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Everything posted by Lion.Kanzen
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Naval Overhaul (Alpha 27)
Lion.Kanzen replied to wowgetoffyourcellphone's topic in Gameplay Discussion
@Samulis This is what we are looking for I had never seen this scene before but it is basically a clash between trirremes(Rowing boats). -
Planned Disruption - Migration to git and Gitea
Lion.Kanzen replied to Itms's topic in Announcements / News
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Civ: Dominate Romans (late Rome)
Lion.Kanzen replied to wowgetoffyourcellphone's topic in Delenda Est
An explanation of why the Romans changed their weapons. Also a summary of all the Roman adaptations. And an explanation of the Roman and medieval periods in terms of weapons. It's in Spanish unfortunately but it explains each late weapon. In short, each weapon is made to combat cavalry raids. -
Mercenary camps and Neutral buildings.
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
I think it's the second country where it was most popular. It is the second language that I find the most on Youtube where I find the content of this game.- 86 replies
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gameplays Age of Empires 2 stuff
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
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Mercenary camps and Neutral buildings.
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
I didn't know creeps came from Warhammer. But it's not surprising since Warhammer is the inspiration for Blizzard RTS games like Warcraft.- 86 replies
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Mercenary camps and Neutral buildings.
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
I like the RPG-type idea of the heroes, later I will help develop that idea and the military and gold settlements. Imperivm is not an RTS as such. It is more tactical but the maps can be interesting and I really like the art.- 86 replies
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Mercenary camps and Neutral buildings.
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
Where in the world are you from? It's rare to meet someone who has played it. This game was generally played by Spaniards and audiences from Eastern Europe and Latin Europe.- 86 replies
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The palace of Ardacher Pāpakan, was an ancient fortress now in ruins located on the slopes of the mountain on which Dezh Dokhtar is located. Built in 224 AD by King Ardacher I of the Sassanid Empire, it is located two kilometers north of the ancient city of Gor, i.e., the ancient city of Artakhsher Khwarah / Khor Adashir / Gor Adesheer (Glory of [King] Ardasher) in Pars, in ancient Persia (present-day Iran). Source: https://www.facebook.com/share/p/15EhdLGLgt/
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Age of Mythology: Retold
Lion.Kanzen replied to borg-'s topic in Introductions & Off-Topic Discussion
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Greek Sculptures: Artemision Bronze, Discobolus
Lion.Kanzen replied to nifa's topic in Art Development
There is no representative statue, the cult is very varied. From the Greek point of view, the Ephesian Artemis is a distinctive form of their goddess Artemis. In Greek cult and myth, Artemis is the twin sister of Apollo, a virgin goddess of the hunt, the wilderness and the moon, who, despite being a goddess of childbirth was nevertheless known for her chastity. At Ephesus, a goddess whom the Greeks associated with Artemis was venerated in an archaic, pre-Hellenic cult image[47] that was carved of wood (a xoanon) and kept decorated with jewelry. The features are most similar to Near-Eastern and Egyptian deities, and least similar to Greek ones. The body and legs are enclosed within a tapering pillar-like term, from which the goddess' feet protrude. On the coins minted at Ephesus, the goddess wears a mural crown (like a city's walls), an attribute of Cybele as a protector of cities (see polos). https://en.m.wikipedia.org/wiki/Temple_of_Artemis -
Greek Sculptures: Artemision Bronze, Discobolus
Lion.Kanzen replied to nifa's topic in Art Development
https://en.m.wikipedia.org/wiki/Artemis Another related one with a gigantic cult is Artemis.The Wikipedia entry for her cult and festivities is extensive. -
Greek Sculptures: Artemision Bronze, Discobolus
Lion.Kanzen replied to nifa's topic in Art Development
https://www.worldhistory.org/Cybele/ Finally, another important syncretistic goddess is Cybele. But I don't know which statue is better. -
Greek Sculptures: Artemision Bronze, Discobolus
Lion.Kanzen replied to nifa's topic in Art Development
Another important statue is Mithras the cult of Roman soldiers. This is already Greco-Persian syncretism. He is a god who sacrifices to the sacred bull, an animal venerated throughout the Middle East. -
Greek Sculptures: Artemision Bronze, Discobolus
Lion.Kanzen replied to nifa's topic in Art Development
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Mercenary camps and Neutral buildings.
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
I like the mechanics of these camps, it has troops taking cover and makes it harder to capture the camp.- 86 replies
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Mercenary camps and Neutral buildings.
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
Mode A is casual mode, to play roleplaying and have fun, discover secrets and feel like a conqueror. Mode B is competitive They will only serve as optional like relics/ruins as win condition or win by score (optional depending on victory conditions). I'm thinking about The Fertile Crescent proposal. Have Orchards: Combining field and farmstead. https://www.imperivmworld.com/aprende-a-jugar/ It is in Spanish and is a guide to Impervm 3 Great battles of Rome. The interesting thing about this guide is that it shows you all the interactive elements of the maps. It has very fantasy and RPG elements but ignoring that it has other very practical ones. Starting from 5, the ideas are very good. It says: 5. Fountain: This map element allows units to be healed when they are placed next to it. There is the well which is similar. Then in that section are the buildings that look like the mercenary camps and the village I mentioned above. The first building is the Teutonic Camp, according to that game it allows you to recruit Teutonic riders, archers and bandits. Another idea that I like is caves...but that is a topic for another day.- 86 replies
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Greek Sculptures: Artemision Bronze, Discobolus
Lion.Kanzen replied to nifa's topic in Art Development
Talking about Greek gods. Seated Zeus may work not only for Zeus and Jupiter but also other king deities. -
Modern vs Older RTS Discuss
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
People are already bored of triple A. People also want games with greater compatibility with their devices (PC). -
Modern vs Older RTS Discuss
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Again, the issue of graphics and polygons. It doesn't really touch on RTS, but it does touch on aesthetics. Polygons are definitely in our favor.Our game has that aesthetic like the original Age of mythology and a bit of AoE III. The RTS topic is only touched upon when talking about LAN, which is right, we need to forget about the lobby a bit and provide other simple ways to play multiplayer without needing the lobby or Hamachi. -
Mercenary camps and Neutral buildings.
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
I am having another new revelation. I was thinking about innovation and mechanics, one must always go back to basics, before AOE there was Civilization by Sid Meier. In that game Sid Meier has a group or entity called barbarians. "Barbarians come from outposts, which have a chance of appearing randomly on any land tile that doesn't have a revealed resource and is outside a unit's field of vision. This also includes Tundra and Snow terrain". I was thinking of a new kind of enclave. A kind of rural village. Similar to those in AoM.In appearance, I'm thinking of the mechanics from other games. Aesthetically it will be a barn, a house and maybe a field. It occurs to me that it will generate gaia units to defend itself. It will be on the maps and will generate a small amount of soldiers. Once captured it can be converted into a CC if it is assimilated. Or he could be subjugated, it won't have much loyalty.It will be easy to lose. What advantages will it have? It will have its unique technologies. All based on exploitation. You will have a resource that will be used to train slaves, that is, population. If the population is depleted, there will be no slaves to train. You can train farm animals or their equivalents. It can be used as a market, and trade can be carried out with this village. Additionally, it may generate recourses as a form of taxes. Basically it will generate metal, food, wood as tribute. That will go into the stockpile. It will be like any other trickle building. It will have that advantage, of giving you slaves and giving you resources in addition to serving as a trading post. It's like the village mechanics of Imperivm GBOR. https://www.imperivmworld.com/aprende-a-jugar/ Overall it has very good ideas for maps. Although this idea is taken from several games and adapted to our game. It will be a kind of weaker CC. + Market + and it will generate resources for you.- 86 replies
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