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Everything posted by Lion.Kanzen
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Sigue sin ser diferente, ya dije que falta características al juego antes de ser la versión final con algunas unidades.
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The Kingdom of Kush: A proper introduction [Illustrated]
Lion.Kanzen replied to Sundiata's topic in Official tasks
After are done with the unit so units in this step are similar statue, don't have animation so you need add each action. and we have same body type with different clothes types... is long task. And mostly heavy for an artist. I'm not sure how many times take enrique finish with a set, we starting speak about this in 2014 and we aren't done yet. So why I'm asking if that is so important.- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
Lion.Kanzen replied to Sundiata's topic in Official tasks
Yes but you are re-design whole body set? That's very ambitious.- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
Lion.Kanzen replied to Sundiata's topic in Official tasks
Why body charscteristics are important here?- 1.040 replies
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Por ahora solo cuerpo a cuerpo. Pasa lo mismo con la caballería tiene 2 tipos de ataque.
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Donde dice que es de espada? --------- http://trac.wildfiregames.com/wiki/Civ%3A_Iberians En el archivo de diseño están ambas unidades. Caetratus = Ezpatari Generic Name: Devotio Cavalry Specific Name: Leial Zalduneria
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The Kingdom of Kush: A proper introduction [Illustrated]
Lion.Kanzen replied to Sundiata's topic in Official tasks
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No all civilization can do this. militia from woman, no few peoples can do this. Nor Greek or Romans.
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Total war is other kind of game, citizen soldier is a thing part of core of the game, was a real deal in Ancient times. Many kingdoms were City States , even in America ( Mesoamerica) these fighters across the war , g too War without be full time military. the militia. so can be nice have a classic arcade form
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No precisamente pero hay muchos tutoriales en la web, en YouTube.
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Can be nice have a feature like conversion for some very strong religious society like Egyptians.
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De hecho 3 héroes por facción si buscas más afectará por el aura y además es muy contradictorio en la forma que funciona el juego. Lo que se está buscando es limitarlos aún más. lo del fanatico no se, deberías proporcionar más información, yo cuando quiero proponer algo nuevo , investigó y lo doy , de lo contrario es difícil en un proyecto como este llamar la atención. lo de la caballería en embajadas no lo recuerdo, sinceramente.
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There another type of game, that don't be popular as AoE series. The game ( 0 A.D) is created based a design document. http://trac.wildfiregames.com/wiki/Design_Document Indeed get so hard to get in early game is a good feeling, but not in that way proposed, the solution you proposed is the same even worst . if you reduce the resources, you probably get same result, the problem aren't the resources, the problem is where and How you get your economy in early. Even the Warfare. the game is en alpha even beta much things can be changed but not main core.
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No podes, solo un moderador lo puede borrar.
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Estas desbalancesdo mucho la facción. tacticas de guerrillas estacplanesfo, en algún momento se implementará.
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Yes,Israelites too, and another civilizations but not all, still having micromanagement.
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Isn't a simulator game, you think maps like Europe have that real scale...?
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Isn't accurate with the age.
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Replant trees don't have any sanes for this cultures.m
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What means the image/ pic that you uploaded?
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But mostly accurate with resourced than RoN. the infinity resources. That isn't accurate.
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No, destroy the enviroment is part of civilization development. 1/nope you play AoE 2 there is basicly deforestation simulator. There is worst because you need replant the games. 2 there among are insane don't have sense. I'm not sure if affects gameplay but change whole meta because the enviroment beauty? I don't see that.
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Indeed that's one most awaited features for modders.
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Impressions after first contact with 0AD
Lion.Kanzen replied to asiga's topic in Gameplay Discussion
You know is a volunteer project ? you can follow the development here. http://trac.wildfiregames.com/timeline