponerse de acuerdo. Lo de twitch es relativo. Youtubers creo que el más famoso Mayorcete con su canal Mayorcete Gaming. y onisiquiera tengo un solo amigo que se interese por el juego o por los RTS. -
The Kingdom of Kush: A proper introduction [Illustrated]
Lion.Kanzen replied to Sundiata's topic in Official tasks
I'm not sure with that feature from DE. I prefer Iberian cult feature.- 1.040 replies
-
- civ profile
- history
- (and 5 more)
-
And Palenque but I'm not sure. I need study this architecture more. But the kind of roof for example is very different from other places like Copan Ruins and the places where they started their cultural expansion.
-
@Tomcelmare not all Mayan history are in same timeline of 0A.D or Terra magna.
-
How to improve the game (changes and more) Text in spanish
Lion.Kanzen replied to malondra's topic in Gameplay Discussion
2-el pathfinder aún no está listo. 3- n ocreo que se entienda lo de Antena 3... de hecho el juego se conecta sin servidores. 4-el juego no está planeado para ser comercial. Imperium fuera de España no es tan conocido. Lamentablemente al ser un juego no comercial, no se tiene esa maquinaria bestial de marketing. 5- un poco difícil la que quede en el olvido si la comunidad lo nutre. -
The Kingdom of Kush: A proper introduction [Illustrated]
Lion.Kanzen replied to Sundiata's topic in Official tasks
- 1.040 replies
-
- civ profile
- history
- (and 5 more)