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Posts
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Days Won
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Everything posted by Lion.Kanzen
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But mostly accurate with resourced than RoN. the infinity resources. That isn't accurate.
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No, destroy the enviroment is part of civilization development. 1/nope you play AoE 2 there is basicly deforestation simulator. There is worst because you need replant the games. 2 there among are insane don't have sense. I'm not sure if affects gameplay but change whole meta because the enviroment beauty? I don't see that.
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Indeed that's one most awaited features for modders.
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Impressions after first contact with 0AD
Lion.Kanzen replied to asiga's topic in Gameplay Discussion
You know is a volunteer project ? you can follow the development here. http://trac.wildfiregames.com/timeline -
@feneur help this guy, please.
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Should Civic Centres Train Military Units?
Lion.Kanzen replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
Another restriction, I don't like the game have this kind of restriction, we did this with tower and fortress but with barrack I don't see the point. Mostly player don't like the restrictions, even some players complains about territory restriction. -
No, why get to Player a restriction?
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I have some close idea. yes I did I don't like some implementations in DE, like Glory resource, get the game a feeling like AoM. or the unbalanced imperial Rome. I love keep the 0 A.D feeling.
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The Kingdom of Kush: A proper introduction [Illustrated]
Lion.Kanzen replied to Sundiata's topic in General Discussion
I doubt , directly they don't. But trough their neighbors.- 1044 replies
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Abilities aren't into the game. Partian tactics aren't implemented yet. http://trac.wildfiregames.com/ticket/2577
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La unidad tiene ya visualmente en su Ășltima forma los 3 arqueros.
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mesoamerican [Design] guide to make Mesoamerican mod.
Lion.Kanzen replied to Lion.Kanzen's topic in Projects
A city with interesting architecture from preclassic https://en.m.wikipedia.org/wiki/Palenque is very remarkable and iconic those buildings. -
Make a new post this a little off topic, or non related.
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Isn't full necessary but , not that bad.
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I saw this in community from Aoe in Steam, have the idle villagers with a symbol over
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New animations, too.
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I agree with @av93 there must be main standards classes. Calvary beat misile infantry and support units and some siege units infantry can beat cavalry and siege units except may be splash area damage units misile can beat infantry. Siege can deal with mostly of classes but are slower and no much armor, but siege can deal with defenses and buildings. Champion must be advanced unit with special features. But can be countered by their class. same for heroes. In AOK for example Condottiero is the version of Champion ( last upgrade of swordsman) with bonus vs gun power units. Plumed Mayan, Longbow , Rattan Archer are different version of basic archer with own bonuses. The Mayan is fast and infantry killer, longbow have very long range and Rattan is heavy armored archer that can tank in a siege attack. and there are units can counter their natural counter like Cataphract have bonus vs infantry or Genoese Crossbow with bonus vs cavalry. http://ageofempires.wikia.com/wiki/Armor_Class:_Unique_Unit http://ageofempires.wikia.com/wiki/Unique_Unit_(Age_of_Empires_II)
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But they don't start with that feature to the start.
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Newbie to 0 A.D, Programmer on formation
Lion.Kanzen replied to Blaze352's topic in Introductions & Off-Topic Discussion
We have a trac / wiki http://trac.wildfiregames.com/wiki/GettingStartedProgrammers -
No, I mean, The ai see everything. -women becomes militia, I don't see that in mostly our factions.
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The ai don't need scout. They see all explored.
